It is not easy to choose NCP or WoF, but IMO NCP is better becauseluck is based only on teamate you get (if I am your teamate you will lose 100% )
NCP/WoF - Metro

It is not easy to choose NCP or WoF, but IMO NCP is better becauseluck is based only on teamate you get (if I am your teamate you will lose 100% )
Generally, WoFs are not required to have luck. They are required to have an element of imbalance and be exciting.

removing gb is an option... but not one that bsrti would ever consider lmao
it definitely feels like a WoF. I feel that gameplay is too linear to be NCP - pretty much you do the same thing every game.
Name is great ofc
Gamerules: Alternative Teams (RGvBY), 2-Check, Capture the King, Ghostboard, Promotion on the 5th rank to Knightrider of Alibaba-rider.
Timecontrol: 1|7 in case of NCP, 1/2|5D in case of a WoF.
Testing notes: Due to the overall lack of arrows and coordination, complex teaming attacks are very difficult to pull off, and there is a certain amount of luck coming from lack of coordination with teammate (two check enhances it). The game by itself is pretty sharp yet variable, and most games end within ten moves.
It would overall fit very well as a WoF due to imbalanced gameplay and excitement, yet the problem with it being WoF is that users get constantly confused with ghostboard and teams used together. So, while it works as a WoF well, it may not be beginner-friendly enough to be one.
About the name, I am open to suggestions, as this game has quite a good potential for names.
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