Rate my variant idea… again

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josephruhf
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

If you’re using the piece like it doesn’t matter, you should probably substitute a weaker one. Then you can even have it available for the Pawns to promote to.

i have a better idea: add more pieces to block the path of the queen and/or add new rule that dont allow a queen to capture another queen on the first 15 moves of the game

I don’t like either idea, but I dislike blocking the queen in less.

so this is a problem that i actully dont know know how to solve:

adding new pieces to block the path of the queen: would make the variant way too complex

pawns promoting to queens of this variant: this is worst option, the pawns in this variant are almost like a sergeant with Torpedo and sideways pawns rules enabled, and this would make pawns way too strong

decreasing the power of this piece: turn the queen into a regular amazon dont change the fact that they are traded way too quickly

at the end i just dont know to solve this problem, and removing the queens and left their squares empty wound make players wonder why theres a empty square near the king for no reason

Replace the queen with a chancellor and an archbishop. That will solve the problem of the opening being way to repetitive too.

Okay, but theres already chancellors and archbishops and how I will place 2 pieces in one square?

You can make a wider board.

Okay, but seriously: what is the problem: the power of the queens or the fact that they are traded too soon? if the problem is that they are traded too soon then there’s better options like adding crazyhouse as rule so they dont get lost after capture, if the problem is their power then I will think how to solve that, and by the way: why you didnt talked about the other pieces?

Having a plain queen in crazyhouse already gives enough of a first move advantage for the top engines to have a forced win out of hand as white. If you do that, a captured queen should probably demote to its substitute pawn promotion, the cannon.

Lucas1009991
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:
josephruhf wrote:

Why is a wider board necessary if only f3-d5 looks like a good opening move for White? By the way, you should not use Queen+Wildebeest if you just design the game around removing it as quickly as possible.

Okay, but what if I replace the amazon + camel compound by a regular Amazon?

The problem is the piece doesn’t matter if you just design the game around removing it as quickly as possible.

So the problem is that the Amazon + camel compound is traded too early on the game?

And that it is so strong that you just let it be destroyed by being traded.

Now I understand the problem, they are traded too soon, I will find a way to not let super early queen trades (on this variant the queens are a Amazon + camel compound

If you’re using the piece like it doesn’t matter, you should probably substitute a weaker one. Then you can even have it available for the Pawns to promote to.

i have a better idea: add more pieces to block the path of the queen and/or add new rule that dont allow a queen to capture another queen on the first 15 moves of the game

I don’t like either idea, but I dislike blocking the queen in less.

so this is a problem that i actully dont know know how to solve:

adding new pieces to block the path of the queen: would make the variant way too complex

pawns promoting to queens of this variant: this is worst option, the pawns in this variant are almost like a sergeant with Torpedo and sideways pawns rules enabled, and this would make pawns way too strong

decreasing the power of this piece: turn the queen into a regular amazon dont change the fact that they are traded way too quickly

at the end i just dont know to solve this problem, and removing the queens and left their squares empty wound make players wonder why theres a empty square near the king for no reason

Replace the queen with a chancellor and an archbishop. That will solve the problem of the opening being way to repetitive too.

Okay, but theres already chancellors and archbishops and how I will place 2 pieces in one square?

You can make a wider board.

Okay, but seriously: what is the problem: the power of the queens or the fact that they are traded too soon? if the problem is that they are traded too soon then there’s better options like adding crazyhouse as rule so they dont get lost after capture, if the problem is their power then I will think how to solve that, and by the way: why you didnt talked about the other pieces?

Having a plain queen in crazyhouse already gives enough of a first move advantage for the top engines to have a forced win out of hand as white. If you do that, a captured queen should probably demote to its substitute pawn promotion, the cannon.

Good Idea, now queens still moves the same as in this variant but they are demoted to cannons after being captured