Going up the center has the disadvantage that every pawn will level up on the same square.
g4
e7
h10
j8
2
Ng2
f7
h9
l10
3
Nh2
g7
h8
Bl11
4
either blue or yellow could capture on the next round, but each would lose to the other's queen's recapture.
d4
h7=Q'
Nd12
Nl6
5
d5
h7Q'b7??
Bxb7
Bxj13!
6
This was a good move by green. It's a lot easier to trap the rook in its corner now that you can do so with an adjacent player once his bishop has abandoned its post.
j3
Qxb7
h7=Q'
Bxk14
7
The bishop begins a remorseless campaign of bloodshed.
d6
c5
Q'j9
Bxa4
See how blue moved to riskessly take red's pawn, but unwittingly opened up to lose his rook to yellow?
d7
c8
Qhh11?
Qm8
8
Green put yellow in check
d8=Q'
Bc7
Nh13
Bxh11
9
Red has now exposed Yellow's queen to Green's bishop. Yellow is in check, and cannot easily solve both threats.
Q'd10
Qxg2?
Q'xh11
l7!
10
I wanted to be like Green, but, if memory serves, it will unravel unspectacularly. Blue sacrificed a point-valuable queen to gain an knight. And Green is the one to watch again. Lastly, the missing knight now means that the pawn on h4 is unprotected. I should have taken like I planned on b10, because that would have also protected the same pawn.
Bxg2
Bb7
i12
j8
11
f3
c11
Nf11
i8
12
Q'xb10
Bd8
Nh10
h8
13
Bl8
Q'xd8
Bxf14
14
I have missed and will miss a frame or two. See the screenshots below.
Q'xc8
g8=Q'
15
Nxg8
00!
16
Q'a7
Nf10
Nl9
Q'd10
f12
Nj5
Green is attacking Red's weak pawn on i3, while Red is targeting the pawn on d13.
i3
Ne12!
Nxi3+
Ki2
Nxd10
Nxg2
Qxd2
f11
Rn8
Qj5
kf13
Qi8+!
Red queen is hoping for an easy mate.
Ni4
ke14
Ql5!
Qj6
d12
Ri8
Queen should have gone to d11. Red doesn't see the pin on his pawn until it's too late.
h5?
e11
Rxi4+
kh2
f10
Ri8
e4
f9
Rm8
Qi6
Qf11
Rn9
f8
Qk5
Bi3
f7=Q'
Qk8
Qxj12
Q'f4+
k11
kh3
Q'xf3+
Qk6+
ki2
Q'f2+
Qk10
Here, Green sees an opportunity to snatch the points of a queen while Red is playing check-to-the-lou in his home court
Bh2
Qf11f3
Qxi12+
Kj2
Q'xh2+
Qxg12+
Now Green checks the yellow King, but Red won't see any advantage.
Kk3
Rf13
Qh13?
Rdf1?
Rxh13
l4+
This opens up Green so he can't get a back-rank mate.
Kk4
Rk8+
Yellow dropped out for some reason here.
Ki3
Rj14+
Green is going after the points for a yellow king
e5
Rxe14
e6
Rxe11
A novel feature to four-player chess is the detritus from eliminated players
First, here's the PGN I use:
a
b
c
d
e
f
g
h
i
j
k
l
m
n
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Here's the game, with notes:
Red
Blue
Yellow
Green
Comments
h4
d7
h11
k8
1
Going up the center has the disadvantage that every pawn will level up on the same square.
g4
e7
h10
j8
2
Ng2
f7
h9
l10
3
Nh2
g7
h8
Bl11
4
either blue or yellow could capture on the next round, but each would lose to the other's queen's recapture.
d4
h7=Q'
Nd12
Nl6
5
d5
h7Q'b7??
Bxb7
Bxj13!
6
This was a good move by green. It's a lot easier to trap the rook in its corner now that you can do so with an adjacent player once his bishop has abandoned its post.
j3
Qxb7
h7=Q'
Bxk14
7
The bishop begins a remorseless campaign of bloodshed.
d6
c5
Q'j9
Bxa4
See how blue moved to riskessly take red's pawn, but unwittingly opened up to lose his rook to yellow?
d7
c8
Qhh11?
Qm8
8
Green put yellow in check
d8=Q'
Bc7
Nh13
Bxh11
9
Red has now exposed Yellow's queen to Green's bishop. Yellow is in check, and cannot easily solve both threats.
Q'd10
Qxg2?
Q'xh11
l7!
10
I wanted to be like Green, but, if memory serves, it will unravel unspectacularly. Blue sacrificed a point-valuable queen to gain an knight. And Green is the one to watch again. Lastly, the missing knight now means that the pawn on h4 is unprotected. I should have taken like I planned on b10, because that would have also protected the same pawn.
Bxg2
Bb7
i12
j8
11
f3
c11
Nf11
i8
12
Q'xb10
Bd8
Nh10
h8
13
Bl8
Q'xd8
Bxf14
14
I have missed and will miss a frame or two. See the screenshots below.
Q'xc8
g8=Q'
15
Nxg8
00!
16
Q'a7
Nf10
Nl9
Q'd10
f12
Nj5
Green is attacking Red's weak pawn on i3, while Red is targeting the pawn on d13.
i3
Ne12!
Nxi3+
Ki2
Nxd10
Nxg2
Qxd2
f11
Rn8
Qj5
kf13
Qi8+!
Red queen is hoping for an easy mate.
Ni4
ke14
Ql5!
Qj6
d12
Ri8
Queen should have gone to d11. Red doesn't see the pin on his pawn until it's too late.
h5?
e11
Rxi4+
kh2
f10
Ri8
e4
f9
Rm8
Qi6
Qf11
Rn9
f8
Qk5
Bi3
f7=Q'
Qk8
Qxj12
Q'f4+
k11
kh3
Q'xf3+
Qk6+
ki2
Q'f2+
Qk10
Here, Green sees an opportunity to snatch the points of a queen while Red is playing check-to-the-lou in his home court
Bh2
Qf11f3
Qxi12+
Kj2
Q'xh2+
Qxg12+
Now Green checks the yellow King, but Red won't see any advantage.
Kk3
Rf13
Qh13?
Rdf1?
Rxh13
l4+
This opens up Green so he can't get a back-rank mate.
Kk4
Rk8+
Yellow dropped out for some reason here.
Ki3
Rj14+
Green is going after the points for a yellow king
e5
Rxe14
e6
Rxe11
A novel feature to four-player chess is the detritus from eliminated players
Re1
Rn8
Missed a moment or two here
Rxe7
Rxe7
g6
i11
g7
Re3
g8=Q'
Rxf3+
Ki2
Nm7
Q'n8+
Km4
Q'xm7
h11
Q'i11
Rf11
Qi8+!
l5
Qxf11
I think the time ran out.