TEN MIDDLEGAME RULES IN CHESS

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Avatar of GMEma

TEN MIDDLEGAME RULES

 

  1. Have all your moves fit into definite plans.
    Rules of Planning:

       a) A plan MUST be suggested by SOME FEATURE IN THE POSITION.
       b) A plan MUST be based on SOUND STRATEGIC PRINCIPLES.
       c) A plan MUST be FLEXIBLE,
       d) CONCRETE, and
       e) SHORT.

    Evaluating a Position:

       1) MATERIAL,
       2) PAWN STRUCTURE,
       3) PIECE MOBILITY,
       4) KING SAFETY,
       5) ENEMY THREATS

     

  2. When you are material AHEAD, EXCHANGE as many pieces as possible, especially QUEENS.
  3. AVOID serious pawn WEAKNESSES.
  4. In CRAMPED POSITIONS free yourself by EXCHANGING.
  5. DON'T bring your KING out with your OPPONENT'S QUEEN on the board.
  6. All COMBINATIONS are based on DOUBLE ATTACK.
  7. If your opponent has ONE or MORE pieces EXPOSED, look for a COMBINATION.
  8. IN SUPERIOR POSITIONS, to ATTACK the ENEMY KING, you must OPEN a file (or less often a diagonal) for your HEAVY PIECES (QUEEN and ROOKS).
  9. IN EVEN POSITIONS, CENTRALIZE the action of ALL your PIECES.
  10. IN INFERIOR POSITIONS, the best DEFENSE is COUNTER-ATTACK, if possible.

Avatar of Fredrik76

I really like these principles! I usually struggle in the middlegame when there is nothing obvious going on, so i am very happy to have found these "rules of thumb". Thank you!

Avatar of dahyper

Thanks my brother

Avatar of Te11o

Good sh!t

Avatar of Guest1265792280
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