Credit to @HorribleTomato for the descriptions for these roles. He is a awesome MM host.
Town36 roles, 4 alignments, 9 roles per alignment
Goal: Lynch every criminal and evil-doer.
Town Investigative (TI) | Gain info to help find evildoers
[U] Sentry- Knows who visits self always. sqrt(n)-1 BP vests. RB/Control immune.
Lookout (LO)- Picks a target. Learns who visits target. Can't watch same player twice in a row.
Sleuth (Slu)- Picks a target. Learns which roles visited your target.
Tracker (Track)- Picks a target. Learns who target visited.
Matchmaker (Mm)- Pick a target. You learn if target can win with player you targeted last and if your target is same faction/alignment/role as player you targeted last.
Sheriff (Sher)- Picks a target. Target seems innocent if good and is suspicious if evil.
Investigator (Invest)- Picks a target. Gets possible roles of target.
Spy- Knows who maf+cov visit. Bugs 1 player each night and knows their status.
Psychic (Psy)- Picks up to 3 names on full moons. Gets amount of evils out of the names picked.
Town Killing (TK) | Eliminate evildoers using brute force
[U] Jailor- Picks jailee at day, RBing them even if immune, has any actions not powerful or unstoppable attacks against self fail, and can talk to jailor by IM. Can powerful attack jailee up to sqrt(n)-1 times. Can't jail same person twice or exe after killing town.
[U] Veteran (Vet)- Can alert sqrt(n)-1 times per game. RB immune.
[U] Judge- Pick a target. You basic attack them if they damage, RB, frame, hex, and/or control. Has guilt. sqrt(n)-1 trials.
Psycho- Can unstoppable attack a player night after death. Can suicide at day and unstoppable attack someone instantly. Can talk at day if dies at night.
Hitman (HM)- Picks a player. Anybody who attacks the player gets powerful attacked. Can't watch same player twice in a row.
Hunter- Picks a target. Basic attacks target if the player the target visits is attacked.
Knight- Can challenge any player at day. If they're good, knight is unstoppable attacked. If they're evil, the player is unstoppable attacked. Can't whisper after challenge. 1 challenge.
Vigilante (Vigi)- Can shoot a player, basic attacking them. Has guilt. sqrt(n)-1 shots.
Vampire Hunter (VH)- Picks a target. If they're vamp, you basic attack them. Otherwise, you are bite immunity and basic attack any vamp biting you. If no vamps left you turn into vigi w/ 1 shot.
Town Protective (TP) | Help protect the town from death
Town protective roles can't target the same player twice in a row.
[U] Secret Service (SS)- Picks a player at day who can talk to SS by IM. All non unstoppable attack actions fail and you get any attempted actions on player (Attack, RB, BM, transport, etc.).
[U] Reflectionist <@Magnus_Chase19>- Pick a target. Every non unstoppable attack on target redirects to player performing the action.
Bodyguard (BG)- Picks a target. If the target is attacked, the BG takes the damage and powerful attacks back. Has 1 BP vest.
Crusader (Crus)- Picks a target, giving powerful defense. You basic attack a random one of your target's visitors.
Doctor (Doc)- Heals 1 player each night. 1 self heal.
Watchguard (WG)- Picks a target. The player the target visits gains powerful defense. Can't give self defense. Can't pick the same target twice.
Barista- Each night, can brew green/red/black tea or use tea. Green tea purges the first night and heals on 2nd or until attacked. Red tea gives basic defense for 3 nights or until attacked. Black tea heals target and all visitors. Can't tea self.
Trapper- Builds a trap if no trap exists. If built, can place trap on anybody but self. If placed, you can dismantle the trap. If anybody visits trapped player, trapped player gains powerful defense, trapper knows roles that visited trapped player, and trap powerful attacks a random attacker.
Town Support (TS) | Have a variety of abilities that aid the town
[U] Retributionist (Ret)- Can revive 1 dead town a game. Dies if revived dies and vice versa.
[U] Reanimator- Controls a dead town each night. Can control each player only once.
[U] Mayor- During day, may reveal. Once revealed, mayor's votes are counted as sqrt(n)-1 and mayor can't whisper.
[U] Endorser- Endorse a target. Everybody knows who's endorsed. Endorsed player's votes are tripled. Can't endorse self or same person twice.
Brewer <@Haoming09>- Heal, reveal (gets invest results), or kill (basic attack) a target each night. Potions have 3 day cooldown. Has guilt.
Escort (Esc)- RB a player.
Transporter (Trans)- Swap two players.
Medium (Med)- Can talk to dead players via IM each night. When dead, can pick a player at day to seance. They can talk to that player that night. One seance.
Gossiper- Pick a target. Can IM target at any time even if Gossiper/target is dead. Gossiping with a 2nd player stops IMing with 1st player.
Mafia (Maf) 24 roles, 4 alignments, 6 roles per alignment
Goal: Kill those who do not submit to the mafia.
If there is 1 mafia at the start of the game, the mafia spawns as Godfather. Can't target fellow maf unless specified.
