Mass Analysis Website

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DemonChild2290

Hello everybody, I'm working on developing a website that aims to provide analysis of trends in all your games on chess.com. The goal is to offer a tool that tracks trends, patterns, and insights, helping players understand their performance and improve their gameplay. Think of it as a homebrew AimChess or Chess.com’s Insights from someone who played chess very seriously for over a year.

Currently, I’ve developed a predictive rating graph that forecasts your rating over time using complex regression techniques. This graph is a key feature, and I plan to expand the website to include other analytics that will help you spot weaknesses in your game. While the site is still in its early stages of development, and I am a very busy person outside of this project (still in school, working part-time, and programming for a world-class robotics team), I hope to keep up regular improvements to this website as a fun personal project.

I would love to hear your feedback and any ideas for features you'd find useful as I continue developing this tool!

*The graph shows the regression model training over the players history (X: game #, Y: rating). Everything past the dashed line represents the program’s predictions
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macspacs

Nice, I thought to do something similar, leveraging on Ai (GPT 4o-mini became very cheap now), but struggling on interface because I use python and web app development under it is far from straightforward

DemonChild2290

I don't want to use AI models in my website, favoring more traditional yet equally complex statistics models.

alex_bowe

Looks cool!
I'm curious, what is the synthetic line? Is that some kind of simulation?
I think having a prediction of rating is very motivating, and having feedback on that could help me adjust how I am approaching improvement. But I think focusing on making it as actionable as possible would get people signing up.
Having something that could predict The One Thing I should focus on to improve would be great (e.g. pawn structure, a certain kind of tactic, a particular opening, or just stop blundering your queen). It could be equally cool to put that as a different color on the graph (assuming some rate and limit of improvement [perhaps eventually measured]).
I also really like Lichess's radar (or "spider-web") chart that shows performance in different puzzle axis. Having it displayed as an area (and a concentric area for similar players) is a really quick way to convey that information. It'd be nice to see that for my real data on here/anywhere (rather than just my puzzles on one platform).