The set-up really MUST change

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Indipendenza

The problems with the new set-up are that:

- there are MUCH LESS variance in possible moves and openings, and you're OBLIGED to play some moves, with the old set-up it was much richer,

- if you are G and RY play correctly, it is IMPOSSIBLE to survive if B is incompetent/passive/idiot, and it was not the case THAT much in the old set-up (of course it's a common problem for ALL set-ups, intrinsically, because of the configuration of the board, but I maintain that with the new set-up it is clearly much worse because in the old set-up it took more time for RY to do that and consequently G had a bigger life expectancy and B had more opportunities to wake up, etc.). It is ironic that the old set-up was removed because it was presumably "unbalanced" for G, but in fact now it's much worse for G,

- it is clearly ABNORMAL that some moves are forbidden because of the possible check on the 1st (!) move from your left.

In addition, it is perfectly clear now, 6 months after the known catastrophic change, that it was a wrong decision, and it is clear that many strong players don't come anymore because of that or are far from being as active as they used to be. It is very significant that this year World Championship had to be played with the old set-up, otherwise too many strong players were boycotting it.

Therefore I believe that the Admin team must have the courage to recognise that it had been a mistake and return to the old set-up as default. (But BRSTI and BYG, etc. should remain available for those who want to launch games using them). 

NB: amigos, PLEASE do not pollute this thread with considerations about the rating calculation and about the default timing and about the arborescence and organisation of the game lobby, Ok? Thank you.

martinaxo

I have requested in the administration, the activation of BY as an official standard.

It is a reality that Omatamix was never the solution to the problems, this current setup does not solve the real problems that are discussed today. Omatamix in the social voting is in last place.




With old standard we already lived the experience in the past and currently it is ongoing in the 4PC league, for those who are most fond of this setup and the same competition, in which I include myself because I like to compete, I do not do it for the setup OG.

Everyone knows that I have always considered it to be unbalanced, and the number of abortions with green pieces is significant, which led the previous administration to make the decision to change it to the new standard (omatamix).

This year with omatamix we have already had a few months of experience and the truth is that they are more than enough and it does not need to be the official setup.

With OG (old standard) I reached 2750 ELO, managing to beat the best many times, With Omatamix I am in the TOP 20 with 2679 ELO and many of the best are still present in the Leaderboard. I mean no matter the setup, your level should be very similar.
The difference today is that many players from the great base that existed have not returned yet. 

Everyone here is aware that I have been one of the administrators who has been most active in this type of discussion both in public forums, as well as in internal administration.

These issues are of great importance to me and that is why I have a record and follow-up of all the threads that we have discussed all these months together, I, like you, want a definitive solution soon.

The social votes that we have carried out among all of us here, also give support to my proposals, which are in short: 

- Users want to play BY as the official Setup with 50% and another 50% prefer OG (old standard).
- They want a different rating system, users do not want a rating system ONLY.

Therefore BY Setup deserves a chance to be known by all, I take the time to explore it, playing various games and notice the difference that exists, why can't others do the same?

I gave a lot of reasons why we should play BY, but I'm going to put them back here:




- Gives the feeling of being able to make multiple openings.
- Compared to the other setups, it doesn't feel forced, to make openings in terms of defense, I feel like you can open yourself up to more than one option.
- As for the initial aesthetics, it gives you an identical view to classic chess; And this is an important achievement, which I highlight in magnitude.
- Playing it immediately gives you that feeling of excitement.




I will sincerely stand firm with my approach, and the current statistics confirm it 
✅ Red: 23,5% 1st: +2 wins | 2nd: 0 draw | 3rd: -1 losses | 4th: -1 losses

If you prefer a rating system SOLO, then the one that is active now, is perfect and does not require any changes, because it solved the problem of high ratings when playing in lower level queues and your loss in points is very minimal, compared to how it was before.



@Indipendenza
forgive me for including 2 different issues in this post, but they are very related in terms of the reason to bring back the large player base that we had and we were able to recur quickly and effectively on any day of the week and at multiple times. I also know that you are a fan of OG like many other players, but I consider it important that you know this setup as well.