Mafia Killing (MK) | Eliminate all who oppose the mafia one by one
[U] Godfather (GF)- Pick a target. Lowest ranked MK attacks target. If GF dies, mafioso becomes GF. Seems inno to sher. Basic attack. Basic defense.
[U] Mafioso (Mafi)- Pick a target. If GF don't order hit, lowest ranked MK attacks target. Basic attack. If mafi dies and no non Amb MK, highest ranked maf becomes mafi.
[U] Maniac- Pick a target. If higher ranked MKs don't order hit, lowest ranked MK attacks target. Attacks a player night after death. Can suicide at day, ending it. Basic attack.
[U] Mercenary (Merc)- Pick a target. If higher ranked MKs don't order hit, lowest ranked MK attacks target. Basic attack. Upgrades on certain kills. Upgrades: 2- Basic def 3- Powerful attack 4- Powerful defense. 5- Astral attack.
[U]Assassin-Pick a target. Attacks target if other MKs don't order hit. Basic attack. Can make attack astral once per game.
Ambusher (Amb)- Pick a player and a target (can be maf). You know who the player visits. If the player visits the target, you basic attack them. Isn't in MK RNG. Doesn't take orders.
Mafia Deception (MD) | Mixes up/hides info to confuse the town
Framer- Pick a target, making them look like framer for 1 day/night. Framed target shows up to spy visits and if target dies by non maf cause, they show up as Framer. Spy can't see visits.
Confuser- Pick 2 targets (can be maf). They appear as the other target, including visits.
Disguiser (Disg)- Pick a target (can be maf) and a role. Target shows up as that role on investigation/death. Disguises don't trick Sher/Mm/Psy. 2 disguises.
Forger- Pick a target, a role, and a cause of death. If the player dies that night, they show up with the role/cause of death forger picked. Max sqrt(n)-1 forges.
Janitor (Jan)- Pick a target. If player dies, you clean them. Told player's true role if clean works. sqrt(n)-1 cleans.
Hypnotist (Hypno)- Pick a player to give a fake message too each night or give a fake message to the entire town.
Mafia Support (MS) | Has a variety of abilities that aid the mafia
Blackmailer (BMer)- Pick a player. They can't talk/whisper. Hears whispers.
Consort (Cons)- RB a player.
Grave Robber (GR)- Pick a dead player and a target. You perform the dead player's action on the target. Can steal from each player once.
Robber- Pick a target, learning their role. The next night, you use the role's night action while the target can't make an action.
Consigliere (Consig)- Pick a target. Learns true role and any result changing effects.
Scout- Pick a target. You sees who visits them and all visitor's roles.
Mafia Undercover (MU) | A group of the mafia who don't know their allies
Every MU doesn't show up in maf visits or know fellow maf at game start. 1/6 RM spawn rate.
Sleeper Agent (SA)- Gets a non unique RT role. Acts+looks like that town role. Maf know which role you act as. Turns into non MU RM when 1/2 of non MU maf die.
Recruit (Rec)- Pick a target. Learns alignment and all visitors and their alignments. Turns into non MU RM if you see maf or are visited by maf. Detection immune. Basic defense until attacked.
Joker- Has a town target. If target is lynched, turns a non maf who voted for target into a non MU RM. Turns to Clown if target dies. Basic defense n1-2.
Clown- Check a player, learning role. If lynched, turns a non maf who voted for him into non MU maf and noose is unavailable the next day. Basic defense on n1.
Courier (Cour)- Swap two players. Learn roles of swapped players on full moons.
Marauder (Mara)- Basic attack a player. After a successful kill, check a player, learning role.
Coven (Cov) 24 roles, 4 alignments, 6 roles per alignment
Goal: Kill all who oppose the Coven.
Necronomicon: The highest ranking member on the list gets the necronomicon on n3. When a Coven with the Necronomicon dies, the next highest ranked Coven gets it.
Can't target fellow cov unless specified.
Coven Evil | Have a variety of abilities that harm others in many ways.
[U] Coven Leader (CL)-Control a player.
Necro: Basic attacks to the player they control. Basic defense.
[U] Necromancer (Necro)- Control a dead player. Can control each player only once.
Necro: Can decide to summon a ghoul to basic attack to somebody.
[U] Warper- Swap two players (can be cov).
Necro- Full moon swaps basic attack both targets, not including Coven.
[U] Mindswapper- Pick two players. They target who the other player targeted instead of original target. Unable to mindswap people who visit two people.
Necro: Full moon mindswaps basic attack both targets.
[U] Windblower (WB)- Pick a player and a target. You learn all players who visited the player and their roles. All who players who visit the player visit the target instead.
Necro: Target is astral attacked based on amount of visits on player- 0 visits basic, 1 visit powerful, 2+ visits unstoppable.
[U] Soulbinder (SB)- Each full moon, may bind two people's souls together. Negative effects affects them together (Death, hexing, etc). Control immune.
Necro: Bind every night.
