ITOS Roles / Role Suggestions / Facts

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Titan is a good name so it doesn't rip off Thanos

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ye

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i'll try to summarise and maybe give it some updates if necessary

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Titan

Attack: 1*, infinite*

Defense: 1*, invincible*

(The Titan has attack 1 and defense 1 when power Stone is used. If you do not have 6 stones and you do not use power stone, you have no attack or defense. If you have all 6 stones, you are invincible and have an attack of infinite damage)

Neutral Chaos

 

Each night receives two random stones. You can use 0 or up to 6 stone per night. You cannot gain the same stone twice and you cannot gain more than 6 stones.


Time Stone: Rewinds time for the person you visit and you can stop their action.

Space Stone: Hardens the space around you, letting no attacks get out or be let in

Mind Stone: Controls a person's mind letting you see their true role, living or dead, aka see stoned' real role

Power Stone: Basic attacks one person and gives a basic defense to yourself

Reality Stone: Bends reality around your target and either brings the target back to life (if target is dead), or let you do their action(s) for that night (if target is alive)

Soul Stone: Lets you peer into the soul of your target and see their win condition

 

When Titan has all 6 stones, Titan has invincible defense at night and can attack with infinite power one person at night. If uses a Stone, loses all buffs from having all stones.

Avatar of haoming09

you forgotten to change the top

Avatar of Gamer_Girl15_5014

Just edited it

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ok

I'll try to make it more clear by using ToS terms

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Thanks so much Haoming!

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np

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do you mind if I change stones into crystals and the name of the stone into their crystal? Sounds more like ToS

ofc, if you want to be named XXX stone then sure

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Greedy Executioner

Attack: 0, Defense: 1

(Whatever regular executioner is labeled as)

 

At the start of the game, receives a target. The target can be any role or team! However, each night, you have a choice of staying with the same target or getting a new random target with any role or team. It can be the same person and it can be yourself. You win if the target is lynched, and only lynched, and not if the target is killed. If this role wins, the greedy executioner becomes a random role for the team that they lynched. They win the game if they lynch their target and win as their new team.

Avatar of Gamer_Girl15_5014
haoming09 wrote:

do you mind if I change stones into crystals and the name of the stone into their crystal? Sounds more like ToS

ofc, if you want to be named XXX stone then sure

Crystal is cooler

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ok

Avatar of Gamer_Girl15_5014

Headhunter

Attack: 1*, Defense: 0

Each night, chooses a role and a person to visit. If the person is that role, they kill them. If the Headhunter is killed, a random Hunter becomes the new Headhunter. The Headhunter doesn't know their own team members.

 

 

Hunter

Attack: 0, Defense: 0

Each even night confers with other hunter(s) to decide who gets a bounty on their head. This bounty is announced to all town members. The bounty can be anything from an attack for a night from defense for a night or even an extra night action. These bounty can be collected if the Headhunter (OR anyone else with a night action that kills people) kills a person with a bounty on their head. Only the Hunters know the bounties and they do not know each other.

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Con Artist: 

Attack: 0, Defense: 0

Mafia

 

Each night, can choose to con someone. This stops all actions to and from the player chosen, no matter the action. That person can only be conned once, because you can't con someone twice with the same trick!

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Titan (NC) -

Receives 2 crystals each even night. Can use 0 or up to 6 crystals per night. Cannot gain the same crystals twice and cannot gain more than 6 crystals.

Green Crystal: RBs a player, even if they are immune.

Blue Crystal: Stop all visitors' actions on self.

Yellow Crystal: Controls a player, even if they are immune.

Purple Crystal: Deals a Powerful attack to target. Receives basic defense.

Red Crystal: May swap 2 peoples identity. Whatever action done on 1 of the target, will be done of the other instead.

Orange Crystal: Learns true role of target. Can pick a dead player who's role couldn't be determined

Once received all 6 crystals, gets Powerful Defense at night. Can Unstoppable attack target and their visitors. If uses a crystal, loses all buffs from having all crystals. Town will know how many crystals Titan will have.

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that took me a while

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Thorne: 

Attack: 1, Defense: 1

Neutral Transform

Each night, can choose to kill someone. Upon a successful kill, the killed player will be found without a role, and the death message is only an alignment. The Thorne will transform into the player they killed, role and all abilities that come with. If the player killed used single use abilities, i.e. Dictator's power and Veteran's power, the abilities are recharged. The converted Thorne must win with the new alignment and role assigned to them. An unconverted Thorne has no win condition.

Avatar of Gamer_Girl15_5014
haoming09 wrote:

Titan (NC) -

Receives 2 crystals each night. Can use 0 or up to 6 crystals per night. Cannot gain the same crystals twice and cannot gain more than 6 crystals.

Green Crystal: RBs a player, even if they are immune.

Blue Crystal: Stop all visitors' actions on self.

Yellow Crystal: Controls a player, even if they are immune.

Purple Crystal: Deals a Powerful attack to target. Receives basic defense.

Red Crystal: May swap 2 peoples identity. Whatever action done on 1 of the target, will be done of the other instead.

Orange Crystal: Learns true role of target. Can pick a dead player who's role couldn't be determined

Once received all 6 crystals, gets Invincible Defense at night. Can Unstoppable attack target and their visitors. If uses a crystal, loses all buffs from having all crystals. Town knows when Titan receives all 6 stones.

Perfect!

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Neutral Convert?