New update: a mix of the 1-point queen is getting two letters (D on custom promotion, and Q on the notation move)
The FAIRY PIECES

The Camel says you can remember his name because real camels can go farther than actual horses, and Camels move 1-2-3-turn, and the knight moves only 1-2-turn.

The Camel says you can remember his name because real camels can go farther than actual horses, and Camels move 1-2-3-turn, and the knight moves only 1-2-turn.
Very true.

Can fairy pieces be used for 2 man chess ?
Did the developers give green light for it or Is it planned?
Some pieces can use for 2man chess
Like Alfil, Alfil Rider, Dababa, Dababa Rider, Ferz, Wazir
Why? Because Alfil Rider < Bishop, Dababa Rider < Rook, King = Ferz + Wazir
Go to custom position, click 2 player, and start editing the types of pieces to your heart's content. You don't have to be limited to just these pieces that you're talking about.

Since the fairy pawns have different ways of moving, they should have different point counts than regular pawns, right? After all, would YOU make the Sergeant worth just 1 point? I wouldn't since it's CLEARLY more powerful than a regular pawn. Maybe they should get this point count:
Berolina: 1 (same thing, but reversed)
Soldier: 1.25 (some people stick 3.5-point signs on bishops, so decimals might be okay here too)
Stone General: 1.25 (kinda like the Soldier because it moves & captures in only 1 direction)
Sergeant: 2 (it's way more powerful than a pawn, maybe even twice as much, hence the score of 2)

Since the fairy pawns have different ways of moving, they should have different point counts than regular pawns, right? After all, would YOU make the Sergeant worth just 1 point? I wouldn't since it's CLEARLY more powerful than a regular pawn. Maybe they should get this point count:
Berolina: 1 (same thing, but reversed)
Soldier: 1.25 (some people stick 3.5-point signs on bishops, so decimals might be okay here too)
Stone General: 1.25 (kinda like the Soldier because it moves & captures in only 1 direction)
Sergeant: 2 (it's way more powerful than a pawn, maybe even twice as much, hence the score of 2)
Well, I would make it two points. But here is when you capture a sergeant.
Before:
After:
So, I wonder why the sergeant is just one point when it can move and capture forwards AND diagonally...

Can fairy pieces be used for 2 man chess ?
Did the developers give green light for it or Is it planned?
Some pieces can use for 2man chess
Like Alfil, Alfil Rider, Dababa, Dababa Rider, Ferz, Wazir
Why? Because Alfil Rider < Bishop, Dababa Rider < Rook, King = Ferz + Wazir
Go to custom position, click 2 player, and start editing the types of pieces to your heart's content. You don't have to be limited to just these pieces that you're talking about.
I know it