Coven Killing | Have a variety of abilities that kill others directly.
[U] Medusa- Can stone gaze sqrt(n) times per game. Stone gaze is an alert, but doesn't give basic defense. Any kill is cleaned.
Necro: Can visit people to powerful attack. Infinite stone gazes. Basic defense when stone gazing.
[U] Minotaur (Mino)<@Haoming09>- Pick a player, alive or dead. All player's visitors know who Minotaur is and is basic attacked.
Necro: Basic attacks player. Can rampage own home.
[U] Tempest (Temp)- Can astral attack target, resetting charge to 0. No action charges storm. Town knows storm charge. Charges: 1- Basic attack target+1 random visitor; 2- Powerful attack target+2 random visitors; 3- Unstoppable rampage.
Necro: After an usage, the storm's charge resets to 1 instead of 0.
[U] Fire Mage (FM)- Pick target at day. Town knows whose house burns. All non cov visitors, and target if they don't visit, are basic attacked. Once a game, unstoppable attack a target at day.
[U] Poisoner- Poison z target. Poisoned players are powerful attacked the next night unless healed/purged. Target knows they're poisoned.
Necro: The next night, player is RBed. Poison can't be healed but can be purged.
[U] Auror- Pick a target. If visiting, you basic astral attack player who was visited most.
Necro:Attack becomes powerful and you always attack a non cov.
Coven Support | Have a variety of abilities that aid the Coven.
[U] Potion Master (PM)- Heal, reveal (gets true role), or kill (basic attacks) a target each night. Potions have a 3 day cooldown. Can't kill cov.
Necro: No cooldown between potion uses.
[U] Ritualist- Pick a target at day. They're RBed. Can hypno or sacrifice. Target fights or accepts. Accepting hypno BMs. Fighting hypno BMs and removes voting ability. Sacrificing basic attacks target and basic attacks Ritualist if target fights back.
Necro: Sacrificing powerful attacks ritualee and hypno lasts 2 days.
[U] Enchantress- RB a player. All actions against player fail. If a previously enchanted player visits enchanted player/enchantress, they're attacked. Basic attack.
Necro: Enchanted player visits Enchantress next night. Powerful attack.
[U] Timekeeper<@ChessNerd1320>- Pick a target. They're RBed and perform said action the next night. RB immune. At day, can turn time forward/backward 1 phase. Timekeeping player twice in a row consecutively basic attacks them.
Necro: Timekept players house is astral basic rampaged the next night.
[U] Oublier (Oub)- Brainwash a target. Brainwashing once makes action fail, twice makes them lose all abilities, thrice makes them turn to non CU RC night after Oub death.
Necro: Lose all abilities takes 1 brainwash and conversion takes 2.
[U] Hexer- Hex a player. Hexed seem as Hexer on check. Once all non cov/NE are hexed, all hexed players are unstoppable attacked.
Necro: Hexing prevents healing, and any attack against a hexed player is astral.
Coven Undercover (CU) | A group of the Coven who don't know their allies.
Every CU doesn't show up in cov visits or know fellow cov at game start. 1/6 RC spawn rate.
Warlock (WL)- Gets a non unique RT role. Acts+looks like that town role. Cov know which role you act as. Turns into non CU RC when cov get necro.
Necro: Necro of cov you are.
Apprentice (Appre)- Pick a target. Learns alignment and all visitors and their alignments. Turns into non CU RC if you see cov or are visited by cov. Detection immune. Basic defense until attacked.
Necro: Turns into a random CE.
Magistrate- Has a town target. If target is lynched, turns a non cov into a non CU RC. Turns into Pixie if target dies. Basic defense n1-2.
Necro: Turns into a random CK.
Pixie- If lynched, turns a player who voted for him into non CU cov and noose is unavailable the next day. Learns role of player who was last vote on lynch. Basic defense on n1.
Necro: Turns into random CS.
Soul Eater (SE)- Each full moon, basic attack a target. If kill is successful, they're cleaned, you learn their role, and you appear as their role and perform their action on the non full moon.
Necro: May switch between souleating and ability. Basic defense.
Shapeshifter (Shifter)- Pick a player and a target. You look like player's true role and perform their action on target. Can't perform 2 visit actions.
Necro: Basic attacks player. Basic defense.
Neutrals 28 roles, 4 alignments, 7 roles per alignment
Neutral Killing (NK) | Fights for their lives to be the last one standing
Goal: Kill every player except same role/NE/Surv/Par Surv.
[U]Werewolf (WW)- On full moons, pick a target. You unstoppable attack them and rampage their home. No action rampages own home. Inno to sher and basic defense on non full moons. Powerful defense on full moons. Powerful attack.
[U] Pestilence, Horseman of the apocalypse (Pesti)- Picks a target. Powerful rampages own house and target's house, unstoppable attacking target. Invincible defense. RB/Control immune.
[U] Juggernaut (Jug)- Powerful attacks a player each full moon. Basic defense. Gets buffed for each kill. Buffs: 1- Attacks each night. 2- Unstoppable attack. 3- Rampage. 4- Powerful defense.
