I will look at your games and tell you what you're doing wrong

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THECHESSMAN_78

well can make a religion out of this 

sndeww
little_guinea_pig wrote:

*B1Z looks at my games*

*realizes that I play the bongcloud in rated games*

*quits*

wait what

theoof11

I am the god of procrastaion

sndeww
Bestunknownplayer wrote:

Rapid please !

oops, sorry

Nimzo-IndianaJones
B1ZMARK wrote:
Bestunknownplayer wrote:

Rapid please !

oops, sorry

😂

sndeww
AunTheKnight wrote:

Can you analyse my rapid games? Take your time.

General observations:

 - you enjoy endgames. Often times in equal positions you trade stuff and go into an endgame.

 - You are good at endgames. Lol i don't think this needs explanation.

 - You have a pretty good appreciation of benoni structures in general as black, but as white you frequently forget to prepare f4 properly to ensure black doesn't get e5. Almost as if you're like "ha, I play this as black, how dare you play what I play..."

 - You're hesitant to gain space. I suppose I can understand this to some extent since almost all of the games that I post consist of me just giving my opponent space, and then I win anyways! .. but objectively speaking, I'm just a sort of masochist and you usually should gain space. Especially when your opponent has no effective breaks.

For example in this game

You should play more aggressively in the opening. You seem to enjoy being in the "safe" area rather than to take risks, meaning you end up with a lot of endgames and many 90+ accuracy games.

In the opening

- As black you play a benoni - the benko, to be exact. 

- As black you play the caro-kann, and seem to do good in the resulting endgame positions. But as far as I can see, none of your opponents were the kind of be-all, end-all kind of throwaway king attacker that I was when I was under 2000, so you basically end up with equality after three moves.

Which, to me, seems like a serious let-off.

- You play extremely poorly when confronted with weirdness, almost as if you're thinking, "no way this should work!" or as the dude in the hello barbie let's go party video says, "No! God! Please! No!"

But against respectable openings you show them why they are not to be respected. And so I can only conclude that you must learn some offbeat openings. Not to play, but to learn why the moves are played, the ideas behind them, their weak lines, and most importantly, that they WORK. And then, once you learn to respect those openings as well and treat them seriously, only then will you be able to think, to analyze, "what's wrong with my opponent's move?" "Should it work?" "Can I try to exploit that weakness?"

For example - in the leningrad, white often plays d5. why? In order to inflict a backwards pawn on the e7 pawn, and to control the e6 square, where a knight may go to.

You should seek to discomfort your opponent, but you should also STOP GETTING CONFUSED. Just accept that your opponent played a move, if you think it is bad - punish it! Or at least try to. I keep getting the feeling that you're opening play is really timid.

You should stop that habit and try to be more contentious. A good quote from Alex Dunne, author of the excellent book "How to become a candidate master", said that "What happens when the Candidate master is confronted with a strange move, i.e., "not book"? Well, first of all, he should consider that move inferior to 'book', and then he will calculate the best move to take advantage of the strange move."

The only thing you do is go "what? lol ok I guess I will play a something" when you have more than enough time on your clock.

Middlegame

Most of the middlegame I see consists of trading pieces. Of course, this is probably a skewed view of the issue - you play the caro kann, and trading pieces is often the correct thing to do.

And due to playing the caro, a lot of opponents play garbage responses like Bc4 and c4. 

However! Your passive opening play still lands you in some sticky situations.

You like to trade so much that I cannot gauge your defensive abilities, but if I had to make an assessment based on what I have currently, it would be "below average", since a lack of experience makes for bad defense.

The woes of playing good openings!

Endgame

First and foremost, you are like one of those people that hear "when you are up in material, you should trAde dOwn iNto aN enDgaMe!" Which is sound advice in itself, but also means you miss opportunities when you obviously should NOT trade into an endgame.

When you have an advantageous endgame or equal endgame, you almost always win. And if you lose, it is because you were winning up to the point when you weren't. Do not let your attention span drop in endgames - ever.

And finally, you fail to appreciate the drawing chances in endgames. 