Note that Shift-clicking on pieces actually shows how they move!
Welcome to my class.
I am going to be teaching you all about the fairy pieces. Shadowmoon_KE said that it was an update in 4PC, and I think he/she is right. I am going to teach you about the large pieces first, in alphabetical order. Then I am going to teach you about the pawns, I will be teaching about them in the Greek letter order. Each will have their own explanation and stats. It will be a fun class. But I can only show you the existing pieces. (Note: The easier way is to SHIFT-CLICK on pieces, which will show how each piece moves)
Thank you, and be great students!
ChimpReturns
A is for AMAZON
You may think the QUEEN is the most powerful, but guess what? The AMAZON is the most powerful in fairy pieces. It can zoom Up, Down, to the Sides and Diagonally! It can also make knight moves - L SHAPED movements (2 forward, 1 to the side), and when it is used as a knight, it jumps over other pieces! It can't if it is used as a queen, though. It looks like a queen-crowned chess knight - and it has a whopping exchange of 12!
Direction*: N, S, E, W, NE, SE, SW, NW, NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW
Range: 1-13 for queen uses, 2-1 for knight uses
Can jump over other pieces: Only on Knight uses
Exchange Value: 12 points
* Note: The compass points are used, to enhance what I am saying. The NORTH is at YELLOW's side, and SOUTH at RED's side.
B is for a basic piece (Bishop)
C is for CAMEL
You can tell it's a CAMEL because it is a knight with a pointy bottom. It moves 3 squares forward and 1 to the side. It can jump over other pieces. 3 points of exchange.
Direction: NNNE, NENE, SESE, SSSE, SSSW, SWSW, NWNW, NNNW, ENNE, EENE, EESE, ESSE, WSSW, WWSW, WWNW, WNNW
Range: 3 squares forwards, one to the side
Can jump over other pieces: Yes
Exchange Value: 3 points
Fact: These stay on the same square colour!
D is for a basic 4PC piece (1-point Queen)
Many people think that I am wrong because it is actually represented by a Q. This is when something gets confusing. If you do not believe me, then you'll see why I used a D.
Custom promotion: D
Move notation: Q
Well, at least I think D stands for DAME, so it does not get TOO confusing... yet.
If you still don't believe me, then D will be vacant. Problem solved.
E is for ELEPHANT
This is highly dangerous. It moves rookways*, moves like a knight, and jumps on knight uses. 7 points worth of exchange.
Direction: N, S, E, W, NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW
Range: 1-13 on rook uses, 2-1 on knight uses
Can jump over other pieces: Only on knight uses
Exchange Value: 7 points
*ROOKWAYS is a word I invented myself. It means "In the direction of the rook."
F is for FERZ
This piece is no good. It only moves one square diagonally - and why is it worth 1 point of exchange?!
Direction: NE, SE, SW, NW
Range: 1
Can jump over other pieces: No
Exchange Value: 1 point
Fact: These stay on the same square colour!
G is for GRASSHOPPER
Jumping over other pieces for this 3-point piece is compulsory. When a piece is behind another piece, one square North, one square South, one square to the sides or one square diagonally, with the piece I am talking about in the line of the pin/skewer, and there is no piece in between, then it is attacked.
Direction: N, S, E, W, NE, SE, SW, NW
Range: 2-14
Can jump over other pieces: Always
Exchange Value: 3 points
H is for HAWK
It is a knight and bishop combined. Be careful when that 7-points-of-exchange piece is on the board.
Direction: NE, SE, SW, NW, NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW
Range: 1-10 on bishop uses, 2-1 on knight uses
Can jump over other pieces: Only on knight uses
Exchange Value: 7 points
I is for ALFIL
I know that the piece's name does not begin with an I, but that is what they put in for the notation. Anyway, it jumps two squares diagonally. Just 1 point, like the Ferz.
Direction: NE, SE, SW, NW
Range: 2
Can jump over other pieces: Yes
Exchange Value: 1 point
Fact: These stay on the same square colour!
J is for ALFIL-RIDER
Repeated Alfil moves. 5 points.
Direction: NE, SE, SW, NW
Range: 2, 4, 6, 8 and 10
Can jump over other pieces: Yes, but not over the squares it lands on. Once there is a piece in a square attacked by the ALFIL-RIDER, the way is blocked. The ALFIL-RIDER cannot move further.
Exchange Value: 5 points
Fact: These stay on the same square colour!
K is for a basic piece (King)
Note: Once the royal piece is captured, or in checkmate, that is it. You are out of the game.
Note: The king is not royal in ANTICHESS and the variants with a Custom Royal Piece.
L is for CAMEL-RIDER
It has repeated camel moves and is worth 7 points of exchange
Direction: NNNE, NENE, SESE, SSSE, SSSW, SWSW, NWNW, NNNW, ENNE, EENE, EESE, ESSE, WSSW, WWSW, WWNW, WNNW
Range: Repeated 3-1 moves
Can jump over other pieces: Yes, but not over the squares it lands on. Once there is a piece in a square attacked by the CAMEL-RIDER, the way is blocked. The CAMEL-RIDER cannot move further.
Exchange Value: 7 points
Fact: These stay on the same square colour!
M is for GENERAL
A combined King-Knight (5 points)
Direction: N, S, E, W, NE, SE, SW, NW, NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW
Range: 1 for king uses, 2-1 for knight uses