Arsonist (Arso)- Can douse a player or ignite. When igniting, every doused player is unstoppable attacked. Douses 1 random visitor each day. Knows exactly who is doused. Cleans self of douse if no action. Basic defense.
Serial Killer (SK)- Attack a player. RB immune. Can choose to kill RBers or not. Basic attack. Basic defense.
Postman- Pick a player. Whoever player visits is attacked. If player doesn't visit or visits the Postman, the player is attacked. Unstoppable attack.
Ninja- Pick a player. If the player votes that day or nobody is lynched, you powerful astral attack them that night. Can choose to BM marks or not. Basic defense. Hears whispers.
Succubus- You basic attack all players who visit you. Each night, force 1 player to visit you. RB immune. Basic defense.
Neutral Evil (NE) | Works against the town to see them fail
Goal: Want to live to see the town lose unless specified otherwise.
Jester (Jest)- Wins by getting lynched. If lynched, Jest wins, can unstoppable attack any person that voted him, and noose is unavailable next day. Basic defense on n1.
Zombie (Zomb)- Wins by getting lynched. If lynched, Zomb wins and can turn a player who voted him into a Zomb. Basic defense on n1.
Executioner (Exe)- Has a town target. If target is lynched, Exe wins and can unstoppable attack a player that voted target. Becomes Jest if target dies. Basic defense on n1-n2.
Mummy- Has a town target. If target is lynched, Mummy wins and can turn a player who voted for target into a Mummy. Becomes Zomb if target dies. Basic defense on n1-2.
Witch- Picks a player at day. Learns their role. Picks a player to control the player into at night. Basic defense until attacked.
Mime <@ChessNerd1320>- Mimic a player, learning true role. Perform their ability next night and mimic player you target. Can't mimic 2 visit roles. Basic defense until attacked.
Teleporter (Tele)- Swap two players. Learns roles of swapped players on full moons.
Gunman (Gm)- Basic attack a player. After a successful kill, check a player, learning role.
Neutral Benign (NB) | Peaceful people who don't work for anybody
Goal: Win condition varies.
[U] Puppeteer <@ChessNerd1320>- Picks a player to puppet once a game, learning true role. Puppeteer makes actions for puppet, overriding puppet's actions. Player knows their puppeteer. Puppeteer and puppet can IM each other at any time. Puppeteer wins if puppet wins.
[U]Paranoid Survivor (Par Surv)- Can alert twice a game. Survives until end to win.
Survivor (Surv)- Has sqrt(n) BP vests. Lives until end to win.
Guardian Angel (GA)- Has a target. Can give invincible defense, cure all harmful effects, and prevent voting target twice a game, even after death. Wins if target is alive at end. Turns to Jest if target dies.
Cultist- Induct a player. Inducts every live player to win. Can talk to cult members anonymously at night. Buffed for amount of live inducted. 3- Basic def, 4- RB immune. 5- Powerful def.
Medic- Heal a player. Heals 2 people to win (poison doesn't count).
Amnesiac (Amne)- Once a game, pick a dead player. You get their role+win condition. Can't pick unique town/cleaned. Everybody knows who you remember as.
Insomniac (Inso)- Each night, can sleep (gain powerful defense). Dies of sleep deprivation if no sleep for 2 consecutive. Wants to die at night and not by sleep deprivation.
Neutral Chaos (NC) | Cause chaos within the town, for all factions
Goal: Win condition varies.
[U]Plaguebearer (PB)- You spawn infected. Visit a player. Infected infect anybody who visits them/they visit. Turns into Pesti when all players infected.
[U]Pirate (Pira)- Pick player at day and use saber (beats sidestep), pistol (beats backpedal). Player is RBed and backpedals or sidesteps. Powerful attacks player if won. Plunders 2 people to win.
[U] Banshee (BS)- Haunt 2 players. Town knows who's haunted. When all non BS are haunted, haunted players are unstoppable attacked and BS wins. Basic defense. RB/Control immune.
Bounty Hunter (BH)- Has unknown target who knows they're BH target. Pick a player. If they're your target, you unstoppable attack them. If you do nothing, you learn who your target visits. Kills target to win. Turns into Jest if target dies.
Reaper- Mark a player. Marked appear as Reaper on check. Unstoppable attacks all marked players on death, unless a player is marked the night the Reaper dies or the player dies some other way that night. 2 kills to win.
Bartender (BT) <@Togepi2468>- Each night, can brew/give a beer. Beered players powerful attack all visitors unless healed. 2 kills to win.
Outsider (OS) <@toxic_ness_2>- Pick a target. They become OS and you get their role.
Vampire (Vamp)- Votes on a player to bite. If the player is good/NE, no defense, not VH, and less than sqrt(n) vamps, they turn into vamp. Basic attacked otherwise. Can't bite night after conversion. Kill all who oppose vamps.
Roles:
Credit to @HorribleTomato for the descriptions for these roles. He is a awesome MM host.
