uhh
i play bullet and hyper thermopylae so idk if this counts
but i use B+C and whatever left from that group of hawks and queens on the side that are used for trapping rook
uhh
i play bullet and hyper thermopylae so idk if this counts
but i use B+C and whatever left from that group of hawks and queens on the side that are used for trapping rook
uhh
i play bullet and hyper thermopylae so idk if this counts
but i use B+C and whatever left from that group of hawks and queens on the side that are used for trapping rook
According to your games though, you're a Direction C Exclusive player.
Let me show a few example games of Direction B & C:
https://www.chess.com/variants/thermopylae/game/28796248/257/1
https://www.chess.com/variants/thermopylae/game/25730374/0/1
Direction B & C revolves around developing bishops, while direction B exclusive revolves around developing generals.
I like a+c, but I often don't promote the pawns very early and instead use the knight riders to stop green from promoting.
- by the way, who do you think is winning, red or green, i always feel more comfortable with green but that's just me.
Hi!
Recently I saw this game, I really liked it.
But I can't understand one rule (if there is one, of course). Is there a situation where blue MUST take a general or does he always move RANDOMLY?
For example these games:
https://www.chess.com/variants/thermopylae/game/42104187/30/1
https://www.chess.com/variants/thermopylae/game/41835723/30/1
https://www.chess.com/variants/thermopylae/game/42109261/46/1
Pf200 - is a strong player and this is his usual tactic against weak players. Does he know some rule or is he hoping for a chance?
ok, so here are the rules of bots.
Rule #1 if possible, the zombie must check.
Rule #2 if it can not check, the zombie will play the best comfuter move, which is generally in this order
- capture a king > take a piece(start with highest points) > threten a piece > some other move
in the case of those games, blue can not check, so he plays a king capture, his highest priority.
Option 7, charge all of my pieces directly into green’s territory and hope to win
That’s literally 6 are you artistic?
Option 7, charge all of my pieces directly into green’s territory and hope to win
That’s literally 6 are you artistic?
You replied to a 1 year old post just to call me autistic, do you have a life lmfao
Thermopylae is too unfair, Red have 323 points of material:
49 from the Archbishops
6 from the sergeants
56 from the Knight-riders
12 from the bishops
135 from the Queens
10 from the Generals
10 from the Wildebeests
45 from the non-royal kings
that one royal ferz doesn’t count because it is royal and it can never move
note: these value are from chess.com variants with setup and/or game of points
Just interested about which plans do Thermopylae players prefer, and myself being one of the strongest ones, I'd like to gain an insight into which piece sections you do develop while attacking green.
Green area is Direction A, orange area is Direction B, yellow area is Direction C.
The following options are present:
1. Direction A Exclusively.
2. Direction A & B Mix.
3. Direction B Exclusively, maybe with some hawk developments just to prevent green counter-striking to make blue open again.
4. Direction B & C Mix, excluding the sergeants except where really necessary.
5. Direction C Exclusively.
6. What on earth is a plan? I just attack and hope I capture the royal within 76 moves.
I am myself a Direction B & C Mix player, and using to quite a good success despite it being difficult to deploy correctly: just as the rest of the systems, it is very efficient when used right.