- A group of at least 10 members can access the league
- The minimum number of players allowed per game in order to be valid is 8 for the 1st Division and for the preliminary rounds, 5 for the 2nd Division and 4 for the 3rd Division
- Only 1000+ players take part in WCL preliminary round games and 1150+ players take part in 1/8 and 1/4 final games and 1200+ players in the final game
- Vacation are allowed, with the recommendation that it uses as little possible
- Time to challenge the group is 7 days, then the group must be locked. All teams must have locked their teams at the latest by official start date of the round. If not locked, it will be penalized according to already established rules.
- Teams on the left side should send a challenge, but also teams from the right side can do that for them, if they have not received any challenge.
- System that we will play in the league is a single round-robin in groups and the top teamsadvance to the next round and then to the playoffs (knockout phase in a one match).
- Teams from the main (1st) groups of the preliminary rounds, who had not qualified for the knockout stage, establish new groups. All third-placed will establish the 2nd group, a 3rd group for the teams placed fourth and maybe a 4th group for the teams placed fifth and sixth to specify the ranking at the bottom. These groups will play round robin system. Points won in these new groups will be added to the existing points from the previous main groups.From the group formed by the third-ranked, all 4 teams go to the 1st Division and they only play for the final order of the places 5-8. From the 3rd group that have formed the fourth placed, the 2 top teams go to the 1st division and a final order is set in the bottom of the table. From the group formed by the fifth and sixth-ranked, they only can play for the final order of the places 17-21. Also, these teams in the bottom will play next year in 2nd Division. For the year 2014 half bottom teams of the 2nd Division will form the 3rd Division.
The 1st Division is formed from 2012 by 16 teams - 8 finalists + 4 3rd placed + 2 of the top of the 3rd group + 2 top rated of the new teams asking to enter the League.
For the 1st division and from 2012 the tournament begins with 4 groups of 4 teams each. The 2 top teams of each group advance and form 2 new groups of 4 teams each. The 2 top teamsadvance to the playoffs -semi final - (knockout phase in a one match).
3 top teams of DIVISION 2 move up to the 1st DIVISION.
3 teams at the bottom of DIVISION 1 move down to the 2nd DIVISION.
2 teams at the bottom of DIVISION 3 move up to the 3rd DIVISION.
2 teams at the bottom of DIVISION 2 move down to the 3rd DIVISION.
Min Players for Division 1: 8 players; for Division 2: 5 players and for 2nd phase 6 players; for Division 3: 4 players.
Min Players for the quarter final: 12 players; Min Players for the semi-final: 15 players; Min Players for the final: 18 players
- If the teams in the group (or in the playoffs) equal to the number of points we would apply the elimination system:
1) Who has more team victories
2) the result between the teams and if it is a draw then,
3) Who has more individual victories (in first 10 table with all teams in the group)
4) Who has more individual victories with black pieces (in first 10 table with all teams in the group)
Allmatcheswhich hadnotbe finished on the sheduled day(60 days after the match has started) and a player get more than3-point advantageon his opponent,hewouldwin. With only 3 points advantage or less the matchwould bedeclared adraw.
- League should be played out on an annual basis
- If a player is kicked out for cheating by Chess. com, all of its matches will be declared as not played if he won them and lost if he lost or draw, but his team will not be further penalized.
- After completion of one round of matches in the forum in the main 1st group will be appointed the official results and standings.
- The annual tournaments start no later than February 1st of each year.
- One player will not be able to play for two different teams in the league for the same year, but he can belong to several teams and play other games. Ifsuch caseoccursinamatch,thatpartieswillbeannulled.
- Every big team (more than 90 members) should play each match with at least 4/5 of the players with city flag, medium teams (50-90 members) with at least 3/4 of the players with city flag and smaller teams with at least 2/3. In all cases a foreign country flag can not be more than 1 in the first 10 tables and more than 3 in the first 25 tables.
- Scoring system is W: 3; D: 2; L: 1; who not accept the challenge or not send a challenge (-1); who accepted the challenge but did not get enough players to start the match (0). If a team does not accept a challenge on time or the opponent team does not accept to play with less than 10 players, the "winning" team get 3 points.