Town 36 roles, 4 alignments, 9 roles per alignment
Goal: Lynch every criminal and evil-doer.
Town Investigative (TI) | Gain info to help find evildoers
[U] Sentry- Knows who visits self always. sqrt(n)-1 BP vests. RB/Control immune.
Lookout (LO)- Picks a target. Learns who visits target. Can't watch same player twice in a row.
Sleuth (Slu)- Picks a target. Learns which roles visited your target.
Tracker (Track)- Picks a target. Learns who target visited.
Matchmaker (Mm)- Pick a target. You learn if target can win with player you targeted last and if your target is same faction/alignment/role as player you targeted last.
Sheriff (Sher)- Picks a target. Target seems innocent if good and is suspicious if evil.
Investigator (Invest)- Picks a target. Gets possible roles of target.
Spy- Knows who maf+cov visit. Bugs 1 player each night and knows their status.
Psychic (Psy)- Picks up to 3 names on full moons. Gets amount of evils out of the names picked.
Town Killing (TK) | Eliminate evildoers using brute force
[U] Jailor- Picks jailee at day, RBing them even if immune, has any actions not powerful or unstoppable attacks against self fail, and can talk to jailor by IM. Can powerful attack jailee up to sqrt(n)-1 times. Can't jail same person twice or exe after killing town.
[U] Veteran (Vet)- Can alert sqrt(n)-1 times per game. RB immune.
[U] Judge- Pick a target. You basic attack them if they damage, RB, frame, hex, and/or control. Has guilt. sqrt(n)-1 trials.
Psycho- Can unstoppable attack a player night after death. Can suicide at day and unstoppable attack someone instantly. Can talk at day if dies at night.
Hitman (HM)- Picks a player. Anybody who attacks the player gets powerful attacked. Can't watch same player twice in a row.
Hunter- Picks a target. Basic attacks target if the player the target visits is attacked.
Knight- Can challenge any player at day. If they're good, knight is unstoppable attacked. If they're evil, the player is unstoppable attacked. Can't whisper after challenge. 1 challenge.
Vigilante (Vigi)- Can shoot a player, basic attacking them. Has guilt. sqrt(n)-1 shots.
Vampire Hunter (VH)- Picks a target. If they're vamp, you basic attack them. Otherwise, you are bite immunity and basic attack any vamp biting you. If no vamps left you turn into vigi w/ 1 shot.
Town Protective (TP) | Help protect the town from death
Town protective roles can't target the same player twice in a row.
[U] Secret Service (SS)- Picks a player at day who can talk to SS by IM. All non unstoppable attack actions fail and you get any attempted actions on player (Attack, RB, BM, transport, etc.).
[U] Reflectionist <@Magnus_Chase19>- Pick a target. Every non unstoppable attack on target redirects to player performing the action.
Bodyguard (BG)- Picks a target. If the target is attacked, the BG takes the damage and powerful attacks back. Has 1 BP vest.
Crusader (Crus)- Picks a target, giving powerful defense. You basic attack a random one of your target's visitors.
Doctor (Doc)- Heals 1 player each night. 1 self heal.
Watchguard (WG)- Picks a target. The player the target visits gains powerful defense. Can't give self defense. Can't pick the same target twice.
Housekeeper (HK)- Anybody who visits gains powerful defense. 1 self heal.
Barista- Each night, can brew green/red/black tea or use tea. Green tea purges the first night and heals on 2nd or until attacked. Red tea gives basic defense for 3 nights or until attacked. Black tea heals target and all visitors. Can't tea self.
Trapper- Builds a trap if no trap exists. If built, can place trap on anybody but self. If placed, you can dismantle the trap. If anybody visits trapped player, trapped player gains powerful defense, trapper knows roles that visited trapped player, and trap powerful attacks a random attacker.
Town Support (TS) | Have a variety of abilities that aid the town
[U] Retributionist (Ret)- Can revive 1 dead town a game. Dies if revived dies and vice versa.
[U] Reanimator- Controls a dead town each night. Can control each player only once.
[U] Mayor- During day, may reveal. Once revealed, mayor's votes are counted as sqrt(n)-1 and mayor can't whisper.
[U] Endorser- Endorse a target. Everybody knows who's endorsed. Endorsed player's votes are tripled. Can't endorse self or same person twice.
Brewer <@Haoming09>- Heal, reveal (gets invest results), or kill (basic attack) a target each night. Potions have 3 day cooldown. Has guilt.
Escort (Esc)- RB a player.
Transporter (Trans)- Swap two players.
Medium (Med)- Can talk to dead players via IM each night. When dead, can pick a player at day to seance. They can talk to that player that night. One seance.
Gossiper- Pick a target. Can IM target at any time even if Gossiper/target is dead. Gossiping with a 2nd player stops IMing with 1st player.
Mafia (Maf) 24 roles, 4 alignments, 6 roles per alignment
Goal: Kill those who do not submit to the mafia.
