Mafia #3 Puzzles

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Are you joining jack?

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I'll join and still trying to understand

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Bruh

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haoleyi wrote:

I'll join and still trying to understand

Let me know what you are confused with

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Woah these comments quoting the instructions are helping me a lot, thanks guys.

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Yeah the more you do it, the more I understand!

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jackityjackjack wrote:
jackityjackjack wrote:
jackityjackjack wrote:
Puzzles wrote:

I stole basically all these role descriptions from k2, W k2.

Possible roles, note that there can be multiple of the same role or there can be a role nobody gets.

Town:

Town roles normally appear as Innocent to the Sheriff and Judge.

Town (Investigative):

Sheriff: Each night, may interrogate a player for suspicious activity. Detection Immune and Detection Omniscient roles will appear to be innocent.

Tracker: Each night, may track a player and learn who they visited that night.

Lookout: Each night, may watch a player and learn who visited them that night.

Town (Protective):

Doctor: Each night, may protect a player and grant them Powerful Defense for that night. The Doctor may only protect themselves once per game. (Self Protect Charges: 1) (Control Immune while Self Protecting)

Bodyguard: Each night, may guard a player, granting them Powerful Defense for that night. If your target is subjected to a harmful action, you will counterattack the assailant and deal the same attack onto yourself (Harmful actions are considered the same as Basic Attacks). The Bodyguard may choose to put on a vest while guarding once per game. (Vest Charges: 1) (Attack: Powerful) (Defense: Basic while Vesting)

Town (Aversive):

X-Man: Each night, may roleblock a player, bypassing Roleblock Immunity. (Roleblock Immune)

Inquisitor: Each night, may roleblock a player and learn who they were planning to visit. (Detection Vulnerable)

Martyr: Upon being killed, the Martyr will reveal the identity of their killer(s) and gain the ability to protect another player at night, granting them Powerful Defense for that night. (Protect Charges: 2)

Town (Elective):

Mayor: Once per game, the Mayor may choose to reveal their role publicly. After revealing, the Mayor will have 3 votes instead of 1. Cannot co-exist with the Baron. (Unique)

Town (Killing):

Jailor: During the day, the Jailor may choose to haul someone off to jail that night. When jailed, a player is roleblocked, bypassing Roleblock Immunity, and no night actions work on the jailed player with the exception of Unstoppable Attacks. Each night, the Jailor may speak with their jailee at night anonymously, and may execute their jailee if they choose, except on Night 1. If the Jailor executes a Town member, they lose the ability to jail and will die of guilt the next night. (Execute Charges: 2) (Attack: Powerful) (Detection Vulnerable) (Unique)

Veteran: Each night, may choose to go on alert. While alerting, the Veteran will gain Basic Defense and will attack everyone who visits them that night. (Charges: 3) (Attack: Powerful) (Defense: Basic while Alerting) (Roleblock Invulnerable) (Control Immune) (Unique)

Mafia:

Mafia roles normally appear as Guilty to the Sheriff and Judge.

Mafia (Killing):

Godfather: Each night, may order an attack on another player. If there is a Mafioso, they will attack your target. If there is no Mafioso, you will attack your target yourself. If the Godfather dies, and there is no Mafioso, another mafia member will become the Mafioso depending upon their Priority. (Attack: Basic) (Defense: Basic) (Detection Omniscient) (Roleblock Immune with Mafioso) (Unique)

Mafioso: Each night, may attack another player. If there is a Godfather, you will follow the Godfather’s orders instead. If the Godfather dies, you will become the next Godfather. If you die, and there is no Godfather, another mafia member will become the new Mafioso depending upon their Priority. (Attack: Basic) (Control Immune with Godfather) (Unique)

Ambusher: Each night, may prepare an ambush outside a player’s house, killing 1 person who visits the ambushed player’s house. All players who visit the ambushed player other than the person who died will learn the Ambusher's identity. (Attack: Basic) (Unique) (Priority: 11)

Mafia (Deception):

Framer: Each night, may frame a player. Any framed roles will show as suspicious to the Sheriff and Judge, incompatible with other Town members to the Matchmaker, kill-capable to the Detective, and show up as evil in the Psychic's vision. The Framer will passively frame anyone who visits them. (Priority: 10)

Horsemen:

Horsemen normally appear as Guilty to the Sheriff and Judge. To win, Horsemen must eliminate the Town, Mafia, Coven, Mutants, Vampires, Neutral Killing roles, and other Horsemen. They may spare any players who share their own role, and any other Neutral role.

