Was doing the normal chess routine this morning, and finally wanted to check in on this analysis question. I'll post this morning's game for a reference.
I was performing the ol' "bait and slaughter" technique and checked the analysis on it. The system treats it as a blunder and then rewards...bring you back to barely above zero.
As a fellow developer, Is there someone working on this? I have a couple of ideas that might lead to some big advances or shot dead in the street....who knows maybe I should just stick to my legos. But any info would be great! Thank You.
This club really isn't the right place for this, but what move are you concerned with? Evaluation accuracy is going to come down to evaluation depth and there may be some positions where the engine has to go really deep to see the promise of a move.
Good Morning,
Was doing the normal chess routine this morning, and finally wanted to check in on this analysis question. I'll post this morning's game for a reference.
I was performing the ol' "bait and slaughter" technique and checked the analysis on it. The system treats it as a blunder and then rewards...bring you back to barely above zero.
As a fellow developer, Is there someone working on this? I have a couple of ideas that might lead to some big advances or shot dead in the street....who knows maybe I should just stick to my legos. But any info would be great! Thank You.