Here's an extremely simple solution that I've liked for a while:
Split FFA and Solo again but have them both go to the same rating for their respective variant and time control group.
(For example, 4 min FFA and 4 min Solo both go toward 4P Standard Blitz FFA)
If we want to recalculate the FFA +3 +1 -1 -3, that's fine by me, as long as it doesn't hurt the experience of others.
The shared rating system simply doesn't work. In my personal experience it's not because I hate solo, but because other people don't play it like it's solo.
a) the current rating calculation only takes into account the average rating of the players involved. It's inadequate, because it's much easier to win (if you are 2400 for instance) with a 2600 in front with two 2300 sides, rather than with a 2300 opp and sides rated 2600 and 2300. But with the current system the value of a victory would be the same. We must take into consideration the configuration of the board.
b) in the classic 2p chess, the rating is a very accurate predictor of the outcome. If you are 1900, it's unlikely you would lose against a 1600, the probability exists but it's under 0.001%. In 4p chess for many reasons it's VERY EASY to lose even if you are 2800 and finish 4th if three 1800 sides cooperate against you (3 vs. 1) or simply if you play normally and put your Q at risk and your opp is stupid/incompetent, etc. 4th places are MUCH MORE PROBABLE in 4p chess (regardless of your rating) than the 2nd place in 2p chess.
As a result, most if not all good players avoid playing with lower rated: if they lose, they lose too much, if they win, they earn too little.
I think it is normal to earn very few in such cases (we can't encourage farming), but it's not good that the cost of a total defeat is that high. I'm currently about 50/55th in bullet, have accepted two low-rated games and had 4th place twice in a row (paf, -50 points at least). The rating shouldn't be that volatile, it doesn't make sense. I propose we simply LIMIT the maximum progression or decrease in points to 10 points. As a result, high rated players would accept much easier matches with lower rated, and like that everybody would profit from their experience and learn faster.
c) we've had A LOT of discussion as about whether it should be pure solo (3 -1 -1 -1) which pushes people to play for 1st, or like previously 3 +1 -1 -3 (that unfortunately encourages playing for 2nd sometimes and makes less interesting games), or something in between.
It's pretty clear that the system can't be the same for low rated and high rated players.
I believe the current system is rather a good compromise, BUT: I think it should become solo earlier.
Otherwise, I've always said that I think that the 4th place shouldn't be punished that much, because the difference between the 3rd and the 4th usually is not high and often depends simply on lack (for instance, with 2 good sides if your opp does nothing, you're 4th necessarily as nobody can resist a coordinated attack from 2 excellent sides). I also believe that the difference between the 2nd and the 3rd shouldn't be high because the 2nd in fact is the MAIN loser: he could've won but didn't. Often 3rd is 3rd for trying to become 1st (which is noble) whereas the 2nd is 2nd for having accepted that the 1st wins and having settled for 2nd (which is cheap).
Therefore I think that if we ever had to modify the overall system for having just ONE formula, as some asked (for instance Radon), a good system could be something like 3 -0.5 -1 -1.5. In this case the 4th is close to 3rd and is not punished too much; the 2nd and the 3rd are close as well; the 2nd still loses rating and thus people are not encouraged to accept the 2nd place too easily. And in the same time, it is not the abrupt Solo 3 -1 -1 -1 which, I know, shocks many, especially the players who are under 2200 and in fact they are the majority...
d) I remind that 3 years ago we had a very simple formula like 3 1 -1 -3 (I'm not sure), and it was then added the rule according to which if all players were above 1600 I think (which is today 1800 as +200 were given to all) were automatically Solo, or Winner Takes All as it was called then. This level corresponds today at least to 2100-2200 because of the inflation.
Maybe we should revert to such a simple system. But I think that if we do, it should be applied if there are TWO AND MORE players above some level (and not "all" like it was the case).