- Most Votes Lynched (once more than half the players vote someone, that player is lynched. if this does not happen, the player with the most votes will be lynched. if the voting is a tie, no one get's lynched)
Changes/rules for this round:
- there can be max. 4 Vampires the newest Vampire always bites
- Vampires convert everyone without defense
- the Ghost does possess a player at night to basic attack them. if they possess the same player for the second time in the game, their attack will be powerful (this can happen if their target was protected or revived). the third time is an unstoppable attack.
the Ghost is born as semi- human, who learned to leave their own body at night. therefore the body of the Ghost stays home during nights. no TI can detect visits from the Ghost (because the Ghosts activity is not visible) and if a Sheriff visits the Ghost they will see an innocent sleeping human being.
when the Ghost visits someone in secret, their target will not only be attacked but also be Roleblocked by the possession of the Ghost. this means that their action fails and receive a basic attack. the Jailor however still has someone in jail because jailing is a Day Action, however the Jailor can't execute their target when they are possessed.
Ghostscan not be harmed when they possess other people because they are not Physically there. this means that they can visit alerting Veterans, visit players in Jail, visit someone while being Jailed and that they won't die if they possess a player protected by a Crusader/Bodyguard (because they can't be detected).
the Ghost wins alone and can only die by being lynched or by getting powerfully attacked since the body of the Ghost has an basic defense.
- the Old Retributionist can revive a townplayer once. they may also revive a player they can win with in theory (a Vampire, NB or teaming NE).
Rolelist for 10 players:
1 TI
4 RT
1 Old Retributionist
2 NE
1 Arsonist
1 Ghost
Roles that can be generated this round:
Sheriff, Tracker, Lookout, Matchmaker, Psychic
Doctor, Bodyguard, Crusader, Signal Blocker, Barista
Chameleon, Old Retri, New Retri, Mayor, Transporter
Jailor, Veteran, Vampire Hunter, Vigilante
Jester, Executioner, Vampire, Bat
Arsonist
Ghost
Players:
1. Hao Vampire
2. Leon Jailor ---> Vampire
3. 23D Old Retributionist ---> Vampire
5. Oka Vampire
7. Puppy Lookout
Deadlist:
4. Magnus - Barista - killed by the Ghost N1
6. Albam - Lookout - lynched D1
10. Nubby - Arsonist - lynched D2
9. Austin - Vampire Hunter - killed by the Ghost N3
Rules:
- 24 hours day/night
- 2 times afk can mean replacement/ban next round
- PM's allowed
- Most Votes Lynched (once more than half the players vote someone, that player is lynched. if this does not happen, the player with the most votes will be lynched. if the voting is a tie, no one get's lynched)
Changes/rules for this round:
- there can be max. 4 Vampires the newest Vampire always bites
- Vampires convert everyone without defense
- the Ghost does possess a player at night to basic attack them. if they possess the same player for the second time in the game, their attack will be powerful (this can happen if their target was protected or revived). the third time is an unstoppable attack.
the Ghost is born as semi- human, who learned to leave their own body at night. therefore the body of the Ghost stays home during nights. no TI can detect visits from the Ghost (because the Ghosts activity is not visible) and if a Sheriff visits the Ghost they will see an innocent sleeping human being.
when the Ghost visits someone in secret, their target will not only be attacked but also be Roleblocked by the possession of the Ghost. this means that their action fails and receive a basic attack. the Jailor however still has someone in jail because jailing is a Day Action, however the Jailor can't execute their target when they are possessed.
Ghosts can not be harmed when they possess other people because they are not Physically there. this means that they can visit alerting Veterans, visit players in Jail, visit someone while being Jailed and that they won't die if they possess a player protected by a Crusader/Bodyguard (because they can't be detected).
the Ghost wins alone and can only die by being lynched or by getting powerfully attacked since the body of the Ghost has an basic defense.
- the Old Retributionist can revive a townplayer once. they may also revive a player they can win with in theory (a Vampire, NB or teaming NE).
Rolelist for 10 players:
1 TI
4 RT
1 Old Retributionist
2 NE
1 Arsonist
1 Ghost
Roles that can be generated this round:
Sheriff, Tracker, Lookout, Matchmaker, Psychic
Doctor, Bodyguard, Crusader, Signal Blocker, Barista
Chameleon, Old Retri, New Retri, Mayor, Transporter
Jailor, Veteran, Vampire Hunter, Vigilante
Jester, Executioner, Vampire, Bat
Arsonist
Ghost
Players:
1. Hao Vampire
2. Leon Jailor ---> Vampire
3. 23D Old Retributionist ---> Vampire
5. Oka Vampire
7. Puppy Lookout
Deadlist:
4. Magnus - Barista - killed by the Ghost N1
6. Albam - Lookout - lynched D1
10. Nubby - Arsonist - lynched D2
9. Austin - Vampire Hunter - killed by the Ghost N3
8. Patzer - Ghost - lynched D3
Winners:
Vampires (Hao, Oka, Leon, 23D)!!