I want to go a little deeper into the rating system and my proposal:

Ok, I will speak 2 important points and I will deliver my vote.

- Most of the voting people are quality people who represent for me the great mass of players.
- I hope that what we decide internally is as close as possible to what our community prefers, over our own opinion.

49 votes: Ranking System

My reflection and conclusion tells me that we want to play a system that is close to the model: 

similarity of graph proposal: Red, Yellow and Light blue

Red: 24,5% 1st: +2 wins | 2nd: 0 draw | 3rd: -1 losses | 4th: -1 losses
Yellow: 18,4% 1st: +1 wins | 2nd: 0 draw | 3rd: 0 draw | 4th: -1 losses
Light blue 16,3% 1st: +4 wins | 2nd: 0 draw | 3rd: -1 losses | 4th: -3 losses

The visions that we have internally as the majority is this, but it is a minority in the community.

similarity of graph proposal: Blue, Purple and Green

Blue: 12,2% 1st: +2 wins | 2nd: -0.5 losses | 3rd: -0.5 losses | 4th: -1 losses
Purple: 22,4% 1st: +4 wins | 2nd: -1 losses | 3rd: -1 losses | 4th: -2 losses (also similar to Current Version) 
Green: 6,1% 1st: +2 wins | 2nd: -1/3 losses | 3rd: -2/3 losses | 4th: -1 losses

If the final decision is going to be based and concentrated on the internal decision, my duty, coherence and logic would be to vote for what is closest to my approach and vision of the people, whom I went to consult personally on the ground.

the winning option would be, would be my Approach: Red: 24,5% 1st: +2 wins | 2nd: 0 draw | 3rd: -1 losses | 4th: -1 losses
the winning proposal in similarity to a SOLO would be: Purple: 22,4% 1st: +4 wins | 2nd: -1 losses | 3rd: -1 losses | 4th: -2 losses

Seen in the statistics, in the forums and in the low audience in the game rooms, there is a categorical rejection of the current ranking system.


In the following analysis that I deliver, it is based on my own perception of the matter, it is my own vision that is shown in the form of a graph. I try to be as objective as possible, both in the active proposal in progress, v/s my new Approach for FFA in what respects the ranking system.

My Formula Approach:

1st: 2 wins
2nd: 0 draw
3rd: -1 losses
4th: -1 losses

My argument thesis is: 

1.- Decrease rating risk for high ratings. High scores (2900-3000) are so affected by losing, when they go down to play (2400-2500), due to lack of queues in their categories. which doesn't seem fair.
2.- This formula could solve the problem that exists with passive opposites. In this way, everyone would seek, not to be 3rd and not 4th either. being 2nd has no prize or punishment, therefore he will fight at all costs to be 1st.
3.- Making an alliance at the beginning of the game is something completely natural, given by the geometry of the chessboard. 
4.- Play more offensive than passive.
5.- Games that are not eternal, and that are more dynamic and fluid, during a normal day.
6.- Minimal inflation.
7.- Allows to maintain the essence of FFA, with strategy, psychology, points, global material, position, etc. That in short, are components as important as the tactic itself.



- Second place is not a prize. 
- The third and fourth must be punished equally, since in this way we prevent any color from letting its opposite die easily. In this way we will ensure that they are always an ideal complement, in the 4-player stage.
- Second place must not lose points, but cannot gain points either, and third and fourth place must lose the same number of points. 

As I said before, this has never been implemented in 4PC history, my proposal is what the people in the forums poll prefer to play, the internal proposals only look like more than what we have, and it does not guarantee you 100 %, the return of the great player base that we had before.

At higher levels, everyone seeks to be first (1st). The games with alliance in the 4p stage will always exist inevitably, and finally the players who are "Throwers" also exist in a SOLO system, that has to do with another pathology.

I can't imagine playing 30-45 minutes or more sometimes in a game, to finally settle for 2nd place where I'll get ZERO points, I'll do my best to be 1st and score ELO points.

Comparison of proposals

1 y 2 Win | 3 y 4 lose : When second place wins points, definitely here if there is a conformism for second place, I would absolutely get it as a consolation prize and clearly we don't want that.

