Perhaps just one clarification is needed, required minimum for Div.1 Blitz match is not really 12 (combination of 2) but it must be 6 for each match (U1600 and O1600), correct?
SEASON 4 - RULES OF PLAY
Perhaps just one clarification is needed, required minimum for Div.1 Blitz match is not really 12 (combination of 2) but it must be 6 for each match (U1600 and O1600), correct?
Correct, clarification included in point 7. Thank you iks.
A player rated 1600 will be able to play both matches? I don't know if "<1600" accept an 1600 rated player. I think not... And what about 1600+?
The worst case scenario would be not being able to play in either of the two matches
I hope simulations have been made.
Perhaps it would have been better to specify clearly
5. Each round consists of 3 matches:
I) Under 1600 blitz 3+2,
II) Over 1600 blitz 3+2,
III) Open rapid 10+5.
Even if it's then understood in the explanation of the match setting.
Hi, I didn't pay enough attention to the rules and, in hurry, we schedulled the matches U1600 and O1600 (Romania vs Macedonia) at different times (one match after another), not at the same time.
Now cancelling the matches and reschedulling when there is a deadline and the members were already informed will create more problems, so I hope that you will accept this schedule, being the 1st round. It won't happen again in the next rounds (it's even easier for us to play at the same time, in order not to go late in the night with the Rapid).
Sorry for messing up the time schedule of the matches.
.
LCML Season 4 - RULES OF PLAY
I) U1600 blitz 3+2,
II) O1600 blitz 3+2,
III) Open rapid 10+5.
Matches I and II start at the same time, match III follows, 30 minutes later. Scheduling matches I and II at the same start time is mandatory.
Matches must be named, respectively, as:
“LCML S4 Rn U1600 Team A vs Team B”,
“LCML S4 Rn O1600 Team A vs Team B”,
“LCML S4 Rn Open Team A vs Team B”,
where n is the number of the Round (1 for the first round, 2 for the second, etc.). Time control must be set to 3 minutes + 2 seconds per move (3|2) for matches I and II, and to 10 minutes + 5 seconds per move (10|5) for match III. Rating must be set max 1600 for match I, min 1600 for match II, and left blank for match III. The parameters: game type, players per club, minimum games, setup, must be left at their default values.
NO MORE VALID ----------------------------------------------------
LCML Season 4 - RULES OF PLAY
I) U1600 blitz 3+2,
II) O1600 blitz 3+2,
III) Open rapid 10+5.
Matches I and II start at the same time, match III follows, 30 minutes later. Scheduling matches I and II at the same start time is mandatory.
Matches must be named, respectively, as:
“LCML S4 Rn U1600 Team A vs Team B”,
“LCML S4 Rn O1600 Team A vs Team B”,
“LCML S4 Rn Open Team A vs Team B”,
where n is the number of the Round (1 for the first round, 2 for the second, etc.). Time control must be set to 3 minutes + 2 seconds per move (3|2) for matches I and II, and to 10 minutes + 5 seconds per move (10|5) for match III.Rating must be set max 1600 for match I, min 1600 for match II, and left blank for match III. The parameters: game type, players per club, minimum games, setup, must be left at their default values.
I) Open blitz 3+2,
II) Open rapid 10+5.
Start of match II must be set 30 minutes later than the start of match I.
Matches must be named, respectively, as:
“LCML S4 Rn Div2 blitz Team A vs Team B”,
“LCML S4 Rn Div2 rapid Team A vs Team B”,
where n is the number of the Round (1 for the first round, 2 for the second, etc.). Time control must be set to 3 minutes + 2 seconds per move (3|2) for match I, and to 10 minutes + 5 seconds per move (10|5) for match II.The parameters: game type, rating, players per club, minimum games, setup, must be left at their default values.
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