too inapropriate and luck
SEIÐRLEIK. A Norse Magic Chess Variant.
too inapropriate and luck
Art, including game design, is always a matter of taste. My goal wasn't to please everyone, but to create something authentic. And authenticity doesn't apologize for itself.
What feels "inappropriate" to you might be perfectly fitting for others. This game was crafted with a specific vision, and I stand by it.
The Essence of the Game
We use a standard chess set to play the game.
Your turn consists of playing with two pieces.
The FIRST PIECE must move WITHOUT CAPTURING — just step onto an empty square. This piece comes under the influence of magic. You roll an eight-sided die, and it shows the direction. The piece may move across the board several times, swapping places with any pieces — yours or your opponent's. This is pure magic, no captures involved.
When it finishes its journey (reaches the edge and cannot move further), you move to the SECOND PIECE.
The SECOND PIECE must now make a CAPTURE (if possible) — take an opponent's piece with a regular chess move.
That's it. The goal is simple — capture the opponent's king.
The first piece weaves magic and rearranges the board. The second does its job and spills blood.
Detailed rules here (chess.com blog)