First of all, all rook endgames are drawn. This is a cynical but generally true statement. As long as your rook is active, there's almost always drawing chances. Even if you're up a pawn or two.

Second, consider two minor pieces vs a lone king a draw. Because nobody gives two sh.ts about Bishop and knight mate or two bishops mate. And if you end up in a two piece vs king endgame, you're just bad, and don't deserve to win in any case.

Rook + minor piece vs rook is also always a draw, unless you blunder horribly.

how do we apply this?

in the same game as above, you blundred a piece in an endgame, and proceeded to resign. This was a most terrible blunder.

And again, you seem to lose your fighting spirit once you get in a worse position. How do we fix this?

In Steve Giddins and Gerard Wellings's excellent book, The Lasker Method, they interview a 2300 -ish player named Michael, who looks up to Lasker. He frequently gets into worse positions, and was asked how he deals with it mentally. 

"Well, what I [Michael] like to do is to imagine Lasker playing this, and ask myself if he can get himself out of this mess. And around 30% of the time, he will lose. But what of the other 70%? Lasker most certainly would have found some way to turn the game around and draw, or even win! And knowing that there is some continuation, no matter how obscure, looking for it is just as fun as looking for a winning move."

AunTheKnight
B1ZMARK wrote:
AunTheKnight wrote:

Can you analyse my rapid games? Take your time.

General observations:

 - you enjoy endgames. Often times in equal positions you trade stuff and go into an endgame.

 - You are good at endgames. Lol i don't think this needs explanation.

 - You have a pretty good appreciation of benoni structures in general as black, but as white you frequently forget to prepare f4 properly to ensure black doesn't get e5. Almost as if you're like "ha, I play this as black, how dare you play what I play..."

 - You're hesitant to gain space. I suppose I can understand this to some extent since almost all of the games that I post consist of me just giving my opponent space, and then I win anyways! .. but objectively speaking, I'm just a sort of masochist and you usually should gain space. Especially when your opponent has no effective breaks.

For example in this game

You should play more aggressively in the opening. You seem to enjoy being in the "safe" area rather than to take risks, meaning you end up with a lot of endgames and many 90+ accuracy games.

In the opening

- As black you play a benoni - the benko, to be exact. 

- As black you play the caro-kann, and seem to do good in the resulting endgame positions. But as far as I can see, none of your opponents were the kind of be-all, end-all kind of throwaway king attacker that I was when I was under 2000, so you basically end up with equality after three moves.

Which, to me, seems like a serious let-off.

- You play extremely poorly when confronted with weirdness, almost as if you're thinking, "no way this should work!" or as the dude in the hello barbie let's go party video says, "No! God! Please! No!"

But against respectable openings you show them why they are not to be respected. And so I can only conclude that you must learn some offbeat openings. Not to play, but to learn why the moves are played, the ideas behind them, their weak lines, and most importantly, that they WORK. And then, once you learn to respect those openings as well and treat them seriously, only then will you be able to think, to analyze, "what's wrong with my opponent's move?" "Should it work?" "Can I try to exploit that weakness?"

For example - in the leningrad, white often plays d5. why? In order to inflict a backwards pawn on the e7 pawn, and to control the e6 square, where a knight may go to.

You should seek to discomfort your opponent, but you should also STOP GETTING CONFUSED. Just accept that your opponent played a move, if you think it is bad - punish it! Or at least try to. I keep getting the feeling that you're opening play is really timid.

You should stop that habit and try to be more contentious. A good quote from Alex Dunne, author of the excellent book "How to become a candidate master", said that "What happens when the Candidate master is confronted with a strange move, i.e., "not book"? Well, first of all, he should consider that move inferior to 'book', and then he will calculate the best move to take advantage of the strange move."

The only thing you do is go "what? lol ok I guess I will play a something" when you have more than enough time on your clock.

Middlegame

Most of the middlegame I see consists of trading pieces. Of course, this is probably a skewed view of the issue - you play the caro kann, and trading pieces is often the correct thing to do.

