Positional play exercise (FOURTEEN questions) (repost - click this one)

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sndeww
little_guinea_pig wrote:
  1. Oh look a Norwegian. Anyways, I think White should play this a bit like an Alekhine from the White side, and not go overextending trying to build a giant center but strengthening what he already has. I would suggest something like Bc4 (maybe not the best square for the bishop, but we need to get it out before the Ne2, and if Black wants to hit at the center d6 makes the bishop stronger - e6 closes off the bishop but cedes the center to White), Ne2, castling, and then maybe f4 (after a d6 from Black).

good. Although I would play d5, not d6.

  1. Pro: gains a tempo on the knight, allows fianchettoing the bishop, after Ng7 the DSB can’t go there anytime soon. Cons: pushes the knight to a better square, weakens the kingside pawn structure and if White pushes g5 it cedes control of f5, a bishop on g2 can be shut down with d5. The cons are more important, they let Black equalize with his strange looking opening. g4 isn’t a great way to try and punish the Norwegian.

correct again. In fact notice how black gets his bad bishop off the board while white's dark squared bishop is just as bad.

  1. Black is the one with more chances, I stopped looking any further after looking at the two White bishops (one blocked off by White’s own pawns, the other stuck against Black’s pawn chain that can’t be well challenged with a pawn break). Black’s knight on g7 also has strong potential prospects, such as moving to f5.
  2. Black’s plan seems to me to be e6 and c5, busting White’s center and opening up lines for the bishops (the immediate c5 drops the d5-pawn). I was going to say Nc7 rerouting is the plan, then I saw the knight doesn’t have any great outposts yet.
  3. e6 fxe6 Nf4 Kf7! puts the clamps on this position. White has no effective pawn breaks, so the knight on f4 can’t be chased away, and if White takes it with a piece, Black just takes back with a pawn and closes it up.

good - the explanation I was looking for

  1. One doesn’t just fianchetto no matter what. The strong pawn chain e5-d4-c3 means that a bishop on g7 is just hitting a wall. It’s more versatile on e7, it can support a possible c5 as well as hitting the g5-pawn. 
  2. The point is to stop c5, however as you played a5! now puts a lot of pressure on the b-pawn. Also, it creates another hole on c4 for a possible later knight invasion. But on a larger scale, look at White’s king safety. He’s already shoved the pawns in the center and the kingside forward, now he’s throwing the queenside pawns forward. When the position inevitably opens up, White’s king may find itself in trouble.I'll do the rest later, sorry I have to go somewhere lol

correct eval, but there's another way to reason it. If you have logical chess move by move then my explanation would be in Chernev's style.

 

Batman2508

why did you play  28. qe6

doesnt black want to play qd7 so it allows ne6 the "active blockader"

Batman2508
little_guinea_pig wrote:
Batman2508 wrote:

why did you play  28. qe6

doesnt black want to play qd7 so it allows ne6 the "active blockader"

by this point black doesn't want to blockade he wants to attack

thx got otb coming up rapid guinea?

I need some partice grin.png

Batman2508

ok

OrphanGenerator

If you remember my answer to the one with six questions, you know that this'll take a while to read with 14 questions now. Be warned. (TL;DR: I make stupid plans. There. Thirty minutes of your life saved.)

1. White was a serious space advantage in the center, so white should base his play around strengthening it.

2. The pros of this move is that I'd say that suicide is a mercy for that knight, it's so bad. The cons comes from a common saying in chess (this is a paraphrase): "Whenever a pawn moves, it always creates weaknesses behind it." Of course, this can't be applied to a K+P VS K endgame, but it's still true. White's weakest square in this position is f3 and it can be exploited for an outpost later on by rerouting the knight to a position where they can get to the outpost there in one move. There was a super instructive game from the beast Praggnanandha in the World Cup where he just obliterated his super GM opponent through a weak square, but this is a school computer and Chessgames.com is blocked, so you'll have to find it yourself.

