Occluded hill: an insanely difficult concept

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Avatar of bsrti

This is an extremely difficult concept that once had been an ADC, but later was correctly re-classified as an FFC. And right now I am talking about an extremely infamous concept that many creators in the past tried to unsuccessfully implement:

I am talking about this king and wall configuration in the center for FFA/Solo. While some of you may think that this should be automatically declined for having resignations deciding the entire gameplay, there is more to this.

Firstly, it is straightly impossible to implement this only with KoTH as the sole rule. Even if you block off all the squares with other pieces, mating will still be too luck-based and resignations would still be a verdict.

The only way to implement this well would be via having takeover or antichess as a gamerule. Having this dreadful setup with antichess is a whole different story, so I will assume this concept will be used with the takeover. 

Sketch game: https://www.chess.com/4-player-chess?g=9892857

Avatar of stupnik_2_0

Thank you bsrti. This is very interesting and hard concept. I am interested in it so I will try my best to make it succesfully.

Avatar of cowaphant

Seems like an interesting concept... definitely something to thing about...

Avatar of KiIls

not really your concept 100%

it looks simple but its actually very complex

the best part about it is that its antichess

#antichessftw

btw this is a wof position 

Avatar of stupnik_2_0
soggydollar je napisao/la:

not really your concept 100%

it looks simple but its actually very complex

the best part about it is that its antichess

#antichessftw

btw this is a wof position 

#brainmelting

Avatar of playnmake

antichess4td red will win because he will take blue's king, blue will take green's king, and there will be no kings and it will draw

Avatar of playnmake

antichess for the draw

Avatar of bsrti
soggydollar wrote:

not really your concept 100%

it looks simple but its actually very complex

the best part about it is that its antichess

#antichessftw

btw this is a wof position 

This concept existed out there long before the current CGA team when I was not even playing on this account.

Avatar of KiIls
playnmake wrote:

antichess4td red will win because he will take blue's king, blue will take green's king, and there will be no kings and it will draw

haha what a noob

their are pawns you know 

Avatar of KiIls
bsrti wrote:
soggydollar wrote:

not really your concept 100%

it looks simple but its actually very complex

the best part about it is that its antichess

#antichessftw

btw this is a wof position 

This concept existed out there long before the current CGA team when I was not even playing on this account.

it did?

whoops lol i didn't know

Avatar of Typewriter44
soggydollar wrote:
playnmake wrote:

antichess4td red will win because he will take blue's king, blue will take green's king, and there will be no kings and it will draw

haha what a noob

their are pawns you know 

it's still a forced win for red

Avatar of stupnik_2_0
Typewriter44 je napisao/la:
soggydollar wrote:
playnmake wrote:

antichess4td red will win because he will take blue's king, blue will take green's king, and there will be no kings and it will draw

haha what a noob

their are pawns you know 

it's still a forced win for red

Not sure

Avatar of playnmake
playnmake wrote:

antichess for the draw

antichess4rtw

Avatar of playnmake

red will win cuz it is ctk

Avatar of KiIls
playnmake wrote:

red will win cuz it is ctk

how

plz explain

you are just making assumptions.

Avatar of stupnik_2_0
playnmake je napisao/la:

red will win cuz it is ctk

???? No, I played one game and spectated some games and this WoF is actually good