when i use this setup i always cant stand thinking about this
My analysis:
This opening makes you more prone to enter a defensive state, with many potential attacks and locks in positions. It is not that easy to attack with this as side players can flank you or lock the positions.
The only best way to promote is to push the center pawns, after (preferred and mostly played depending on the position) castling, and it is very slow. However this can turn into an advantage after a mass trade of pieces between the other opponents or if your opponents do not cooperate to bring your to-be-queens down.
It is very rare that advanced players will hang their rooks and pawns in the diagonals the bishops are aiming at, but do keep an eye on possible attacks and hanging pieces as they are useful. Just be careful if your opponents also finachietto their bishops as you don't want to trade your powerful bishops early.
Hello everyone! The following is the knowledge that I have gathered from studying this game for a (not) very long time, to give you an insight of the game principles as well as how to play the opening correctly with red, blue, yellow, and green piece respectively.
Without further ado, let dive straight into it. And by the way, my mother tongue is not English but I will try my best
I. The principles
Like in regular chess, to be good at the games first you have to study the endgame, then be good at tactics, then you can study the opening. Why? Because to get the final victory, entering the '2 players' stage is inevitable. So make sure you are done with the endgame before reading all of this (seriously).
- Talking about the endgame, here in 4 ways chess it doesn't have too much difference. Like for example in the Rook endgame you (still) want to cut off the opponent' king with your rook instead of giving meaningless checks and improving their king' position (Yeah I saw that a lot), how to use 1 Queen to outmaneuver 1 King and 2 Pawns (not rare), and especially the King and Pawn endgame (block first then push not vice versa). For short, STUDY THE ENDGAME!!!.
Now the principles:
There are still many more complicated principles to be discussed, like for example Which one to chose: Point advantage or Material advantage, but I'd stop here for now and keep that for later.
II. The openings
The purpose of opening theory (like in every other games) is to achieve an optimal starting setup (for both attacking and defending) without spending much time thinking of the moves. With that, I reject the assertion 'This game has no opening theory because either you win or not is a matter of luck'. In fact, this might be true (for low-rated lever of play only, duh) . In most case, luck and chances only turn up in the middle of the game, which is why you have to defend properly in the opening in order to get those chances when they come.
Before starting to go into specific openings, I'd say the addition of 'en passant' due to the update doesn't really have any significant impact on these theories, because they are highly emphatic on tempo (you will see what I mean). Maybe it will inspire a new opening (perhaps starting by pushing the rook pawn all the way to queen), but that is another story.
1. The Clemenz Opening
2. The Cold System
3. The Dragon Opening
4. The Hippo Opening
(To be continued)
For those of you who may not know me, I am skak4 (also known as loveling129) - a player who once managed to get both accounts into top 20. But since my vice one has been banned (which is reasonable), I am just skak4 now. If you like my work feel free to show it, that would motivate me a lot.
Thank you!
I'm not trying to say that opening theories are obsolete, but they all involve tactics. When deciding to play a move, check any possible consequences. Even someone who does not study opening theories can play well due to tactical skills. However, opening theories are good for players without strong tactical skills.