Plaguebearer/PESTILENCE: Each night, may infect someone with the Plague. The plague will spread if an infected player visits someone, or someone visits an infected player. If someone visits the Plaguebearer, they become infected. When all living players are infected, the Plaguebearer becomes PESTILENCE, the FIRST HORSEMAN OF THE APOCALYPSE, and gains an Unstoppable Attack and Invincible Defense, and the Town will be notified. Each night PESTILENCE may rampage at someone's house, and anyone who visits PESTILENCE will die. (Attack: None/Unstoppable) (Defense: Basic/Invincible) (Detection Omniscient) (Roleblock Immune) (Control Immune) (Unique)

Neutral (Evil):

Jester: To win, the Jester must be lynched by the Town during the day. If the Jester is lynched, they may choose one of their guilty or abstaining voters to kill the following night. Once per game, the Jester may choose to grant themselves basic defense with a vest. (Vest Charges: 1)

Executioner: At the beginning of the game, the Executioner will be assigned a player as a target. To win, the Executioner’s target must be lynched by the Town during the day. The Executioner's target will always be a Town role with the exception of Mayor, Baron, and Jailor. If the Executioner's target dies during the night, the Executioner will become a Jester with no vests. (Defense: Basic)

Neutral (Killing):

To win, Neutral Killing roles must eliminate the Town, Mafia, Coven, Mutants, Horsemen, Vampires, and any other Neutral Killing roles. They may spare any players who share their own role, and any other Neutral role.

Arsonist: Each night, may douse someone in gasoline, including those who visit you, or ignite doused targets. Players who are doused will be framed. The Arsonist may remove any number of douses it chooses to and will automatically cleanse themselves of gasoline if they are doused by a fellow Arsonist or themselves. (Attack: Unstoppable) (Defense: Basic) (Detection Omniscient)

Roles used in this game:

1x Mayor

1x Sheriff

1x Doctor or Bodyguard

6x random town (there can be duplicates, for example 2 sherrifs or more, there can also be roles missing from the role list above, not every role has to be used.

1x Godfather

1x Mafioso

2x Random Mafia (yes there could be duplicate mafia roles) So example 2 framers, or 1 and 1 (ambusher is a unique role, so it cannot appear twice)

2x Random neutral (plague bearer can appear here)

This is a role list for 15 players, can be expanded if more join, game won't start until after jack's birthday party game ends

Terms and tips:

Attack/Defense Values:

Attack:

None - Your role cannot attack players directly.

Basic - Your attacks will kill any role with a Defense value of None.

Powerful - Your attacks will kill any role with a Defense value of Basic.

Unstoppable - Your attacks will kill any role with a Defense value of Powerful.

Defense:

None - Your role will die to any Attack.

Basic - Your role is protected from Basic Attacks.

Powerful - Your role is protected from Powerful Attacks.

Invincible - Your role is protected from Unstoppable Attacks.

Charges: The amount of times a role can use its night action.

Unique: Unique roles can only appear in the game once.

Rampage: Attack your target and everyone who visits your target.

Detection Vulnerable: Detection Vulnerable roles appear as innocent to the Sheriff, unlawful to the Judge, and incompatible with Town members/compatible with evil faction members to the Matchmaker.

Detection Immune: Detection Immune roles appear as innocent to the Sheriff but unlawful to the Judge.

Detection Omniscient: Detection Omniscient roles cannot be found as suspicious.

Roleblock Immune: Roleblock Immune roles cannot be roleblocked unless their roleblocker bypasses Roleblock Immunity.

Roleblock Invulnerable: Roleblock Invulnerable roles cannot be roleblocked, no matter what.

Control Immune: Control Immune roles cannot be controlled.

Framed: A Framed player shows up as suspicious to the Sheriff and Judge.

Full Moon Night: Nights 2, 4, and every night after Night 4.

Astral Visit: A night action where the targeted player isn't considered visited.

Harmful Action: An evil action that is not an attack, but is treated like a Basic Attack.

If you have any questions about roles or how the game works please don't hesitate to either dm me or ask about in the forum below. The role list is currently for 15 players but can be adjusted for more or less (depending on sign ups)

Game will only start after any current games finish

Better?

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did u want to ply cht?

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J3NN4star wrote:

in case someone finds this comment here: can you add me?

Gotcha!

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Jacks game ended so we will start soon, once we reach 15 players for a full role list

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i never got to join

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Join now.

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how no one ever told me how

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Just say "join"