Nice game, thanks. I do not think that white's opening was very unsound though. I think that it is playable until move 7-ish. f3 was the first really bad blunder. Nf3 and white very safe
Protect the e4 square!!!

Hi Wesso,
A very nice game! A great example of what can happen if your pieces go undeveloped. But equally interesting is the pawn chain that white had created.
It is said a pawn chain that is long is strong--a short chain is weak. Importantly, the pawn chain must be protected at the base, the last pawn on the chain (here it was f2 until he moved it to f3 then it becam e3). As killthequeen mentions, 7. Nf3 and white is ok, in fact his pawn chain may would have been a substantial obstical you would have to had to contend with somehow. I find it hard to defend such a long pawn chain as my opponents usually do not allow it long enough to "overprotect" the base (which must be protected at all costs if you want to maintain the chain). As you will notice in your game, your opponent readily gives you the base of his pawn chain throughout the game.
You are right about pushing the knights to the center when possible...thats what they were born to do. There they wield their maximum powers!
Thanks for sharing.
I wrote this blog on my home page but I thought I'd post it here at Central Command.
Controlling the center is essential, yet it's surprising how many people leave such a vital square like e4 unprotected. If the knight gets to e4 the result can be disasterous for the other player. In this game my opponent concentrated on developing a strong line of pawns without developing any pieces. I saw the hole on the board and set my knight to attack. My opponent hung in there for awhile but after 12 checks, white had had enough and quit ... what's two more checks? I'm irritated that I had so many checks but this is still a beautiful game. Constructive criticism is appreciated. Thx.