Can jump over other pieces: Only on knight uses
Exchange Value: 5 points
N is for a basic piece (Knight)
O is for KNIGHT RIDER
This is a strong 7-point piece. It moves very far on those 2-1 moves, as far as it likes, as long as the squares it attacks do not have any other pieces. EEEEERP! CRASH! Like the Camel Rider, when it could land on an enemy piece, the Knight Rider stops in a dead end of its line and you need to wait another turn to continue. It is blocked if it is a piece on its side.
Direction: NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW
Range: Repeated 2-1 moves
Can jump over other pieces: Yes, but not over the squares it lands on. Once there is a piece in a square attacked by the KNIGHT-RIDER, the way is blocked. The KNIGHT-RIDER cannot move further.
Exchange Value: 7 points
P is for a basic pawn
Actually, the pawn does not get represented by a letter, so P will be vacant.
Q is for a basic piece (Queen)
Note: The 1-Point Queen also occupies the Q in notation. The Q is only used in this piece on custom promotion. Unfortunately, the same letter is used to notate two different-point pieces.
R is for a basic piece (Rook)
S is for DABBABA
These 1-point pieces jump two squares rookways. But if one of its four directions has a friendly piece on its square that it will land on, it will not move in that direction. If one of its four directions has an enemy piece on it, it must capture it. It can jump over a piece that is next to it, as far as I'm concerned...
Direction: N, S, E, W
Range: 2
Can jump over other pieces: Yes
Exchange Value: 1 point
Fact: These stay on the same square colour!
T is for DABBABA-RIDER
Repeated Dabbaba moves. (5 points)
Direction: N, S, E, W
Range: 2, 4, 6, 8, 10, 12
Can jump over other pieces: Yes, but not over the squares it lands on. Once there is a piece in a square attacked by the DABBABA-RIDER, the way is blocked. The DABBABA-RIDER cannot move further.
Exchange Value: 5 points
Fact: These stay on the same square colour!
U is VACANT
No piece is represented by the letter U. Perhaps the Camelzon Rider may occupy the letter U if it comes...
V is for WILDEBEEST
Combining the CAMEL and the Knight will make an unstoppable 5-point piece...
Direction: NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW, NNNE, NENE, SESE, SSSE, SSSW, SWSW, NWNW, NNNW, ENNE, EENE, EESE, ESSE, WSSW, WWSW, WWNW, WNNW
Range: 2-1 for Knight uses, 3-1 for Camel uses
Can jump over other pieces: Yes
Exchange Value: 5 points
W is for WAZIR
These pieces are weak. They only move one square rookways, and would only give you 1 point if you wanted to capture it.
Direction: N, S, E, W
Range: 1
Can jump over other pieces: No
Exchange Value: 1 point
Fact: These change square colours every move.
X is for a basic wall
These don't move actually! Why did I put the wall in there? X will have to be vacant.
Direction: None
Range: 0
Can jump over other pieces: No
Exchange value: Walls cannot be captured.
Y is for ALIBABA
This 3-point piece is a Dabbaba and an Alfil combined together.
Direction: N, S, E, W, NE, SE, SW, NW
Range: 2
Can jump over other pieces: Yes
Exchange Value: 3 points
Fact: These stay on the same square colour!
Z is for ALIBABA-RIDER
This is the last large piece in the collection. Next we will meet the pawns. Anyway, this 7-points-of-exchange piece makes repeated Alibaba moves.
Direction: N, S, E, W, NE, SE, SW, NW
Range: 2, 4, 6, 8, 10 (Diagonal range ends on 10), 12
Can jump over other pieces: Yes, but not over the squares it lands on. Once there is a piece in a square attacked by the ALIBABA-RIDER, the way is blocked. The ALIBABA-RIDER cannot move further.
Exchange Value: 7 points
Fact: These stay on the same square colour!
THE PAWNS
Now it is time to meet the pawns. They always go forward or on the forward diagonal squares and move one square at a time. On the start, it can move two, it can only capture on one square and all 5 types are worth 1 point. Pawns get promoted at a certain rank (for RED and YELLOW sides) and a certain file (for BLUE and GREEN sides). I can only show you the fairy pawns.
The Berolina (α Alpha)
AKA the REVERSED pawn, because it moves on the forward diagonals and attacks forward. If there are pieces on its forward diagonals and none on its forward square, the poor Berolina can't move past!
The Soldier (β Beta)
AKA the FORWARD pawn, because it can move and capture on the forward squares only. The warm-coloured sides' soldiers stay on the same file while the cool-coloured sides' soldiers stay on the same rank. Those two happen until they get promoted. Fact: These usually change square colours every move.
The Stone General (γ Gamma)
AKA the DIAGONAL pawn, because it can move and capture on the forward diagonal squares only. Fact: These stay on the same square colour!
The Sergeant (δ Delta)
AKA the SUPER pawn, because it can move and capture on the forward AND forward diagonal squares.
Those are all the pieces and pawns that I need to teach. So, you are ALL great students! Well done! Remember what their notations are and their moves! Thank you,
ChimpReturns
Don't call me a fool. Also, I know that it's a queen. But the lady I'm talking about is a different KIND of queen. Also, I put emphasis on the word "kind" on purpose because you're supposed to be kind on Chess.com.