I read the elo… glicko is a bit complicated but good adaptations to elo might be simpler and better. glicko is useful to take a look at RD
I read the elo… glicko is a bit complicated but good adaptations to elo might be simpler and better. glicko is useful to take a look at RD
Glicko is an improvement upon ELO as it takes into account a variable deviation. What we need for games like ours is for a system of equations that can consider things like:
Just had a possible idea for alternate way of rating that can be easy to use in chess with a lot of players: all players in winning sector get score of 1, all players of losing sector get 0, and only the K changes. So even if they get same pure result, the impact is changed to make the changes accurate
Here is a list of some known Rating systems you can look up for research if it should appeal to you.
Elo Rating System
Glicko Rating System
Main Glicko Website
Microsoft TrueSkill (Patented)
TrueSkill Wiki