On the Opening:
- Naturally weak squares_
- Castling_
- Development_
General Advice:
- Playing White_
- Playing Black_
On the Opening:
- Naturally weak squares_
- Castling_
- Development_
General Advice:
- Playing White_
- Playing Black_
In Darnock-Pulsar NBNR-BKRQ:
This game tends to confirm my thesis that traditional "chess1" is hiding a lot of juicy fundamental chess from us that is revealed to us only when we use a start position other than the same one endlessly reused by chess1. In this game we see:
[1] A rook on rank 3 in move-pair 6.
[2] The black queen unable to legally move until move-pair 26.
When both white knights start on the same shade of square (in this case both on dark squares), the knights can more easily establish themselves on ranks 4 &5 without fear of simple NxN exchange.
Yet in this game each player held his knights back in ranks 1-3 for most of the game.
White knew that in FRC-chess960 your king must often settle for a safe-haven "king fort" that is made more of pieces or of a space advantage than of pawns. King forts of dumb simple in chess1, but are vastly more interesting and strategic in chess960. Black wanted to preserve his old-traditional-style pawn-based king fort, and so suffered without a queen for most of the game.
In chess960 there tend to be more and earlier pawn moves than in chess1. However, in my measurements, the size of that difference is not as large as it intuitively feels it is.
Thanks.
Gene Milener
Sometimes there is a bug when I copy the pgn files and create weird moves like that one. i will check on that again and try to fix it. thanks for pointing that out.
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