
Solo
Why can't Solo be separate and have its own rating like it did before? They're 2 completely different modes.
Why can't Solo be separate and have its own rating like it did before? They're 2 completely different modes.
Not really? And I don’t imagine using the same rating would do harm…
Why can't Solo be separate and have its own rating like it did before? They're 2 completely different modes.
Not really? And I don’t imagine using the same rating would do harm…
Original Solo was 3 -1 -1 -1, FFA was 3 0 0 3
We have a ton of ratings with the merge, what's 1 more that we had before?
we will make solo option available soon, using same rating as ffa
Confused. So Solo: +3 -1 -1 -1 and FFA: +3 -1 -1 -2
Or Solo +3 -1 -1 -2 FFA: +3 0 0 -3
Why can't Solo be separate and have its own rating like it did before? They're 2 completely different modes.
Not really? And I don’t imagine using the same rating would do harm…
Original Solo was 3 -1 -1 -1, FFA was 3 0 0 3
We have a ton of ratings with the merge, what's 1 more that we had before?
- We can always experiment with formulas
- What’s the point of both existing if one will just become unpopular again? If you saw before the merge only higher rated players dared to play solo and even then most of the rating was gained from farming 1500s…
Solo wasn't popular because FFA is the better mode, I rarely, if ever played Solo before. They should remain separate. Solo isn't popular for a reason, so why merge it and ruin FFA?
Pros: People can play solo
Cons: the current rating system does a fairly good job of having ratings correspond with teaming strength (which I think is very important); solo may interfere with that.
Secondly, do we have too many options?
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I dislike splitting the ratings up as we did before. We struggled with players then, and we have fewer now. It splits the player base up, has a devalued rating, and, unlike the current self-partner arrangement, is too similar to its parent variant.
Solo wasn't popular because FFA is the better mode, I rarely, if ever played Solo before. They should remain separate. Solo isn't popular for a reason, so why merge it and ruin FFA?
In this case, on the plus side, adding it as an option won't matter much because nobody will play it
when composition ratings exist, i don't think it would be of any harm adding one extra rating when it's a completely different rating system anyway
when composition ratings exist, i don't think it would be of any harm adding one extra rating when it's a completely different rating system anyway
???
Pros: People can play solo
Cons: the current rating system does a fairly good job of having ratings correspond with teaming strength (which I think is very important); solo may interfere with that.
Secondly, do we have too many options?
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I dislike splitting the ratings up as we did before. We struggled with players then, and we have fewer now. It splits the player base up, has a devalued rating, and, unlike the current self-partner arrangement, is too similar to its parent variant.
The ratings won't split, and solo is more exiting and more enjoyable as only one player wins.
Also teaming strength is not required in the current FFA scoring system at all, because you can easily betray your opp to your benefit.
Pros: People can play solo
Cons: the current rating system does a fairly good job of having ratings correspond with teaming strength (which I think is very important); solo may interfere with that.
Secondly, do we have too many options?
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I dislike splitting the ratings up as we did before. We struggled with players then, and we have fewer now. It splits the player base up, has a devalued rating, and, unlike the current self-partner arrangement, is too similar to its parent variant.
The ratings won't split, and solo is more exiting and more enjoyable as only one player wins.
Also teaming strength is not required in the current FFA scoring system at all, because you can easily betray your opp to your benefit.
Hi! I was referring more to loschesssquire's suggestion for that instance.
I disagree on teaming strength. If you don't know how to team very well compared to your competition, you are going to get fourth more often. I don't know how that will change in the future (more people betray, if more people become passive, do the sides take out the passive player or the active player, does teaming become stronger etc)
I pretty much don't play 4 player chess anymore but I will say this: Solo NEEDS to be an option so ffa can be actually be ffa. And we won't have to worry about having bad opposites when you could just attack them.
Pros: People can play solo
Cons: the current rating system does a fairly good job of having ratings correspond with teaming strength (which I think is very important); solo may interfere with that.
Secondly, do we have too many options?
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I dislike splitting the ratings up as we did before. We struggled with players then, and we have fewer now. It splits the player base up, has a devalued rating, and, unlike the current self-partner arrangement, is too similar to its parent variant.
The ratings won't split, and solo is more exiting and more enjoyable as only one player wins.
Also teaming strength is not required in the current FFA scoring system at all, because you can easily betray your opp to your benefit.
Hi! I was referring more to loschesssquire's suggestion for that instance.
I disagree on teaming strength. If you don't know how to team very well compared to your competition, you are going to get fourth more often. I don't know how that will change in the future (more people betray, if more people become passive, do the sides take out the passive player or the active player, does teaming become stronger etc)
They take out the active player, because his position is weaker.
Hey guys! Just wanted to see if anyone would consider the idea of making the solo rating system a playable option. Both scoring systems would have the same rating, but there would be two different options.
I think that some people have suggested this and I hope the idea is employed, since many people prefer solo.