Just wondering. its a cool idea, where you can create a whole dimension during the game. without limit. the game gets more complex as it goes. variable pieces (implying great maths)
We could start the game with a single point. One pixel. 0D. Players have a bank of pieces that they must drop when they want, starting with the king. (only possible when the first dimension is created)
what is on the bank disappears after 5 moves. if there are 5 pieces to be removed forever then a new dimension is created, multiplying the space. the player may choose to save up to three pieces less than what is getting removed, which keeping those in the bank. An exception is made when the first dimension is created, where pieces are not forfeit. the bank starts with the normal pieces from 2D chess. players can also choose to drop a piece in the bank, trying to sac for more dimensions. the bank is common, for both players. you can also drop an opponent piece in the bank by capturing it. when a new dimension is made, the created parts are an exact copy of the existing board. so you can for example sacrifice a pawn to get a lot of queens. the only exception in the copy is the king, which is not copied.
The quantity of copies created are the number of pieces in the bank in moment of dimension creating.
New pieces are allowed, including variable pieces, that variate their movement with the number of dimensions. example:
Interdimensional
D[R]
R is for rider
D means that what is inside brackets is repeated the number of dimensions. So if there are two dimensions, it becomes (r, r)
> this means this piece will move in a diagonal of the existing dimensions, or as a rook in 1D board. it moves the same number of steps in ALL THE EXISTING DIMENSIONS
Just wondering. its a cool idea, where you can create a whole dimension during the game. without limit. the game gets more complex as it goes. variable pieces (implying great maths)
We could start the game with a single point. One pixel. 0D. Players have a bank of pieces that they must drop when they want, starting with the king. (only possible when the first dimension is created)
what is on the bank disappears after 5 moves. if there are 5 pieces to be removed forever then a new dimension is created, multiplying the space. the player may choose to save up to three pieces less than what is getting removed, which keeping those in the bank. An exception is made when the first dimension is created, where pieces are not forfeit. the bank starts with the normal pieces from 2D chess. players can also choose to drop a piece in the bank, trying to sac for more dimensions. the bank is common, for both players. you can also drop an opponent piece in the bank by capturing it. when a new dimension is made, the created parts are an exact copy of the existing board. so you can for example sacrifice a pawn to get a lot of queens. the only exception in the copy is the king, which is not copied.
The quantity of copies created are the number of pieces in the bank in moment of dimension creating.
New pieces are allowed, including variable pieces, that variate their movement with the number of dimensions. example:
Interdimensional
D[R]
R is for rider
D means that what is inside brackets is repeated the number of dimensions. So if there are two dimensions, it becomes (r, r)
> this means this piece will move in a diagonal of the existing dimensions, or as a rook in 1D board. it moves the same number of steps in ALL THE EXISTING DIMENSIONS