Elite Barbarians: HP decrease by 9 percent, Damage decrease by 9 percent, attack speed reduced to 1.5 seconds (from 1.4) -We can all agree that these guys became perhaps a bit to elite and this nerf will make them easier to counter while remaining stronger from when they first came out.
Ice Golem: HP decrease by 10 percent, slowing effect on enemy reduced to 2.5 seconds (from 3). -The ice golem did have a bit to much health for 2 elixir and this nerf will let it keep alot of its health while staying quite strong.
Hog Rider: HP Decrease by 5 percent, damage decrease by 2 percent. This nerf will make the hog rider easier to counter but will still drive fear into your opponents when they see it running to their towers!
Valkyrie: HP decrease by 6 percent. Going well with elite barbarians, this nerf will make it a bit easier to finish of but still lets it keep the title "Minitank".
Archers: Damage increase by 4 percent: With the rise of the Dart Goblin these arrow shooters need a little boost to make them useful.
Elixir Collecter: Cost decreased to 5 elixir, now gives 7 elixir total, elixir production rate decreased to one elixir ever 10 seconds. This buff will let people play card with less stress while also making it slightly weaker than how it was so strong before the previous nerf.
Poison: Damage Decreased by 5 percent: Slowing effect added back but at 75% of original slowing effect. Poison originally had -20% slowing effect so now it would be 15%. The damage decrease will stop it from being to OP.
Skeletons: Count increased back to 4 from 3. Reducing it to 3 was the dumbest thing ever done this would make them more useful.
Pekka: Elixir Cost decreased to 6, HP decreased by 8 percent, damage decreased by 8 percent. Now a 2 second deploy time (from 3). This card is distracted very easily and needs a buff to make it useful in higher arenas.
Lava Hound: Damage increased by 15 percent. The lava hound has way to little damage this buff will make it a bit better.
Electro Wizard: Damage no longer split in half when attacking 2 units: This guy is pretty weak right now and this buff will make it stronger.
Sparky: Hit speed increased to 4.5, from 5. This will make sparky a bit stronger as right now it is a trash can on wheels.
Inferno Dragon: Re targeting time increased to 0.8 (from 1.2) This will make inferno dragon a bit better against small swarms.
Cards which escaped changes:
Bowler: Being very strong against elite barb combos this guy needs no change.
Graveyard: A strong card, this has already been indirectly nerfed by the addition of the dart goblin.
Tell me guys what you think of them.
Elite Barbarians: HP decrease by 9 percent, Damage decrease by 9 percent, attack speed reduced to 1.5 seconds (from 1.4) -We can all agree that these guys became perhaps a bit to elite and this nerf will make them easier to counter while remaining stronger from when they first came out.
Ice Golem: HP decrease by 10 percent, slowing effect on enemy reduced to 2.5 seconds (from 3). -The ice golem did have a bit to much health for 2 elixir and this nerf will let it keep alot of its health while staying quite strong.
Hog Rider: HP Decrease by 5 percent, damage decrease by 2 percent. This nerf will make the hog rider easier to counter but will still drive fear into your opponents when they see it running to their towers!
Valkyrie: HP decrease by 6 percent. Going well with elite barbarians, this nerf will make it a bit easier to finish of but still lets it keep the title "Minitank".
Archers: Damage increase by 4 percent: With the rise of the Dart Goblin these arrow shooters need a little boost to make them useful.
Elixir Collecter: Cost decreased to 5 elixir, now gives 7 elixir total, elixir production rate decreased to one elixir ever 10 seconds. This buff will let people play card with less stress while also making it slightly weaker than how it was so strong before the previous nerf.
Poison: Damage Decreased by 5 percent: Slowing effect added back but at 75% of original slowing effect. Poison originally had -20% slowing effect so now it would be 15%. The damage decrease will stop it from being to OP.
Skeletons: Count increased back to 4 from 3. Reducing it to 3 was the dumbest thing ever done this would make them more useful.
Pekka: Elixir Cost decreased to 6, HP decreased by 8 percent, damage decreased by 8 percent. Now a 2 second deploy time (from 3). This card is distracted very easily and needs a buff to make it useful in higher arenas.
Lava Hound: Damage increased by 15 percent. The lava hound has way to little damage this buff will make it a bit better.
Electro Wizard: Damage no longer split in half when attacking 2 units: This guy is pretty weak right now and this buff will make it stronger.
Sparky: Hit speed increased to 4.5, from 5. This will make sparky a bit stronger as right now it is a trash can on wheels.
Inferno Dragon: Re targeting time increased to 0.8 (from 1.2) This will make inferno dragon a bit better against small swarms.
Cards which escaped changes:
Bowler: Being very strong against elite barb combos this guy needs no change.
Graveyard: A strong card, this has already been indirectly nerfed by the addition of the dart goblin.