[New Variant] Colossal Chess

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armies IRL be like

steveridesahorse

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXL chess

 

azertyuiop1234567879

i like it 

but it seems way too big to be played on a normal screen, so maybe it is better to make it just a bit smaller

I do like the idea of making every player chose where to put his pieces but it will become just a game of who gets the better starting position rather than midgame skill, so I would recommend making some pieces fixed for both players only making them able to control where the rest are that way it would still be a look ahead war strategy of where to have the starting position as well as skill in-game, maybe even make for the rest of the pieces places for where they can be so they can not be thrown everywhere rather have a various choice of placing as well as a definite number of places that can also reduce the possibility of getting so many choices that might lead to victory strait out the opening making the whole game no fun, as well as making it more fun by having the most thinking to go into the actual play rather than just figure out good opening and win just because of it

for time lengths such a game will take too long to finish so here as well I would also recommend if you would just knock the size down a bit maybe a 54*54 rather than 64*64 or however you see fit as well as exclude bullet and hyper bullet, wherein those modes the win will only depend on who moves faster whatever crap moves he makes as well as i think 10+15 10 +20 20+0 20+10 30+0 or even more will be the prefered times to play because any less than that it is just stupid trying to move fast enough because i think the average game will take about 500 moves to finish wich is stupid to try in blitz timing and jjust idiotic to try in bullet and hyperbullet

i think it would be better to drop as well the idea of agreeing on advancing the pawns in the starting position especially if you knock the size down a bit

but now I would really like to try this game where it would be impossible to program an engine to be able to play at a grandmaster level for a long time thus every move strategy and idea is completely human-based as well as pretty fun thinking as well as experimenting the best starting positions, strategies, mid-game tactics, end games ...

i am in and if the refined version of this game will ever be created and coded count me in as one of the first players

HighEldar

@azertyuiop1234567879

Haha yeah, it's more of a proof of concept than anything else really. I made it shortly after reading about a game called Taikyoku shogi which is like chess on a 36 x 36 board and thought I'd up the scale a bit :v

The board is 64 x 64 so it keeps the same kind of metrics as a regular chess board (you just "square" the number of squares in regular chess to get what we have here). You can think of it like taking all the squares on reg board and placing 64 new squares within each of them.

The armies I designed above are such as to replicate a little of the feel and resemblance of classical chess but mostly of an old style battlefield where armies would look like and be positioned approximately thus.

As for players making their own starting postions... why, this is the very nature of battle planning and war itself! So I must disagree a little; if you have a solid structure to bring to the table, why not give yourself the militaristic edge?

Time to play this game is of course rediculous, and I wager that playing this would need to be done over the course of days, weeks or months. 30 minutes would be this games equivilent of bullet I think. The agreement on shifting up the pawns was just as a means to shorten the time needed since again (it is kind of rediculous).

Maybe I'll make it one day, maybe this game can be improved upon (I welcome all variations to the game just please keep games open source in the long run). Currently my main project is seeing the arrival of 8 player chess into the gaming community.

Thank you for your support, if anything new comes along, I'll keep you posted.

azertyuiop1234567879
HighEldar wrote:

@azertyuiop1234567879

Haha yeah, it's more of a proof of concept than anything else really. I made it shortly after reading about a game called Taikyoku shogi which is like chess on a 36 x 36 board and thought I'd up the scale a bit :v

The board is 64 x 64 so it keeps the same kind of metrics as a regular chess board (you just "square" the number of squares in regular chess to get what we have here). You can think of it like taking all the squares on reg board and placing 64 new squares within each of them.

The armies I designed above are such as to replicate a little of the feel and resemblance of classical chess but mostly of an old style battlefield where armies would look like and be positioned approximately thus.

As for players making their own starting postions... why, this is the very nature of battle planning and war itself! So I must disagree a little; if you have a solid structure to bring to the table, why not give yourself the militaristic edge?

Time to play this game is of course rediculous, and I wager that playing this would need to be done over the course of days, weeks or months. 30 minutes would be this games equivilent of bullet I think. The agreement on shifting up the pawns was just as a means to shorten the time needed since again (it is kind of rediculous).

Maybe I'll make it one day, maybe this game can be improved upon (I welcome all variations to the game just please keep games open source in the long run). Currently my main project is seeing the arrival of 8 player chess into the gaming community.

Thank you for your support, if anything new comes along, I'll keep you posted.

yeah I really got already your expression of it being an old war position keeping troops in formation but since it is a variant and completely different than normal chess I do not see the need of having a squared number of regular chess and thus having any number of squares is good i think 

you could even make it into a rectangle rather than square so there are a bit fewer pieces overall but more places to move to 

like I would like it to be completely formable to whatever you want the opening but it will just take too long to do so wich will be just boring as hell, as well as I would like to make like around half of the pieces be locked in place so that you can still get an overwhelming win or loss but it would not be that bad because playing for a few days to find yourself at the end that you lost strait out of the opening 

and even in real old wars, the leaders had the possibility to do whatever they liked but they were still conforming to the terrain so it already made it rather  lower choices for where to position beginning formation

so it would be better to make some pieces locked in place as if the king has to be in his palace that means in one spot, pawns can only be placed from that line to that line ... which will be not that hard to code i guess 

i would mostly recommend locking some pieces in place just so that the game is actually fough t strait to the end otherwise might as well throw it in automate and get done with it and come check who won the other day,  i want the game to actually go completely up to the very end where opponents have to keep thinking and strategising up to the end or untill it is obvious one won or lost

i hope you got my point but you are still free to think however you like

i just want it to be like an actual war and not a one sided massacre

pacingfigure6

holy crap @Tails204 says there are ***** pieces like ferz, alibaba, etc.