NCP idea

Sort:
samuelysfung

Rules: Teams (RY vs BG), KoTH, Promote on 6th, =K

Any suggestions? There may be some forced wins so I will probably have to change the position a bit.

Johnplaysvariants

make promotion on 8th rank and promote to GVENA

samuelysfung
Michael9213 wrote:

make promotion on 8th rank and promote to GVENA

Wouldn’t everyone get mated after a promotion happens

King is already pretty powerful in here imo

stupnik_2_0

I like concept

Johnplaysvariants

me too

Johnplaysvariants

but it doesn't have a name

stupnik_2_0
Michael9213 je napisao/la:

but it doesn't have a name

For 104635th time: Name is the least important thing

samuelysfung

Just name it ‘Jailbreak’ or sth along those lines 

Johnplaysvariants
samuelysfung wrote:

Just name it ‘Jailbreak’ or sth along those lines 

or "Pawn tidal"

because there are a lot of pawns(I count the dead pieces)

bsrti

This is a highly interesting concept, P_K_R_M experimented when they used to be active. However, after a lot of analysis and testing it was concluded maximal amount of space is required. Right now there are too little pieces - and it will just probably be ultrasharp or even mostly-forced. Slowing it down makes a lot of sense.

Maybe displace and imbalance the piece placement? Riders don't seem useful here unlike in other positions of this type. Interesting would it be to make a defensive flank alongside mostly attacking flank. This is well implemented in Castle on a Hill, another reason to slow it down would be to make it more varied and not attacking right away.

Don't focus on pieces or pawns here, keeping balance here seems best in my opinion. Do not overbalance pawns or pieces, do not focus only on major / minor part. I suggest sticking to "average-strength only" piece types here.

samuelysfung

I figured it’d be forced, there are a lot of obvious threats at move 1, but just the concept in general