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Rate my variant idea… again

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Lucas1009991

This variant is slightly similar to my other variant idea (https://www.chess.com/clubs/forum/view/rate-my-chess-variant-idea?page=1), so rate it from 0 to 10

This is the initial position:

This are the pieces:

The pawns combine stone general and berolina pawn, they always can move 2 squares diagonally (without capturing) and they also can move sideways (without capturing) value: 1

Carriage: combines wazir, shogi knight and xiangqi horse (the shogi knight moves like a knight and can jump over pieces but only can move forward, value: 3

Elephant: combines ferz, alfil, tripper (3,3 leaper) and janggi elephant (the janggi elephant moves 1 square vertically or horizontally and then 2 squares diagonally on that same direction, basically a Zebra (3,2 leaper) that cant jump over pieces), value: 4


Wizard: combines Ferz and Camel, value: 3

Champion: combines wazir and alibaba, value: 3

Mann: moves like a king but its not royal, value: 2

Hawk: combines alibaba, threeleaper (3,0 leaper) and tripper (3,3 leaper), value: 3

Queen: even though it have the same name and looks the same as a regular queen, the queen on this variant combines Amazon and camel, in this variant the Queen worths 15 points

The King and the Rook moves normally and the rook stills worths 5 points

Theres also archbishops (d file on the initial position) and chancellors (i file on the starting position), they are worth 7 points

Pawn promotion: pawns can be promoted to: Carriage, Wizard, Champion, Rook, Hawk, Mann, Elephant and Cannon

The cannon combines Rook, Ferz and Janggi Cannon (The janggi Cannon moves like a Rook but it must always jump over a piece to move or capture), value: 8

Other rules:

Bare piece rule: if you lose all your pieces except your king you lose the game

castling: the same as regular chess

Opposite castling: you cant do castling on the same side as your opponent

En Passant: theres no en passant

Game of points: to win you must end the game with the most points: capturing a piece gives you the same amount as they are worth: example: capturing a Queen gives you 15 points, checkmating your opponent gives you 15 points, stalemating your opponent gives you 15 points, resigning gives 15 points to your opponent, the game ends in a draw if the game ends in any way possible and you and your opponent have the exact same amount of points

MBurns2020

TOO COMPLEX, ITS FUN FOR ME, BUT SOME GRUMPY PPL MAY NOT LIEK IT

Lucas1009991
MBurns2020 wrote:

TOO COMPLEX, ITS FUN FOR ME, BUT SOME GRUMPY PPL MAY NOT LIEK IT

Thank you for your feedback, but please dont use letters that large and too much uppercase letters

NoWellOkay

Reminds me a bit of Grant Acedrex with more major pieces. maybe 4th rank starting pawns would be better, and I'm not sure why pawns moving two spaces is necessary. Also not sure why "xiangqi knight" mouvement is necessary instead of regular knight mouvement. Overall I still prefer Grant Acedrex for its interesting piece types and board layout.

NoWellOkay

feel free to play with me sometime though on gerumai

Lucas1009991
NoWellOkay wrote:

Reminds me a bit of Grant Acedrex with more major pieces. maybe 4th rank starting pawns would be better, and I'm not sure why pawns moving two spaces is necessary. Also not sure why "xiangqi knight" mouvement is necessary instead of regular knight mouvement. Overall I still prefer Grant Acedrex for its interesting piece types and board layout.

Pawns moving 2 squares is to prevent games from taking way too long and I choose the xiangqi horse movement instead of the regular knight move to make the Carriage balanced, it would worth 4 points if it combined knight and wazir

josephruhf

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Lucas1009991
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

josephruhf
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

Lucas1009991
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

josephruhf
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Lucas1009991
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

josephruhf
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

If you’re using the piece like it doesn’t matter, you should probably substitute a weaker one. Then you can even have it available for the Pawns to promote to.

Lucas1009991
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

If you’re using the piece like it doesn’t matter, you should probably substitute a weaker one. Then you can even have it available for the Pawns to promote to.

i have a better idea: add more pieces to block the path of the queen and/or add new rule that dont allow a queen to capture another queen on the first 15 moves of the game

josephruhf
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

If you’re using the piece like it doesn’t matter, you should probably substitute a weaker one. Then you can even have it available for the Pawns to promote to.

i have a better idea: add more pieces to block the path of the queen and/or add new rule that dont allow a queen to capture another queen on the first 15 moves of the game

I don’t like either idea, but I dislike blocking the queen in less.