2 y 3 draw |  4 lose: Here people play to avoid 4th place and even promote letting their opposite die, this doesn't work either. And why should we punish the fourth place more? Saying why he proved incapable of knowing the best plays, is a totally subjective opinion.

1 win | 2, 3, 4 lose: This is what we currently use, but in an improved version for high ELO players, and it eliminates the risk of a huge loss. Here, however, there is disagreement from many users, and that is why we are still discussing it at this time. Alliance still exists, Throwers still exists, they are components or factors that are part of the 4pc.

1 win | 2 ZERO pts. | 3 y 4 lose they lose the same:  This formula is absolutely viable, since it acts according to how the 4pc is actually played, adapting itself in the best way. What must be difficult is to configure this option in the system. Since I personally would like, for example, that a player who is ELO 2900, with another player who is ELO 2500 where he gets third and fourth place, loses exactly the same amount of ELO, but normally this does not work like this, since the system always It does it proportionally, but in my opinion I would like them to lose the same amount without exception, it would be fairer for all higher ELO players.



Internal voting is taking place, I hope they choose the most appropriate, or what we really need. At the very least, I always expressed my views transparently for everyone.

I want to relive that essence of FFA that was once so great, I hope they can make it.


see you in another battle!

BeautifulGoose

And do we have statistics to prove that green is disadvantaged with the new setup? 

HSCCCB

I made a thread pertaining to your ideas on the rating system martinaxo, basically a larger exposition of justin's claims

HSCCCB

Regarding set-up, have the options been fully evaluated? Balance is not the only concern, also is balance in relation to various rating strengths, enjoyement of play, "depth", ect. I am afraid we are making the same mistake we made last time, which was to make a decision without fully comprehending its options.

Do you know which set up is the best, or do you think a certain setup is the best?

Can you prove that BY is the best? Nothing you have argued actually close to proves that BY is the best (you have stated opinions and polls, neither of which proves it, especially when we are divided). As such, I am afraid that moving to another setup is unwise and may be another disaster; I hope I'm wrong.

 

martinaxo

BY according to the analyzes is also much more balanced, almost at the same level as BYG @justinD7 , therefore it is absolutely unnecessary to say that decisions are made on whether it looks nice or not, if you allude to that comment, it is because I say that there is a similarity to 2pc. 

Try to carry out the conversation in the right way and avoid these comments that really do not contribute anything, so that you can really be taken into account.

I do value your enthusiasm for wanting to make an Arena so that many people can give their opinion based on experience in the game. Even this was tried to do a few months ago, but it did not have much audience, or it was very minimal. 

@JustinD7 I know that you are also one of the most interested in changes coming, we talked about it even yesterday in the game chat. That is why I am taking the time to discuss these matters once again, because we are all looking for the same thing, we are looking for the best for 4pc. But as Indipendenza says, this needs to be taken seriously.

@HSCCCalebBrown I would like us to organize an arena so that more people know about the Setup, I always proposed your proposals and suggestions to the administration at the time, then I saw that your account was inactive, and then after a short time you came back, but I thought you had left .

I hope that more players are encouraged to play in BY or BYG. My preference is still BY.

HSCCCB

@martinaxo my previous point is probably a bit overstated/unfair

My concern is that, and to be fair you probably know things I don't, we haven't gathered enough information to make a definite conclusion that BY is the best option.

An arena would be useful in determining it

Regarding suggestions, I am grateful you took the time to deal with those. In addition I am grateful that you consider I and others suggestions and comments on this area. 

martinaxo
HSCCCalebBrown escribió:

@martinaxo my previous point is probably a bit overstated/unfair

My concern is that, and to be fair you probably know things I don't, we haven't gathered enough information to make a definite conclusion that BY is the best option.

An arena would be useful in determining it

Regarding suggestions, I am grateful you took the time to deal with those. In addition I am grateful that you consider I and others suggestions and comments on this area. 

 

No problem, all ok. What is clear in all this is that we must change the Omatamix setup, for a much better one for all colors and very balanced to avoid all kinds of problems and criticism.

Regarding the rating system, it is very clear:

- If you want a Rating System SOLO
(1 win - 3 lose), the current system is perfect for that. This was already perfected a short time ago.

