One of a few things is going wrong--I don't know which.
It is important that human beings understand one another's terms when conversing, or else they will fail to understand each other, will think they disagree when they don't, and will "talk past" each other. In this case, "bad bishop," as I have been using it, does not mean "useless bishop." It does not mean "permanently useless bishop." It does not mean "bishop that will never do you any good." "Good" and "bad" sound like evaluative terms, but when one speaks of "good" and "bad" bishops, he is only describing a feature of the position. If your central pawns are on the same color as your bishop--and especially if the pawn structure is locked--then your bishop is termed a "bad bishop." You might complain that that's bad terminology, since you will sometimes want to express that structural feature and sometimes want to express the value of the bishop, and I'll be happy to agree with you that it's poorly-chosen terminology. But please understand what is and is not intended by it. It is like saying, "You have doubled pawns." A "bad bishop"--one whose central pawns are on its color (and especially if those pawns are locked)--might serve a useful function in a game (like Gligoric's f8-bishop or Farago's c8-bishop). The f5-bishop in the Caro-Kann example was *not* a "good bishop" in this terminology. It was a bad bishop, since Black's central pawns were on e6 and d5. But it was--or had the potential to be--an active bishop, since it had gotten outside the pawn chain. (The Sveshnikov Sicilian's e7-bishop is a good example of a useful bad bishop. So is the g7-bishop in King's Indian positions like Gligoric's.)
"Good" and "bad" are only used this way with bishops, as far as I know. If you don't like the terminology, we can invent something else ("pawn-blocked" and "pawn-unblocked" come to mind). But it is useful to have *some* way of expressing this, because that blocked-in characteristic becomes more and more important as one approaches the endgame and one should therefore bear it in mind when considering trading into an ending--or simply when deciding whether to trade, say, a strong knight for a blocked-in bishop. In describing other pieces, like knights, "good" and "bad" mean what you seem to have in mind--the evaluative, this-is-a-knight-doing-a-good-job or not, this-is-a-useful-knight or not, sort of sense--I know of no technical feature-of-the-position sense in which "good" and "bad" are used of knights. However, even here I must disagree with you. The Nh8 knight was not a good knight at all. It was a bad knight. But it was not a *permanently* bad knight. Black made it better and better until White was forced to take it off the board. Yes, of course how good or bad a piece is over the course of a game, in this is-it-useful sense, changes from move to move. Of course a knight usually isn't condemned to be a bad (useless) knight forever--although sometimes it is. But just because its being badly-placed can be only temporary doesn't mean that it isn't badly-placed!
Moreover, the fact that you can point to exceptional positions in which more-active bishops get into trouble and to ones in which locked-in bishops serve a useful purpose doesn't somehow establish that a bishop's being locked in isn't a bad thing. It just means that it isn't the only feature of a position that determines what happens in the course of a game or the ultimate fate of that bishop.
It is possible that you just want to keep the terminology simple for beginning students. That would be understandable. In that case, I would, were I you, announce that I was using "good" and "bad" solely in the evaluative sense and not in the feature-of-the-position sense, and that if I wanted to say something about bishops locked in by pawns (or not) I would not call them "bad" (or "good") but would instead call them, say, "locked-in" and "unlocked-in" bishops, or whatever terms you chose for them. That way, we would know what you had in mind. But please be aware that not everyone uses the terms that way, and when someone uses them in the feature-of-the-position sense--the locked-in/not-locked-in sense--then you'll have to understand what they mean by their terms. Otherwise, you and your conversant will be "talking past" each other, and communication will fail.
In our training game , a discussion about "bad bishop" started.Although it was too soon to start talking about , it is not bad to make some things clear.
"Bad bishop" is a widely used term from many authors, that is actually a myth.The reason it is used so often is to explain some difficult concepts with easy "words" and sell.
The truth is that there is no bad bishop without bad moves.Saying that a bishop is bad from move 2 or 3 because it is locked inside the pawn structure is very inaccurate.
The next example is very characteristic:
In that game , the very well placed Nb6 proved useless while the very "bad" Bf8 proved very usefull.
Most authors use the term "bad" bishop to avoid providing more detailed explanations that need more examples.For someone that publishes a book called "Beat the French" the easy solution is to tell you that Black's bishop is bad but is it?
Let's compare French defense with Caro Kan.
In French defense advance variation, light squared bishop is "bad".
In Caro Kan the same bishop is "very good".
So why anyone would want to play French defense?
Are they stupid?
No they are not.In fact the bishop is much more of a problem in Caro Kan than it is on French defense.White's very dangerous main line tries to exploit the fact that the bishop is actually exposed at f5.Black has suffered countless defeats because of that bishop.
Let's now see a French defense game.
White's good bishop played 3 times and failed to prove any usefulness while Black's "bad" bishop played just once , to the only square available, and proved very usefull.
I don't try to say that French defense is better , I'm trying to say that how you play determines the good and the bad pieces.