Ony curious does anyone know any crazyhouse tips?

Sort:
Avatar of IcyGANCube

Pls reply me

Avatar of NoOne27i3x1

get a LOT of pieces in ur piece bank & throw all of them on the opponent's king

Avatar of pepe

Just brainstorming a few ideas. Hope will help:

  • King safety and initiative are more important than in standard chess, because it's all about checkmating.
  • One of the reasons it's all about checkmating is that there are no endgames, as pieces always keep coming back on the board.
  • Since it's all about checkmating, it's all about attacking (and defending!). Again, king safety is very important, more than material.
  • Don't destroy your position to win material, it's not worth it. To control a diagonal you don't need a queen, a bishop and sometimes a pawn will suffice. To control a file/rank you don't need a queen, a rook does it. Point is material is not as important as in standard chess. There are no long-term consequences of being down material (remember, no endgames), but there may be short-term consequences of having weaknesses around your king (you'll get checkmated).
  • Checks, checks, checks. Look for checks, all the time. If you're attacking, keep the initiative with checks. Drop pieces with checks. Do checks that cut your opponent's king's escape. Look for checks that win material. Etc. If you're defending, look out for checks, they're the most dangerous. If your opponent runs out of checks, they'll lose initiative.
  • You'll learn about common weak points through practice, but here are a few: f2/f7 are important points (also in standard chess!) because they're only defended by the kings when the game starts. In practice it's worth sacrificing pieces for them (Bc4 - Bxf7+, Nf6-Ng4-Nxf2, etc) because the opponent king will be weak the rest of the game. With a short-castled king, h3/h6 become important points where to sac pieces/pawns to open the opponent's king. Learn about common patterns such as smothered mate, p at h6, N at h5, etc.
  • Look for dual purpose moves, especially drops. Forks are important in attacking and defending, many times both at the same time. Let's say your opponent has f7 weak and you have c2 weak, then dropping a bishop at b3 is good for both. Be on the lookout for dual purpose moves, they're very valuable in Crazyhouse.
  • Pile up on weaknesses. If your opponent has f7 weak and the diagonal to it is open, there's nothing wrong with dropping a bishop on d5, another one on c4 and another one on b3 (if necessary). Other drops can add pressure too (N on g5, pawn on g6, etc). Point being torturing a weakness is a way to keep pressure and initiative (when in lack of better more direct ideas). Also nothing wrong with having bishops on the same color if they have a purpose.
  • There are checks that are better than other checks. The more you practice attacking the better you'll be at it and will eventually develop an intuition of what checks are better. It's no exact science (or it is, but very complex, which in practice is the same), don't expect to get it right, but learn from failure, and analyze after (pretty much same as chess).
  • Maybe learn a few openings, or copy openings from strong players and try to understand why they do what they do (or ask).

Pretty sure there are many more ideas. But if I had to sum it all up in one key idea that makes the biggest difference with standard chess, it'd be: "focus more on the initiative and less on the material".