Tips for my deck

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Avatar of yao-c

Inferno tower, log, rocket, goblin gang, ice spirit, Valkyrie, princess, goblin barrel 

any tips for me? I’m still kinda a noob at log bait, but it’s working out for me and I’m on a winning streak

Avatar of yuxuanyang

what kind of tips do you want

Avatar of KPZ20

goblin gang for mini tanks (ram rider, knight etc) but i'd recommend guards cause they are more versatile, valk for swarms and many troops in a pile, inferno tower for big tanks, ice spirit to cycle and use on defense, corner barrel at the beginning to see if he has tornado or not, rocket if he's down on elixir, and log for cycle or bait cards

Avatar of yao-c
yuxuanyang wrote:

what kind of tips do you want

Like general tips, but like tips for anything 

 

Avatar of Ber-ti689

Your deck is fine right now! Just Goblin Gang is kinda an old school choice. Guards are 99% better than Goblin Gang right now. 

Gameplay-wise, just do whatever the frick you want because LogBait is just that easy! grin.png

Jokes aside, it's pretty simple.

If you have Princess or Goblin Barrel in your starting hand feel free to use them (at 10 elixir so you can usually defend). Princess at the bridge is usually free damage, and Goblin Barrel is good for testing the waters. Princess at the bridge can lose you the game if they decide to E-Barbs at the bridge right when you decide to princess. 

Since you have Goblin Gang, you can choose to cycle them at the start (at the bridge) to potentially bait out their log and test the waters. Just make sure you can defend their Mini Pekka E-Barbs Rage push without the Goblin Gang. 

If you can't break through, just wait until the later stages of double elixir time and start yeeting rockets at their towers whenever you want because LogBait is just that easy! grin.png

Save your Inferno Towers for Tanks, save your Valkyrie for tanks like Mega Knight and other miscellaneous troops such as Wizard and Witch. 

If they Sparky in the back, rocket it like a madman. 

If they Witch or Wizard in the back, rocket it like a madman. 

(But only if you're equal on elixir so you can still defend their LumberLoon pushes.)

But yeah, simple guide to beginners heading into the dark side. grin.png

Avatar of yuxuanyang

I agree with switching to guards, but if you do, you should also switch to e-spirit

Avatar of yuxuanyang

and with log bait, the most important thing is to know that rocket can be your second win condition if you can't break through

Avatar of yao-c

Ok

ice spirit and inferno tower is such a good counter against mid ladder mega knight players 

Avatar of yuxuanyang

you can kill a level 14 mega knight with a level 9 inferno tower with no other help

Avatar of yuxuanyang

or you can use princess and a spirit to activate king

Avatar of yao-c

Yeah

 

Avatar of Ber-ti689

E-Spirit Inferno Tower is more than enough for over leveled Mega Knights

So the spirit you don't have to worry about. 

Avatar of Ber-ti689

But I do think Ice Spirit is a bit better in LogBait. 

E-Spirit is an easy king activation for the opponent which means way less damage from your Goblin Barrels.

Avatar of yao-c

When I get guards I’ll put guards in for goblin gang

Avatar of Ber-ti689

Yep, they'll start at level 6 as well. So that's pretty good. 

Avatar of garfield92037

level 6 is the same as level one, they only made that change because they wanted everything to be maxed at level 13(now 14) so they had to offset the starting level. Before that, all the cards maxed at different levels(I beleive it was commons at 13, rares at 11, epics at like 7 or 8 and legies at 5)

Avatar of yuxuanyang
Ber-ti689 wrote:

But I do think Ice Spirit is a bit better in LogBait. 

E-Spirit is an easy king activation for the opponent which means way less damage from your Goblin Barrels.

Top log bait decks with guards all have e spirit

Avatar of Ber-ti689

Okay

Avatar of aLOGYCAL
yuxuanyang wrote:
Ber-ti689 wrote:

But I do think Ice Spirit is a bit better in LogBait. 

E-Spirit is an easy king activation for the opponent which means way less damage from your Goblin Barrels.

Top log bait decks with guards all have e spirit

Sometimes skeletons as well. Some decks with guards are pretty fast cycle log bait decks 

Avatar of aLOGYCAL
garfield92037 wrote:

level 6 is the same as level one, they only made that change because they wanted everything to be maxed at level 13(now 14) so they had to offset the starting level. Before that, all the cards maxed at different levels(I beleive it was commons at 13, rares at 11, epics at like 7 or 8 and legies at 5)

Yeah, I'm guessing my brother just said that because Goblin gang is common and needs to be upgraded 5 times to get to level 6. Guards, although higher rarity, are level 6 the moment you unlock them, so you don't have to spend as much gold and cards to use guards straight away.