If there is 1 mafia at the start of the game, the mafia spawns as Godfather. Can't target fellow maf unless specified.
Mafia Killing (MK) | Eliminate all who oppose the mafia one by one
[U] Godfather (GF)- Pick a target. Lowest ranked MK attacks target. If GF dies, mafioso becomes GF. Seems inno to sher. Basic attack. Basic defense.
[U] Mafioso (Mafi)- Pick a target. If GF don't order hit, lowest ranked MK attacks target. Basic attack. If mafi dies and no non Amb MK, highest ranked maf becomes mafi.
[U] Maniac- Pick a target. If higher ranked MKs don't order hit, lowest ranked MK attacks target. Attacks a player night after death. Can suicide at day, ending it. Basic attack.
[U] Mercenary (Merc)- Pick a target. If higher ranked MKs don't order hit, lowest ranked MK attacks target. Basic attack. Upgrades on certain kills. Upgrades: 2- Basic def 3- Powerful attack 4- Powerful defense. 5- Astral attack.
[U] Assassin- Pick a target. Attacks target if other MKs don't order hit. Basic attack. Can make attack astral once per game.
Ambusher (Amb)- Pick a player and a target (can be maf). You know who the player visits. If the player visits the target, you basic attack them. Isn't in MK RNG. Doesn't take orders.
Mafia Deception (MD) | Mixes up/hides info to confuse the town
Framer- Pick a target, making them look like framer for 1 day/night. Framed target shows up to spy visits and if target dies by non maf cause, they show up as Framer. Spy can't see visits.
Confuser- Pick 2 targets (can be maf). They appear as the other target, including visits.
Disguiser (Disg)- Pick a target (can be maf) and a role. Target shows up as that role on investigation/death. Disguises don't trick Sher/Mm/Psy. 2 disguises.
Forger- Pick a target, a role, and a cause of death. If the player dies that night, they show up with the role/cause of death forger picked. Max sqrt(n)-1 forges.
Janitor (Jan)- Pick a target. If player dies, you clean them. Told player's true role if clean works. sqrt(n)-1 cleans.
Hypnotist (Hypno)- Pick a player to give a fake message too each night or give a fake message to the entire town.
Mafia Support (MS) | Has a variety of abilities that aid the mafia
Blackmailer (BMer)- Pick a player. They can't talk/whisper. Hears whispers.
Consort (Cons)- RB a player.
Grave Robber (GR)- Pick a dead player and a target. You perform the dead player's action on the target. Can steal from each player once.
Robber- Pick a target, learning their role. The next night, you use the role's night action while the target can't make an action.
Consigliere (Consig)- Pick a target. Learns true role and any result changing effects.
Scout- Pick a target. You sees who visits them and all visitor's roles.
Mafia Undercover (MU) | A group of the mafia who don't know their allies
Every MU doesn't show up in maf visits or know fellow maf at game start. 1/6 RM spawn rate.
Sleeper Agent (SA)- Gets a non unique RT role. Acts+looks like that town role. Maf know which role you act as. Turns into non MU RM when 1/2 of non MU maf die.
Recruit (Rec)- Pick a target. Learns alignment and all visitors and their alignments. Turns into non MU RM if you see maf or are visited by maf. Detection immune. Basic defense until attacked.
Joker- Has a town target. If target is lynched, turns a non maf who voted for target into a non MU RM. Turns to Clown if target dies. Basic defense n1-2.
Clown- Check a player, learning role. If lynched, turns a non maf who voted for him into non MU maf and noose is unavailable the next day. Basic defense on n1.
Courier (Cour)- Swap two players. Learn roles of swapped players on full moons.
Marauder (Mara)- Basic attack a player. After a successful kill, check a player, learning role.
Coven (Cov) 24 roles, 4 alignments, 6 roles per alignment
Goal: Kill all who oppose the Coven.
Necronomicon: The highest ranking member on the list gets the necronomicon on n3. When a Coven with the Necronomicon dies, the next highest ranked Coven gets it.
Can't target fellow cov unless specified.
Coven Evil | Have a variety of abilities that harm others in many ways.
[U] Coven Leader (CL)- Control a player.
Necro: Basic attacks to the player they control. Basic defense.
[U] Necromancer (Necro)- Control a dead player. Can control each player only once.
Necro: Can decide to summon a ghoul to basic attack to somebody.
[U] Warper- Swap two players (can be cov).
Necro- Full moon swaps basic attack both targets, not including Coven.
[U] Mindswapper- Pick two players. They target who the other player targeted instead of original target. Unable to mindswap people who visit two people.
Necro: Full moon mindswaps basic attack both targets.
[U] Windblower (WB)- Pick a player and a target. You learn all players who visited the player and their roles. All who players who visit the player visit the target instead.
Necro: Target is astral attacked based on amount of visits on player- 0 visits basic, 1 visit powerful, 2+ visits unstoppable.
[U] Soulbinder (SB)- Each full moon, may bind two people's souls together. Negative effects affects them together (Death, hexing, etc). Control immune.
