By the way, you can simply copy and paste the code into a python file and run it with an IDE, and it should run properly.
Help please! This post doesn't have to do with chess.com, but it is relevant to coding in python.

If it isn't related to chess.com, it probably shouldn't be posted in this club. However, you could probably make your own club about it if you want.

Well, python isn't perl, so shorter doesn't mean better. However,
x_axis = 0
y_axis = 0
could be shortened to
x_axis, y_axis = 0, 0
And then,
if flag:
x_axis = 80
flag = False
else:
x_axis = 0
flag = True
could be shortened to
x_axis = 80 if flag else 0
flag = not flag
That's probably also more "pythonic", without unnecessary nesting.
it says there is no pygame module
Well yeah, you need to install the pygame library.
Well...have you tried Java?
No, I feel like I should focus on one programming language rather than on 5.
Well, python isn't perl, so shorter doesn't mean better. However,
x_axis = 0y_axis = 0
could be shortened to
x_axis, y_axis = 0, 0And then,
if flag:x_axis = 80
flag = False
else:
x_axis = 0
flag = True
could be shortened to
x_axis = 80 if flag else 0flag = not flag
That's probably also more "pythonic", without unnecessary nesting.
Wait so if you do "flag = not flag" it makes the boolean variable the opposite value?
If it isn't related to chess.com, it probably shouldn't be posted in this club. However, you could probably make your own club about it if you want.
Alright, I won't do it again. I thought I could post anything related to coding here.

I guess you could also shorten this
for y in range(0, 8):
for x in range(0, 8):
pygame.draw.rect(window, (255, 255, 255), rect)
pygame.draw.rect(window, (101, 67, 33), rect, 5)
rect = pygame.Rect(x_axis, y_axis, 80, 80)
x_axis += 160
y_axis += 80
to this
for y_axis in range(0, 8 * 80, 80):
for x_axis in range(0, 8 * 160, 160):
pygame.draw.rect(window, (255, 255, 255), rect)
pygame.draw.rect(window, (101, 67, 33), rect, 5)
rect = pygame.Rect(x_axis, y_axis, 80, 80)
but I haven;t run the code, so it's without any guarantees I'm sure you can correct the numbers if I made a mistake. That 160 looks weird, I would expect 80. But I didn't look at the code too long.

Wait so if you do "flag = not flag" it makes the boolean variable the opposite value?
Well, "not" negates the boolean expression that comes afterwards. "flag" on the right hand side is that boolean expression whose value gets negated in this case. It might look more clearly if we had something like boolVraiableA = not boolVariableB. Does it make sense?
Wait so if you do "flag = not flag" it makes the boolean variable the opposite value?
Well, "not" negates the boolean expression that comes afterwards. "flag" on the right hand side is that boolean expression whose value gets negated in this case. It might look more clearly if we had something like boolVraiableA = not boolVariableB. Does it make sense?
Oh yeah I see I was just thinking about it in the wrong way.
I guess you could also shorten this
for y in range(0, 8):for x in range(0, 8):
pygame.draw.rect(window, (255, 255, 255), rect)
pygame.draw.rect(window, (101, 67, 33), rect, 5)
rect = pygame.Rect(x_axis, y_axis, 80, 80)
x_axis += 160
y_axis += 80
to this
for y_axis in range(0, 8 * 80, 80):for x_axis in range(0, 8 * 160, 160):
pygame.draw.rect(window, (255, 255, 255), rect)
pygame.draw.rect(window, (101, 67, 33), rect, 5)
rect = pygame.Rect(x_axis, y_axis, 80, 80)
but I haven;t run the code, so it's without any guarantees I'm sure you can correct the numbers if I made a mistake. That 160 looks weird, I would expect 80. But I didn't look at the code too long.
Ah yes so basically I made the background of the window black so that i only need to draw the white squares. That means that the x axis has to increase 160 pixels, since the x axis is supposed to be for the top left corner. That would be two squares, so 160 pixels.
I guess you could also shorten this
for y in range(0, 8):for x in range(0, 8):
pygame.draw.rect(window, (255, 255, 255), rect)
pygame.draw.rect(window, (101, 67, 33), rect, 5)
rect = pygame.Rect(x_axis, y_axis, 80, 80)
x_axis += 160
y_axis += 80
to this
for y_axis in range(0, 8 * 80, 80):for x_axis in range(0, 8 * 160, 160):
pygame.draw.rect(window, (255, 255, 255), rect)
pygame.draw.rect(window, (101, 67, 33), rect, 5)
rect = pygame.Rect(x_axis, y_axis, 80, 80)
but I haven;t run the code, so it's without any guarantees I'm sure you can correct the numbers if I made a mistake.
The problem with that is that on a chessboard, the squares on the first file (the A file) alternate between colors. If I were to put that code, then it wouldn't alternate because the x axis of the first square in the row would be the same every time. That would make it 4 columns of black and 4 columns of white. What I mean is that the first white square of the first row has an x axis starting at 0 whereas the first white square of the second row has an x axis starting at 80, and so on. This would make them all start at 0.

It doesn't need to be short in particular. Just save it and use it as a module.
good idea for not learning 5 lang, but sometimes it is handy to know a full stack. (front end, back end, and some sort of data management like SQL)*
*please don't be mean about the spelling of SQL (or sequel). I don't have a particular preference, and I know that is a bit controversial.

No, I feel like I should focus on one programming language rather than on 5.
Very sensible and Python is a great choice - well supported with loads of online help when you hit snags.
BTW, don't worry too much about your topic being 'inappropriate' because it is about chess and I certainly can't see the club admins raising any objections. But this club is mainly for supporting the use of the site's API, so have you tried using that yet?
I haven't looked into the pygame modules before and had to install them - quite a lot to look over. I ran your code (without the delay at the end pygame.time.wait - what's that for?) and the checkerboard opened nicely. You can't close the window by normal means though?
I had to restart the shell to clear it. Is there a method in pygame for closing a window?
So, I just started coding about 6 months ago. I know some HTML, CSS, and Javascript, but I felt like they were just not as fast and easy as python. I decided to start learning the pygame library. Today, I tried to make a chess board with the least amount of lines possible. Here is my code:
As you can see, it was 23 lines without the empty lines. I feel like this is a bit lengthy, especially for just a black and white board with brown outlines. Could someone please show me a better way to this (if there is)?