Rhombicuboctahedron Chess

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HighEldar

So this is a Rhombicuboctahedron:

Rhombicuboctahedron.jpg

I'm imagining something like 64 smaller square tiles within the "square face" and the triangle faces are unused (to keep things simple - but of course you can add triangle tiles within if you wanted to).

Each army (up to 18 players, suggested for equal proportional distance to other players: 2, 3, 4, 6, 8, 12), inhabits one of the shapes square faces in a formation suitable for the amount of players playing.

I haven't thought of how the armies should be positioned or how things like pawn promotion would work but this is the basis of the idea and you can make variations out of it as well.

Mostly I was trying to go for something that would look like Chess on a Globe but without the annoying super thin tiles up at the North and South Poles. I came up with this. Feel free to come up with set up suggestions. Here's one I'll make that an army could have on one face:

azertyuiop1234567879

nice idea, but it does not seem very realistic and here is why:

so it is like every player is going against 4, wait if you include the triangles it is every one going against 4 however those on the triangles will have a huge difference from those on squares, and if not used some players will go against 2 others while some have to go against 4 so it is unfair

plus I think you might be overcomplicating it just for the sake of overcomplicating it since you are basically trying to recreate a variation of those multiplayer chess that goes from both sides until reforming a loop, however in here it is worse to play since if it is programmed as a whole Rhombicuboctahedron  it will be hard to know how to move away from your square the piees, and if added as a plane where as 4 player chess but 1 in middle and 4 against middle that is different for each person, it is pretty hard to figure plus to play, as well as other players pieces will seem to move disappearing from 1 board appearing on another (it is how electrons seem to work but trust me it is hard as hell to study them, you literally have to be einstein to do so ) and that would also affect you in a way since a piece that jumps from 1 place to another will have a whole new 3 board in range of attack or even more making the possibilities of where pieces might get moved close to infinite wich you might immagine is bad as a player since you litteraly do not know where an attack will come from

thanks for trying to come up with new variants and i liked your gigantic chess, however for this one i really think you should reconsider a whole new way how that might work, or just drop it, since it seems it is pretty hard to actually get from it something that might work (i tried to come up with a way to maybe get it better and i failed)

so basically it is not too realistic as well as not easy to figure out how to play

HighEldar

I do love the photo-electric effect, it's what our friend Albert got his first Nobel prize in physics for tongue.png - As it happens, I've recently just invented a chess variation called Qubit based upon the research I made for my dissertation on Quantum Computing - I would show you but for now I am keeping its mechanisms a secret in case I need for personal interests later on (it will be free eventually though).

This variation is more of a throw away thought experiment as I have been trying to come up with a spherical like chess variation that doesn't involve tiles that transform the closer they reach the poles of the objects. It is of course possible to play using triangular tiles as well but I was not a fan of the idea so hense my suggestion to only ustilise the Square faces of the shape.

In terms of equal footing for all players my primary suggestion would be to utilise a form of "Synchroneouos" Chess model - whereby all players make their moves simultaneously. In terms of positional equality, hense my suggestion for number of players. The Key differences to nottice are that not all square faces are the same. Some of the Square faces share "borders" with 2 other Square Faces and 2 Triangle faces whereas other Square faces (6 of them in fact) share borders with 4 Square faces. For the sake of argument, lets call these Square Face types "Tri-border" and "Square-border" Faces.

If we had 2 players, then the players could equally start anywhere provided that they both started on the same Face-type. To maximise utilisation of the rhombicuboctahedron design it would be prudent to place both players on opposite sides of the rhombicuboctahedron.

3 players - All starting on Faces that border the same triangle-face.

4 players - All starting equi-distantly on the equator of the rhombicuboctahedron.

6 players - 3 players on Faces that border the same triangle and the other 3 players on the Faces that border the triangle opposite that triangle on the rhombicuboctahedron.

8 Players - 4 players on the top tri-border faces and 4 players on the bottom tri-border faces.

12 players - every player is on a tri-border face.

Of course things like player order would need to be worked out - but I can't be bothered right now xd - this was a thought experiment idea I thought I'd put out there and not something I was particularly serious about. I am sure however that if someone was determined enough they could create a variation using this approximate model to produce a game that might be fun to play. That would be their perogative though and not for me to say what they may or may not like.

I wasn't really thinking of chess so much when I designed this board mind. I was actually thinking of some sort of means to simulate the globe so you could play warfare representing countries. So movement would be limited and attacks would involve ballistics etc. I'll come up with something better at some point, you'll see :0

azertyuiop1234567879

@HighEldar 
 understandable if it is just a draft of a try

like no one can create something new that is perfect without some mistakes

but this one even if worked out it will bee too hard to play and have so much rules i am sure some players will just decide that they will not even try

good luck on your journey to find a better chess variant that resembles a sphere

maybe this will help:

since a phere chess board just shrinks towards the polars, why not make a normal size board but the pieces can go through the side straight to the opposite side?

i feel it will work same way a sphere does but keep the squares of identical sizes 

 

HighEldar

Ooh! Like cylindrical chess =D

Here's a version I made a while ago called Loop Chess (the ends of the board link up to each other). You can add any number of 2n players. Again, with Synchroneous rules this would be a lot more practical (and less time consuming):

HighEldar

There are also plenty of "infinity chess" variations out there. I know because I had the idea that pieces can move in a loop along the x and y axis but that idea has been developed by many others independently before - in most cases the game can force a win for one side I believe but I haven't fully done the research to understand why yet.

azertyuiop1234567879

YEAH this is also a good one 

also just 1 VS 1 if you make same as standard chess bt pieces go through the edges and continiue their way it is also a really fun game that will resemble a shere way of function