- If you want an FFA Rating System in essence ( 2 win 2 lose), this was the mistake of the past.

- or (1 win, 2 draw, 1 lose), this was the last one we used before the big update.

- or (1 win , 1 draw, 2 lose) my proposal fits very well, For all the reasons I already argued. 

The questions are:

- The 4th really deserves to bear all the loss?

- The 3rd should lose the same as the 4th?

SharkBaitHooHaHaHah

just play bongcloud, I've beaten Indepenzia with it before...

Monie49

Subjective.

MuppetRobin

GY is the best by far, no dubious drawish openings available for blue (teams)

Indipendenza
JustinD7 wrote:

It worries me that a decision will be made or voted on by admins who decide which setup looks the prettiest rather than putting the necessary analysis in to what makes the best FFA setup. No changes should be made again until we are 100% sure that it will go in the right direction.  

 

That's ABSOLUTELY right and wise.

I also was simply flabbergasted by the lightness and rapidity and nonchalance with which the change had been decided 6 months ago. (in addition, along with many other significant and large changes, which of course made the overall reform much more complicated to implement and to be accepted). It's maybe a professional deformation sorry happy.png, but as VP I would've been simply fired if I took that impacting decisions so lightly, with no extensive analysis and thorough decision-making.

Indipendenza

I must also say that visibly we have a FUNDAMENTAL issue here: it appears to me after some discussions that the balance/imbalance is very different between Teams and FFA versions. (I only play FFA/Solo, so cannot really judge myself). And visibly the change was rather dictated by Teams considerations. And of course it is certainly difficult to consider that we have here TWO different games, that could well have TWO different standard set-ups. That would obviously be difficult to accept for most people. Even if it's the strict truth.

The current (Oma) set-up has the obvious advantage of being fully symmetric (there are only two of them, from 16 possibilities), and intuitively it makes it look as most neutral. The problem is that it is not. With the old set-up I personally never minded to be G, whereas in the new when I am G, RY are good (because I either know them, or their rating shows that presumably they know how to play) and B is visibly inexperienced or bad, I even wonder if I shouldn't abort as it would cost me less...

Indipendenza

(And maybe a radically new approach should be tested: https://www.chess.com/clubs/forum/view/a-radical-proposal-about-the-set-up. If the set-up is determined RANDOMLY (among the 16 possibilities), that would enormously reduce the problem. 97% of the players wouldn't mind anyway because players under 2100-2200 don't even understand the issue and don't care. And as for the 3% elite, they would every time adapt. I am sure it would a) make the games even spicier and b) remove once for all any possible discussion about the "good set-up").

Radon
YouTube4playerChess wrote:

Because it seems both obvious and stupid, I predict that it happens.

 

Yes lmao

Six_Pack_Of_Flabs

Only addressing the whole 'if B plays bad moves its impossible for G to survive'

I feel like with any setup and any color if TWO players are constantly attacking ONE, and the other player is doing nothing to help, I feel like it would be fairly obvious that it would be impossible to survive.

Indipendenza

Yes, abs. true, but in the Oma set-up the end comes much faster for G. Whereas in the OS simply by developing (even without active help to G) B influenced in fact the events and RY had to spend some time his side and thus give some respiration for G.

That's my conclusion after 15 thousand games. With the old set-up I've never felt that much any real inconvenience being G.

Valjuir

what does BY mean?

spacebar

The admins evaluated all setups before the change was made. There is no voting going on right now. The setup will not be changed lightly, because a) there is no consensus that some other setup is clearly better and b) players hate changes and will be upset no matter how much better some other setup may be considered by admins and those analyzing setups (as we have already seen with the switch to new standard).

We can make other setups easily available with the setup selector, currently offering Old Standard and BYG. We could add BY, BG or replace BYG with another candidate, sure. There are so many different opinions floating around that it's not clear to me which other candidates should be offered in the setup selector. I'd also suggest not adding too many, or maybe just replacing BYG with another one, for now.

spacebar

fyi I ran stats on new standard.

212'000 teams games
52.6% wins for RY
47.4% wins for BG

for old standard the stats were 56.5% vs 43.5%