And due to playing the caro, a lot of opponents play garbage responses like Bc4 and c4. 

However! Your passive opening play still lands you in some sticky situations.

You like to trade so much that I cannot gauge your defensive abilities, but if I had to make an assessment based on what I have currently, it would be "below average", since a lack of experience makes for bad defense.

The woes of playing good openings!

Endgame

First and foremost, you are like one of those people that hear "when you are up in material, you should trAde dOwn iNto aN enDgaMe!" Which is sound advice in itself, but also means you miss opportunities when you obviously should NOT trade into an endgame.

When you have an advantageous endgame or equal endgame, you almost always win. And if you lose, it is because you were winning up to the point when you weren't. Do not let your attention span drop in endgames - ever.

And finally, you fail to appreciate the drawing chances in endgames. 

First of all, all rook endgames are drawn. This is a cynical but generally true statement. As long as your rook is active, there's almost always drawing chances. Even if you're up a pawn or two.

Second, consider two minor pieces vs a lone king a draw. Because nobody gives two sh.ts about Bishop and knight mate or two bishops mate. And if you end up in a two piece vs king endgame, you're just bad, and don't deserve to win in any case.

Rook + minor piece vs rook is also always a draw, unless you blunder horribly.

how do we apply this?

in the same game as above, you blundred a piece in an endgame, and proceeded to resign. This was a most terrible blunder.

And again, you seem to lose your fighting spirit once you get in a worse position. How do we fix this?

In Steve Giddins and Gerard Wellings's excellent book, The Lasker Method, they interview a 2300 -ish player named Michael, who looks up to Lasker. He frequently gets into worse positions, and was asked how he deals with it mentally. 

"Well, what I [Michael] like to do is to imagine Lasker playing this, and ask myself if he can get himself out of this mess. And around 30% of the time, he will lose. But what of the other 70%? Lasker most certainly would have found some way to turn the game around and draw, or even win! And knowing that there is some continuation, no matter how obscure, looking for it is just as fun as looking for a winning move."

Wonderful! Thank you!

sndeww

I did it cuz he closed lol 

THECHESSMAN_78

BUP looks like he's cheating, he beat the best players in the club in a row 

DasBurner
THECHESSMAN_78 wrote:

BUP looks like he's cheating, he beat the best players in the club in a row 

assassin3752
THECHESSMAN_78 wrote:

BUP looks like he's cheating, he beat the best players in the club in a row 

he was cheating lol

Batman2508

Please analyze my blitz games

Batman2508

After this white has a lot of setups and a lot of options, what would you reccomend? 

DasBurner

0-0 re1 nbd2 nf1 and ne3 or ng3 and then I have no idea

Batman2508
DasBurner wrote:

0-0 re1 nbd2 nf1 and ne3 or ng3 and then I have no idea

I know that setup, there's more if I'm not mistaken 

DasBurner

idk then try 6. b4 it looks fun

6. b4 bb6 7. a4 a5 8. b5 ne7 9. nxe5 or something like that

Batman2508
DasBurner wrote:

idk then try 6. b4 it looks fun

6. b4 bb6 7. a4 a5 8. b5 ne7 9. nxe5 or something like that

I kinda play that but don't get success with it

ricorat
Batman2508 wrote:

After this white has a lot of setups and a lot of options, what would you reccomend? 

I play Re1, Nbd2, Nf1, Ng3, h3, Bb3, maybe expand on the queenside with a4, b4, Nf5 if allowed, sometimes Nh4 if the move the Queen off the d8 to h4 diagonal, h3, and d4 when allowed to

Batman2508
ricorat wrote:
Batman2508 wrote:

After this white has a lot of setups and a lot of options, what would you reccomend? 

I play Re1, Nbd2, Nf1, Ng3, h3, Bb3, maybe expand on the queenside with a4, b4, Nf5 if allowed, sometimes Nh4 if the move the Queen off the d8 to h4 diagonal, h3, and d4 when allowed to

makes sense, thanks.

sndeww

Nd2, Qe2, Nf1 is the only ambitious plan in the position.