3. The potential in each piece for black is quite good. Black's knights can fight for the outpost on f6 which is still a possibility, the light-square bishop can bait white into either further restricting his own light square bishop, the dark-square bishop can go reroute itself to b6 where it targets the weak d4 pawn, and even black's queen can do something by punishing white for not moving his dark-square bishop with Qb6. White's potential? It's a completely different ball park. White's knights can't do anything of value except maybe go to c5, which can easily be prevented with b6. Both of white's bishops are blocked in. Basically, black is way better in terms of piece potential.

4. Black's plan is to play e6 then c5 and undermine white's center, which was pretty weak this whole time.

5. In Caro-like structures, e6 generally loses the game for black. But that's because white found a way to play it in the opening where piece activity is quite potent. Seeing as this is a middlegame, and a pretty closed one too, I believe that it just loses a pawn.

6. The point of the fianchetto was to get the bishop on g7, but seeing as the knight ended up on g7 before the bishop, it had to be delayed for quite some time. In fact, it took so long, that in the end, it was better to get the bishop to the square it's on now, e7.

If you made it this far, a drinking game you could play is to binge Dhar Mann videos and take a shot every time you cringe.

7. No, it's not. In fact, it's a pretty darn bad move. After 17...a5, black is going to win a pawn and/or bishop activity.

8. Here, I like 19... axb4 20. cxb4 b5. The point of this variation is to stop white form playing b5 himself, and then we win a pawn after the previously impossible move Na6 because of b5.

9. Black didn't play the above variation, so he suffered.  Here, white needs only to push the A pawn to cause serious havoc. Once white's pawn gets to the golden square a6, here's what happens after each piece takes.

Pawn: Black's C pawn is hanging and his newly formed A pawn is already in serious pressure.

Knight: White plays Bb4 and black resigns because of the skewer. And if the bishop exchange were to occur, then white doubles his rooks and black resigns.

Rook: After the rook exchange, black's pawn is hanging again.

10. The h4 pawn is hanging. After we win it, we win the rest of the pawn chain.

11. I thought this was a positional play exercise! Anyway, there are so many moves that black wants to play, so finding the exact right one is challenging. Please make the hint more specific. Anyway, I think that it's c5 because then the C file closes off after dxc5 Qxe5, and we get tempo on the bishop with ideas of d4 and stacking the rooks on the C file to win the C pawn.

12. This is tricky. I believe that the move here is Qf5, targeting the pawn and the knight, then after Nd3, which is forced, the a8 rook comes in to defend our pawn.

13. Two candidate moves are Qf5 and Qb5. Qf5 has the same ideas while Qb5 wins white's pawn.

14. We move the bishop to h8, adding additional protection to the pawn once it gets to b2.

Thanks for sticking with me to the end for some reason.

Thunder7

epic username challenge me 3 min blitz for adoption match

 

DasBurner

8. 19. axb4 20. cxb4 b5 21. a5 na4 with pressure on the b4 pawn

9. I would say white is better, black's pieces are misplaced and has no remaining pawn breaks besides c5 which is completely shut down, and b5, which would be dumb (or maybe it isn't??)

10. qe6 would be better as it prevents e6 from white himself, fxe6, qxg6 with a good position

11. I have no clue, sorry

12. rxa4, rxa4, qxa4, qxd5, and bf8 is my line

13. pshhhhhh, qf5?

14. I'd play bb8 and try to plop it on a7

15. qa3 with a pin or something, d4 coming next if it remains on that file with the gaining of a piece

DasBurner
little_guinea_pig wrote:

I calculate 10 moves forward and you go "pshhhhh, qf5" lol

lol i couldnt see anything else

Chushoudelu
little_guinea_pig wrote:

I calculate 10 moves forward and you go "pshhhhh, qf5" lol

lol

Dragondom1
little_guinea_pig wrote:

I calculate 10 moves forward and you go "pshhhhh, qf5" lol

XD