Lucas1009991
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

If you’re using the piece like it doesn’t matter, you should probably substitute a weaker one. Then you can even have it available for the Pawns to promote to.

i have a better idea: add more pieces to block the path of the queen and/or add new rule that dont allow a queen to capture another queen on the first 15 moves of the game

I don’t like either idea, but I dislike blocking the queen in less.

so this is a problem that i actully dont know know how to solve:

adding new pieces to block the path of the queen: would make the variant way too complex

pawns promoting to queens of this variant: this is worst option, the pawns in this variant are almost like a sergeant with Torpedo and sideways pawns rules enabled, and this would make pawns way too strong

decreasing the power of this piece: turn the queen into a regular amazon dont change the fact that they are traded way too quickly

at the end i just dont know to solve this problem, and removing the queens and left their squares empty wound make players wonder why theres a empty square near the king for no reason

josephruhf
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

If you’re using the piece like it doesn’t matter, you should probably substitute a weaker one. Then you can even have it available for the Pawns to promote to.

i have a better idea: add more pieces to block the path of the queen and/or add new rule that dont allow a queen to capture another queen on the first 15 moves of the game

I don’t like either idea, but I dislike blocking the queen in less.

so this is a problem that i actully dont know know how to solve:

adding new pieces to block the path of the queen: would make the variant way too complex

pawns promoting to queens of this variant: this is worst option, the pawns in this variant are almost like a sergeant with Torpedo and sideways pawns rules enabled, and this would make pawns way too strong

decreasing the power of this piece: turn the queen into a regular amazon dont change the fact that they are traded way too quickly

at the end i just dont know to solve this problem, and removing the queens and left their squares empty wound make players wonder why theres a empty square near the king for no reason

Replace the queen with a chancellor and an archbishop. That will solve the problem of the opening being way to repetitive too.

Lucas1009991
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

If you’re using the piece like it doesn’t matter, you should probably substitute a weaker one. Then you can even have it available for the Pawns to promote to.

i have a better idea: add more pieces to block the path of the queen and/or add new rule that dont allow a queen to capture another queen on the first 15 moves of the game

I don’t like either idea, but I dislike blocking the queen in less.

so this is a problem that i actully dont know know how to solve:

adding new pieces to block the path of the queen: would make the variant way too complex

pawns promoting to queens of this variant: this is worst option, the pawns in this variant are almost like a sergeant with Torpedo and sideways pawns rules enabled, and this would make pawns way too strong

decreasing the power of this piece: turn the queen into a regular amazon dont change the fact that they are traded way too quickly

at the end i just dont know to solve this problem, and removing the queens and left their squares empty wound make players wonder why theres a empty square near the king for no reason

Replace the queen with a chancellor and an archbishop. That will solve the problem of the opening being way to repetitive too.

Okay, but theres already chancellors and archbishops and how I will place 2 pieces in one square?

josephruhf
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

If you’re using the piece like it doesn’t matter, you should probably substitute a weaker one. Then you can even have it available for the Pawns to promote to.

i have a better idea: add more pieces to block the path of the queen and/or add new rule that dont allow a queen to capture another queen on the first 15 moves of the game

I don’t like either idea, but I dislike blocking the queen in less.

so this is a problem that i actully dont know know how to solve:

adding new pieces to block the path of the queen: would make the variant way too complex

pawns promoting to queens of this variant: this is worst option, the pawns in this variant are almost like a sergeant with Torpedo and sideways pawns rules enabled, and this would make pawns way too strong

decreasing the power of this piece: turn the queen into a regular amazon dont change the fact that they are traded way too quickly

at the end i just dont know to solve this problem, and removing the queens and left their squares empty wound make players wonder why theres a empty square near the king for no reason

Replace the queen with a chancellor and an archbishop. That will solve the problem of the opening being way to repetitive too.

Okay, but theres already chancellors and archbishops and how I will place 2 pieces in one square?

You can make a wider board.

Lucas1009991
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

If you’re using the piece like it doesn’t matter, you should probably substitute a weaker one. Then you can even have it available for the Pawns to promote to.

i have a better idea: add more pieces to block the path of the queen and/or add new rule that dont allow a queen to capture another queen on the first 15 moves of the game

I don’t like either idea, but I dislike blocking the queen in less.

so this is a problem that i actully dont know know how to solve:

adding new pieces to block the path of the queen: would make the variant way too complex

pawns promoting to queens of this variant: this is worst option, the pawns in this variant are almost like a sergeant with Torpedo and sideways pawns rules enabled, and this would make pawns way too strong

decreasing the power of this piece: turn the queen into a regular amazon dont change the fact that they are traded way too quickly

at the end i just dont know to solve this problem, and removing the queens and left their squares empty wound make players wonder why theres a empty square near the king for no reason

Replace the queen with a chancellor and an archbishop. That will solve the problem of the opening being way to repetitive too.

Okay, but theres already chancellors and archbishops and how I will place 2 pieces in one square?

You can make a wider board.

Okay, but seriously: what is the problem: the power of the queens or the fact that they are traded too soon? if the problem is that they are traded too soon then there’s better options like adding crazyhouse as rule so they dont get lost after capture, if the problem is their power then I will think how to solve that, and by the way: why you didnt talked about the other pieces?