Thank you Gustav for putting it this way. Yes it is better if your games represent a possible serious game. This makes it easier to view the position more critically, in the long run. So keep it going and make new positions and once you find one that you are truely fond of. Put it in the correct format in the forum.
Please ACTUALLY test your custom positions

People are interpreting the minimum of 5 game examples for their custom variant positions way too literally and minimally. You really should be doing loads of testing and convincing yourself the position is worth playing and people would have fun with it. Making up a position and posting 5 games with a computer opponent that reflects almost nothing of what the position will look like in play is really just a waste of everyone's time. Play dozens of games and get some people to be interested testers. If you can't get interested testers, well, you probably wouldn't have people wanting to play the position later anyway. The game examples posted should really be QUALITY games of what you think the variant will look like in real games.
I'm kind of tired of seeing people flood the forum with their CG positions seemingly without having played any actual games with players and expecting their variants to be listed. Please stop wasting the CGAs' time (thankfully I'm not one of them!) and instead put in some time and effort of your own. A good way to try to find players to play your position is to go into some variant game with spectators and ask around.
You have CGA powers

I'll echo @GMRainz, and thank Gustav for bringing this up. Speaking on behalf of the CGA team here, we get it -- the prospect of having your creation on the list of custom positions available to everyone is exciting! Being able to play a game on the server and say that you made it is a great accomplishment. But think about it the other way: do you really want to attach your name to a variant that looks exactly like someone else's, or to a variant that lacks any kind of excitement?
Instead, focus on one project at a time; come up with an idea or two, then make it work! Find something that hasn't been thought of before, or a twist with the gamerules that makes it unique. Lastly, TEST IT. Save the FEN4 as a text document on your computer, and play it a few times, give it some time, then play it again in a day or so. Find some people to explore the different lines and ideas to make sure it's balanced (notice I didn't say "symmetrical"), and then submit it.
You can be sure that the CGA team won't accept anything that:
- Is too similar to someone else's NCP
- Provides a benefit to any of the players
- Is too confusing or where it's difficult to understand the winning strategies
- Leads to a tedious and unexciting endgame
We have the requirement of 5+ played games just so we know it's been tested, and because that's all we can reasonably review, but as mentioned, we're expecting you to do the preliminary job of a CGA before asking us to. With most NCPs, that requires careful study, through playing it over and over again.
Main point: Before submitting your NCP, ask yourself "would I want to play this any more than just 5 times?"

I'll echo @GMRainz, and thank Gustav for bringing this up. Speaking on behalf of the CGA team here, we get it -- the prospect of having your creation on the list of custom positions available to everyone is exciting! Being able to play a game on the server and say that you made it is a great accomplishment. But think about it the other way: do you really want to attach your name to a variant that looks exactly like someone else's, or to a variant that lacks any kind of excitement?
Instead, focus on one project at a time; come up with an idea or two, then make it work! Find something that hasn't been thought of before, or a twist with the gamerules that makes it unique. Lastly, TEST IT. Save the FEN4 as a text document on your computer, and play it a few times, give it some time, then play it again in a day or so. Find some people to explore the different lines and ideas to make sure it's balanced (notice I didn't say "symmetrical"), and then submit it.
You can be sure that the CGA team won't accept anything that:
- Is too similar to someone else's NCP
- Provides a benefit to any of the players
- Is too confusing or where it's difficult to understand the winning strategies
- Leads to a tedious and unexciting endgame
We have the requirement of 5+ played games just so we know it's been tested, and because that's all we can reasonably review, but as mentioned, we're expecting you to do the preliminary job of a CGA before asking us to. With most NCPs, that requires careful study, through playing it over and over again.
Main point: Before submitting your NCP, ask yourself "would I want to play this any more than just 5 times?"
Some symmetrical games are not balanced
People are interpreting the minimum of 5 game examples for their custom variant positions way too literally and minimally. You really should be doing loads of testing and convincing yourself the position is worth playing and people would have fun with it. Making up a position and posting 5 games with a computer opponent that reflects almost nothing of what the position will look like in play is really just a waste of everyone's time. Play dozens of games and get some people to be interested testers. If you can't get interested testers, well, you probably wouldn't have people wanting to play the position later anyway. The game examples posted should really be QUALITY games of what you think the variant will look like in real games.
I'm kind of tired of seeing people flood the forum with their CG positions seemingly without having played any actual games with players and expecting their variants to be listed. Please stop wasting the CGAs' time (thankfully I'm not one of them!) and instead put in some time and effort of your own. A good way to try to find players to play your position is to go into some variant game with spectators and ask around.