TPOEA program: Game analysis

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Dekker

Hello Tacticians, here is a game I played yesterday evening at my local chess club. Please give comment, so I can improve!

chessman_calum

I'm not too good but on move 20. I looked at Bg6 and I seem to find it gives white the upper hand.

On move 25. you could have played Bxg7 and made a temporary sacrafice, 25. Kxf7 then 26. Qd4+ Kg8 27. Qxg4+ winning back the exchange.

Another variation is 25. Bxg7 Rxg7 26. Qxd5+ Kh8 27. fxg4 winning back the exchange!

Could you just point out to me what the point of 25. Rf2 was. Aims etc..

Hope I helped, Calum (p.s. consult me if im wrong).

Dekker

thank you very much, i like the idea of 25.Bxg7, i would gain a pawn back.

But what after 20.Bg6 Nexg6 Nxg6 ? i think it´s just an exchange

Terlimone

I personally wouldn't resign in that position. If your opponent want to mate he risks to loose his advantage. So I think his advantage is temporarly. On move 25 I agree with chessman_calum.

KnightlyKing

im not so good at this but i will try my best...instead of 3.e5 you could play Nc3 ,this would develop faster,4.Nf3 would be much better taking control of the center,your oponent developed faster and had a better control of the center,7.Bc2 would be better to try to exchange bishops and release the pressure on the king side,and you wouldnt have an isolated a pawn,12.h4 wasnt a good move because the three pawns are referred as to the kings {bodyguard}the farer they are the worse it is for the king,19.dxe5 instead ,you could play f3 and this would prevent e4,your h pawn is now a weak pawn,because it cannot be protected much,in the book of samuel eshevsky he talks about that kind of pawns ,which cause looses sometimes,At move 20 you could at least move your pawn to f3 which would not loose a pawn .23.g4,remember the farer they are the more dangerous is your king's position,and on move 25 ,chessman_calum is right,by the way good game,i hope you learned from it like i did,these are really good lessons,1.develop as fast as possible,2.do not move the pawns around the king

Ironhead

"But what after 20.Bg6 Nexg6 Nxg6 ? i think it´s just an exchange"

--it would exchange off both of black's knights: 20. Bg6 Nexg6 21. Nxg6 Nxg6 22. Qxg6. I'm not sure what black would do next, but you stand to win a pawn on your next turn with 23. Bxh6, and thus threaten mate.

I also agree with Terlimone - you are at a disadvantage after move 25 only because he has more pawns. He does not have a mating attack with what he has, and you could have counterattacked with your pieces.

My analysis of your game:

4. c3 is a solid move. Nf3 is also decent, but I think c3 is better.

5...cxd4?! was inaccurate. He could have strung out a solid queenside pawn chain, but is instead ceding this possibility and surrendering control of the center to you.

7. Nc3?! was inaccurate. It does not challenge the bishop and essentially is a volunteer pin. Bd2 would have been better - it gives you a chance to trade off your bad bishop for black's good bishop.

11. O-O was smart. Castle first, while black is still poised to attack on the queenside.

12. h4? is your first mistake. Advancing kingside pawns can tear apart the defense if your opponent castled kingside; but if you have also castled kingside, you need to keep them home, for defense.

18. Nh4?! is more of an inaccuracy than a mistake. It is passive and it sidelines the knight, but you aren't going to lose material because of it. Perhaps better would have been Rfe1, to get the rooks into the fight.

25. Rf2 still doesn't help your queen, which is pinned behind the pawn on f3. Perhaps Bxg7 would have been better.