Necro: Bind every night.
Coven Killing | Have a variety of abilities that kill others directly.
[U] Medusa- Can stone gaze sqrt(n) times per game. Stone gaze is an alert, but doesn't give basic defense. Any kill is cleaned.
Necro: Can visit people to powerful attack. Infinite stone gazes. Basic defense when stone gazing.
[U] Minotaur (Mino) <@Haoming09>- Pick a player, alive or dead. All player's visitors know who Minotaur is and is basic attacked.
Necro: Basic attacks player. Can rampage own home.
[U] Tempest (Temp)- Can astral attack target, resetting charge to 0. No action charges storm. Town knows storm charge. Charges: 1- Basic attack target+1 random visitor; 2- Powerful attack target+2 random visitors; 3- Unstoppable rampage.
Necro: After an usage, the storm's charge resets to 1 instead of 0.
[U] Fire Mage (FM)- Pick target at day. Town knows whose house burns. All non cov visitors, and target if they don't visit, are basic attacked. Once a game, unstoppable attack a target at day.
Necro: Powerful attack. Always powerful attacks target.
[U] Poisoner- Poison z target. Poisoned players are powerful attacked the next night unless healed/purged. Target knows they're poisoned.
Necro: The next night, player is RBed. Poison can't be healed but can be purged.
[U] Auror- Pick a target. If visiting, you basic astral attack player who was visited most.
Necro: Attack becomes powerful and you always attack a non cov.
Coven Support | Have a variety of abilities that aid the Coven.
[U] Potion Master (PM)- Heal, reveal (gets true role), or kill (basic attacks) a target each night. Potions have a 3 day cooldown. Can't kill cov.
Necro: No cooldown between potion uses.
[U] Ritualist- Pick a target at day. They're RBed. Can hypno or sacrifice. Target fights or accepts. Accepting hypno BMs. Fighting hypno BMs and removes voting ability. Sacrificing basic attacks target and basic attacks Ritualist if target fights back.
Necro: Sacrificing powerful attacks ritualee and hypno lasts 2 days.
[U] Enchantress- RB a player. All actions against player fail. If a previously enchanted player visits enchanted player/enchantress, they're attacked. Basic attack.
Necro: Enchanted player visits Enchantress next night. Powerful attack.
[U] Timekeeper <@ChessNerd1320>- Pick a target. They're RBed and perform said action the next night. RB immune. At day, can turn time forward/backward 1 phase. Timekeeping player twice in a row consecutively basic attacks them.
Necro: Timekept players house is astral basic rampaged the next night.
[U] Oublier (Oub)- Brainwash a target. Brainwashing once makes action fail, twice makes them lose all abilities, thrice makes them turn to non CU RC night after Oub death.
Necro: Lose all abilities takes 1 brainwash and conversion takes 2.
[U] Hexer- Hex a player. Hexed seem as Hexer on check. Once all non cov/NE are hexed, all hexed players are unstoppable attacked.
Necro: Hexing prevents healing, and any attack against a hexed player is astral.
Coven Undercover (CU) | A group of the Coven who don't know their allies.
Every CU doesn't show up in cov visits or know fellow cov at game start. 1/6 RC spawn rate.
Warlock (WL)- Gets a non unique RT role. Acts+looks like that town role. Cov know which role you act as. Turns into non CU RC when cov get necro.
Necro: Necro of cov you are.
Apprentice (Appre)- Pick a target. Learns alignment and all visitors and their alignments. Turns into non CU RC if you see cov or are visited by cov. Detection immune. Basic defense until attacked.
Necro: Turns into a random CE.
Magistrate- Has a town target. If target is lynched, turns a non cov into a non CU RC. Turns into Pixie if target dies. Basic defense n1-2.
Necro: Turns into a random CK.
Pixie- If lynched, turns a player who voted for him into non CU cov and noose is unavailable the next day. Learns role of player who was last vote on lynch. Basic defense on n1.
Necro: Turns into random CS.
Soul Eater (SE)- Each full moon, basic attack a target. If kill is successful, they're cleaned, you learn their role, and you appear as their role and perform their action on the non full moon.
Necro: May switch between souleating and ability. Basic defense.
Shapeshifter (Shifter)- Pick a player and a target. You look like player's true role and perform their action on target. Can't perform 2 visit actions.
Necro: Basic attacks player. Basic defense.
Neutrals 28 roles, 4 alignments, 7 roles per alignment
Neutral Killing (NK) | Fights for their lives to be the last one standing
Goal: Kill every player except same role/NE/Surv/Par Surv.
[U] Werewolf (WW)- On full moons, pick a target. You unstoppable attack them and rampage their home. No action rampages own home. Inno to sher and basic defense on non full moons. Powerful defense on full moons. Powerful attack.
[U] Pestilence, Horseman of the apocalypse (Pesti)- Picks a target. Powerful rampages own house and target's house, unstoppable attacking target. Invincible defense. RB/Control immune.
