Suggestion: new rules in edit rules for variants

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Lucas1009991

1: Custom Promotion: you can make custom promotions for non pawn variants pieces

2: Forced en passant: en passant is actually forced (you cant enable this rule if “no en passant” is enabled)

3: moves per turn: how much moves players can do in their turn (default: 1)

4: forced checkmate: if you can checkmate your oponent in your turn then you must do it

5: changing pieces: you can change the moves of pieces that already exist using Betza notation (check this: https://www.gnu.org/software/xboard/whats_new/rules/Betza.html)

Lucas1009991
Zunayed_781038 wrote:

And castling is also forced. As soon as it becomes legal, you must castle.

Good idea

Lucas1009991
jackityjackjack wrote:

I think that a couple of those rules have problems

2 if you say this, you also need to force captures or at least pawn captures

4 you can't always see a checkmate

5 sounds wacky, but interesting

1 and 3 are great ideas to have as options

2: Only En Passant counts as forced, regular captures are not forced

4: it does not matter if you see mate in 1 or not, if you can checkmate in one then the only legal moves you have are checkmate moves

5: thats a Alternative if chess.com dont add new pieces

josephruhf
Lucas1009991 wrote:

1: Custom Promotion: you can make custom promotions for non pawn variants pieces

2: Forced en passant: en passant is actually forced (you cant enable this rule if “no en passant” is enabled)

3: moves per turn: how much moves players can do in their turn (default: 1)

4: forced checkmate: if you can checkmate your oponent in your turn then you must do it

5: changing pieces: you can change the moves of pieces that already exist using Betza notation (check this: https://www.gnu.org/software/xboard/whats_new/rules/Betza.html)

1 is necessary for implementing Shogi and other miscellaneous variants

2 is not as good of an idea as having all captures forced unless you compensate for the Pawns being easier to eliminate in some way

3 is necessary for implementing Marseillais variants

4 is covered by forced check, which also has a real effect on gameplay

5 can partially be covered by allowing for composition of existing fairy pieces

Lucas1009991
josephruhf wrote:
Lucas1009991 wrote:

1: Custom Promotion: you can make custom promotions for non pawn variants pieces

2: Forced en passant: en passant is actually forced (you cant enable this rule if “no en passant” is enabled)

3: moves per turn: how much moves players can do in their turn (default: 1)

4: forced checkmate: if you can checkmate your oponent in your turn then you must do it

5: changing pieces: you can change the moves of pieces that already exist using Betza notation (check this: https://www.gnu.org/software/xboard/whats_new/rules/Betza.html)

1 is necessary for implementing Shogi and other miscellaneous variants

2 is not as good of an idea as having all captures forced unless you compensate for the Pawns being easier to eliminate in some way

3 is necessary for implementing Marseillais variants

4 is covered by forced check, which also has a real effect on gameplay

5 can partially be covered by allowing for composition of existing fairy pieces

2: Only En Passant is forced and its Rare

4: Forced Checkmate rule is different from forced check

5: Being able to create our own fairy chess pieces is a better option but if chess.com is never going to add that option or more pieces then the option of changing pieces that already exist is a good option

TW_ROOK89

PLEASE YESSSSSSSS

josephruhf
Lucas1009991 wrote:
josephruhf wrote:
Lucas1009991 wrote:

1: Custom Promotion: you can make custom promotions for non pawn variants pieces

2: Forced en passant: en passant is actually forced (you cant enable this rule if “no en passant” is enabled)

3: moves per turn: how much moves players can do in their turn (default: 1)

4: forced checkmate: if you can checkmate your oponent in your turn then you must do it

5: changing pieces: you can change the moves of pieces that already exist using Betza notation (check this: https://www.gnu.org/software/xboard/whats_new/rules/Betza.html)

1 is necessary for implementing Shogi and other miscellaneous variants

2 is not as good of an idea as having all captures forced unless you compensate for the Pawns being easier to eliminate in some way

3 is necessary for implementing Marseillais variants

4 is covered by forced check, which also has a real effect on gameplay

5 can partially be covered by allowing for composition of existing fairy pieces

2: Only En Passant is forced and its Rare

4: Forced Checkmate rule is different from forced check

5: Being able to create our own fairy chess pieces is a better option but if chess.com is never going to add that option or more pieces then the option of changing pieces that already exist is a good option

2: that’s the weakness of the rule, it’s too easy to steer the game in a direction where it just doesn’t come up

4: but that massively disfavors forced checkmate, which only aids in recognizing checkmates with a fairy piece you are using for the “first” time.

ChessMasterGS

Guys, I think that y'all need to start paraphrasing instead of replying to full messages... it takes a while to scroll down to the content

Lucas1009991

#11 okay