Thank you bsrti. This is very interesting and hard concept. I am interested in it so I will try my best to make it succesfully.
Occluded hill: an insanely difficult concept
not really your concept 100%
it looks simple but its actually very complex
the best part about it is that its antichess
#antichessftw
btw this is a wof position
not really your concept 100%
it looks simple but its actually very complex
the best part about it is that its antichess
#antichessftw
btw this is a wof position
#brainmelting
antichess4td red will win because he will take blue's king, blue will take green's king, and there will be no kings and it will draw
not really your concept 100%
it looks simple but its actually very complex
the best part about it is that its antichess
#antichessftw
btw this is a wof position
This concept existed out there long before the current CGA team when I was not even playing on this account.
antichess4td red will win because he will take blue's king, blue will take green's king, and there will be no kings and it will draw
haha what a noob
their are pawns you know
not really your concept 100%
it looks simple but its actually very complex
the best part about it is that its antichess
#antichessftw
btw this is a wof position
This concept existed out there long before the current CGA team when I was not even playing on this account.
it did?
whoops lol i didn't know
antichess4td red will win because he will take blue's king, blue will take green's king, and there will be no kings and it will draw
haha what a noob
their are pawns you know
it's still a forced win for red
This is an extremely difficult concept that once had been an ADC, but later was correctly re-classified as an FFC. And right now I am talking about an extremely infamous concept that many creators in the past tried to unsuccessfully implement:
I am talking about this king and wall configuration in the center for FFA/Solo. While some of you may think that this should be automatically declined for having resignations deciding the entire gameplay, there is more to this.
Firstly, it is straightly impossible to implement this only with KoTH as the sole rule. Even if you block off all the squares with other pieces, mating will still be too luck-based and resignations would still be a verdict.
The only way to implement this well would be via having takeover or antichess as a gamerule. Having this dreadful setup with antichess is a whole different story, so I will assume this concept will be used with the takeover.
Sketch game: https://www.chess.com/4-player-chess?g=9892857