What if there was a variant like 960, but how the pieces move is randomized too. Ignoring auto determined start positions of course (like stalemate or checkmate start positions). First a piece could be chosen as an advancing, sliding, or jumping piece (as well as if it is the royal), advancing is like the king or pawns, sliding is like the bishop, rook and queen, and jumping is like the knight. Advancing pieces can also get a number of special move types like promotion, castle and en passant. An advancing piece has limited range (within 7) sliding type moves. Sliding pieces will have a certain number of lines given to them (for bishops and rooks this is 4, but a queen has 8) this is a linear line across the board that the piece can move on if a square on the line gets blocked the rest of the line stops (as with bishops, rooks, and queens). Jumping pieces can jump to a square determined by a number of sidewise and diagonal moves (or rook and bishop moves) for a knight it is two up sidewise and one right sidewise, then a symmetry is decided with a number of splits and a rotation, this makes it so it can move in all of these splits symmetrically (the knight is an 8 split and 0 rotation). So, what do you think?
What if there was a variant like 960, but how the pieces move is randomized too. Ignoring auto determined start positions of course (like stalemate or checkmate start positions). First a piece could be chosen as an advancing, sliding, or jumping piece (as well as if it is the royal), advancing is like the king or pawns, sliding is like the bishop, rook and queen, and jumping is like the knight. Advancing pieces can also get a number of special move types like promotion, castle and en passant. An advancing piece has limited range (within 7) sliding type moves. Sliding pieces will have a certain number of lines given to them (for bishops and rooks this is 4, but a queen has 8) this is a linear line across the board that the piece can move on if a square on the line gets blocked the rest of the line stops (as with bishops, rooks, and queens). Jumping pieces can jump to a square determined by a number of sidewise and diagonal moves (or rook and bishop moves) for a knight it is two up sidewise and one right sidewise, then a symmetry is decided with a number of splits and a rotation, this makes it so it can move in all of these splits symmetrically (the knight is an 8 split and 0 rotation). So, what do you think?