[U] Juggernaut (Jug)- Powerful attacks a player each full moon. Basic defense. Gets buffed for each kill. Buffs: 1- Attacks each night. 2- Unstoppable attack. 3- Rampage. 4- Powerful defense.
Arsonist (Arso)- Can douse a player or ignite. When igniting, every doused player is unstoppable attacked. Douses 1 random visitor each day. Knows exactly who is doused. Cleans self of douse if no action. Basic defense.
Serial Killer (SK)- Attack a player. RB immune. Can choose to kill RBers or not. Basic attack. Basic defense.
Postman- Pick a player. Whoever player visits is attacked. If player doesn't visit or visits the Postman, the player is attacked. Unstoppable attack.
Ninja- Pick a player. If the player votes that day or nobody is lynched, you powerful astral attack them that night. Can choose to BM marks or not. Basic defense. Hears whispers.
Succubus- You basic attack all players who visit you. Each night, force 1 player to visit you. RB immune. Basic defense.
Neutral Evil (NE) | Works against the town to see them fail
Goal: Want to live to see the town lose unless specified otherwise.
Jester (Jest)- Wins by getting lynched. If lynched, Jest wins, can unstoppable attack any person that voted him, and noose is unavailable next day. Basic defense on n1.
Zombie (Zomb)- Wins by getting lynched. If lynched, Zomb wins and can turn a player who voted him into a Zomb. Basic defense on n1.
Executioner (Exe)- Has a town target. If target is lynched, Exe wins and can unstoppable attack a player that voted target. Becomes Jest if target dies. Basic defense on n1-n2.
Mummy- Has a town target. If target is lynched, Mummy wins and can turn a player who voted for target into a Mummy. Becomes Zomb if target dies. Basic defense on n1-2.
Witch- Picks a player at day. Learns their role. Picks a player to control the player into at night. Basic defense until attacked.
Mime <@ChessNerd1320>- Mimic a player, learning true role. Perform their ability next night and mimic player you target. Can't mimic 2 visit roles. Basic defense until attacked.
Teleporter (Tele)- Swap two players. Learns roles of swapped players on full moons.
Gunman (Gm)- Basic attack a player. After a successful kill, check a player, learning role.
Neutral Benign (NB) | Peaceful people who don't work for anybody
Goal: Win condition varies.
[U] Puppeteer <@ChessNerd1320>- Picks a player to puppet once a game, learning true role. Puppeteer makes actions for puppet, overriding puppet's actions. Player knows their puppeteer. Puppeteer and puppet can IM each other at any time. Puppeteer wins if puppet wins.
[U] Paranoid Survivor (Par Surv)- Can alert twice a game. Survives until end to win.
Survivor (Surv)- Has sqrt(n) BP vests. Lives until end to win.
Guardian Angel (GA)- Has a target. Can give invincible defense, cure all harmful effects, and prevent voting target twice a game, even after death. Wins if target is alive at end. Turns to Jest if target dies.
Cultist- Induct a player. Inducts every live player to win. Can talk to cult members anonymously at night. Buffed for amount of live inducted. 3- Basic def, 4- RB immune. 5- Powerful def.
Medic- Heal a player. Heals 2 people to win (poison doesn't count).
Amnesiac (Amne)- Once a game, pick a dead player. You get their role+win condition. Can't pick unique town/cleaned. Everybody knows who you remember as.
Insomniac (Inso)- Each night, can sleep (gain powerful defense). Dies of sleep deprivation if no sleep for 2 consecutive. Wants to die at night and not by sleep deprivation.
Neutral Chaos (NC) | Cause chaos within the town, for all factions
Goal: Win condition varies.
[U] Plaguebearer (PB)- You spawn infected. Visit a player. Infected infect anybody who visits them/they visit. Turns into Pesti when all players infected.
[U] Pirate (Pira)- Pick player at day and use saber (beats sidestep), pistol (beats backpedal). Player is RBed and backpedals or sidesteps. Powerful attacks player if won. Plunders 2 people to win.
[U] Banshee (BS)- Haunt 2 players. Town knows who's haunted. When all non BS are haunted, haunted players are unstoppable attacked and BS wins. Basic defense. RB/Control immune.
Bounty Hunter (BH)- Has unknown target who knows they're BH target. Pick a player. If they're your target, you unstoppable attack them. If you do nothing, you learn who your target visits. Kills target to win. Turns into Jest if target dies.
Reaper- Mark a player. Marked appear as Reaper on check. Unstoppable attacks all marked players on death, unless a player is marked the night the Reaper dies or the player dies some other way that night. 2 kills to win.
Bartender (BT) <@Togepi2468>- Each night, can brew/give a beer. Beered players powerful attack all visitors unless healed. 2 kills to win.
Outsider (OS) <@toxic_ness_2>- Pick a target. They become OS and you get their role.
Vampire (Vamp)- Votes on a player to bite. If the player is good/NE, no defense, not VH, and less than sqrt(n) vamps, they turn into vamp. Basic attacked otherwise. Can't bite night after conversion. Kill all who oppose vamps.