Suggestion: Implement underpromotions

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Skeftomilos

In regular chess underpromoting a pawn to rook or bishop is rarely beneficial, and only serves as a tactical mean to avoid stalemating your opponent. Not so in 4-player chess. The range of possibilities is much wider. You could opt to underpromote for at least the following reasons:

1) To avoid threatening an opponent. If your new queen is attacking an opponent's queen, and he has another piece under attack, he'll probably prefer to save his queen by capturing your new queen. But if you promote to a non-threatening piece, your piece may survive!

2) To avoid recapture by a pawn. If your new queen can be captured by a pawn, she WILL be captured more often than not. But an advanced pawn is valuable by itself, so your opponent may decide not to exchange it with a lesser piece.

3) To avoid checking an opponent. A non-threatening opponent may be ready to wreck havoc at the base of the top dog. You don't want to disturb this "friend" by checking him. So you can underpromote to a non-checking piece.

There would be even more possibilities if promoted pieces had the same value as the original ones. In this case promoting in general would become less compelling, and underpromoting could become the norm.

ss_minhtam

"There would be even more possibilities if promoted pieces had the same value as the original ones. In this case promoting in general would become less compelling, and underpromoting could become the norm."

 

That would actually limit possibilities in high-level play, since no player would want to advance their pawns for promotion for the simple reason of keeping potential points away from the opponent.  I would rather give up 1 point than give up 3, 5, or 9.

Skeftomilos

@ss_minhtam so if players were given the option at the start of the game to exchange all their pieces with 1-point valued pawns, you believe that high-level players would take it? I don't think so. On the contrary it is low-level players that blunder their pieces right and left, and give away easy points to their opponents. High-level players are able to take care of their pieces (most of the time).

grandnoob1

The promotion system is too OP. By giving it no the value  of a pawn you have a powerhouse with minimal risk of you lose it. By adding under promotion and a higher point for capturing promoted pawns should make the game more tactical.