-Penalty for each day of delay lock team is -1 points, starting within 4 days. After 7 days the team loses the match with 0 points, and 0 points for first 5 table if the team enters the system due to the elimination of equal points.
- New round in the main groups stage will begin every 2 to 4 weeks
- Match name: 2013 World Cities League R1: Team 1 vs Team 2
Example 2013 WCL R1: Toronto vs Paris
Starting Position: Standard
Days per move: 3
Rating range: Open
Players: 4+ or 5+ or 8+ or 12+ or 15+ or 18+
Concurrent games per opponent: 2
Auto Start: No
Rated: Yes
- All participating city teams agree with these rules.
Updated Rules of World Cities League (April 2013)
- A group of at least 10 members can access the league
- The minimum number of players allowed per game in order to be valid is 8 for the 1st Division and for the preliminary rounds, 5 for the 2nd Division and 4 for the 3rd Division
- Only 1000+ players take part in WCL preliminary round games and 1150+ players take part in 1/8 and 1/4 final games and 1200+ players in the final game
- Vacation are allowed, with the recommendation that it uses as little possible
- Time to challenge the group is 7 days, then the group must be locked. All teams must have locked their teams at the latest by official start date of the round. If not locked, it will be penalized according to already established rules.
- Teams on the left side should send a challenge, but also teams from the right side can do that for them, if they have not received any challenge.
- System that we will play in the league is a single round-robin in groups and the top teams advance to the next round and then to the playoffs (knockout phase in a one match).
- Teams from the main (1st) groups of the preliminary rounds, who had not qualified for the knockout stage, establish new groups. All third-placed will establish the 2nd group, a 3rd group for the teams placed fourth and maybe a 4th group for the teams placed fifth and sixth to specify the ranking at the bottom. These groups will play round robin system. Points won in these new groups will be added to the existing points from the previous main groups. From the group formed by the third-ranked, all 4 teams go to the 1st Division and they only play for the final order of the places 5-8. From the 3rd group that have formed the fourth placed, the 2 top teams go to the 1st division and a final order is set in the bottom of the table. From the group formed by the fifth and sixth-ranked, they only can play for the final order of the places 17-21. Also, these teams in the bottom will play next year in 2nd Division. For the year 2014 half bottom teams of the 2nd Division will form the 3rd Division.
The 1st Division is formed from 2012 by 16 teams - 8 finalists + 4 3rd placed + 2 of the top of the 3rd group + 2 top rated of the new teams asking to enter the League.
For the 1st division and from 2012 the tournament begins with 4 groups of 4 teams each. The 2 top teams of each group advance and form 2 new groups of 4 teams each. The 2 top teams advance to the playoffs -semi final - (knockout phase in a one match).
3 top teams of DIVISION 2 move up to the 1st DIVISION.
3 teams at the bottom of DIVISION 1 move down to the 2nd DIVISION.
2 teams at the bottom of DIVISION 3 move up to the 3rd DIVISION.
2 teams at the bottom of DIVISION 2 move down to the 3rd DIVISION.
Min Players for Division 1: 8 players; for Division 2: 5 players and for 2nd phase 6 players; for Division 3: 4 players.
Min Players for the quarter final: 12 players; Min Players for the semi-final: 15 players; Min Players for the final: 18 players
- If the teams in the group (or in the playoffs) equal to the number of points we would apply the elimination system:
1) Who has more team victories
2) the result between the teams and if it is a draw then,
3) Who has more individual victories (in first 10 table with all teams in the group)
4) Who has more individual victories with black pieces (in first 10 table with all teams in the group)
All matches which had not be finished on the sheduled day(60 days after the match has started) and a player get more than 3-point advantage on his opponent, he would win. With only 3 points advantage or less the match would be declared a draw.
- League should be played out on an annual basis
- If a player is kicked out for cheating by Chess. com, all of its matches will be declared as not played if he won them and lost if he lost or draw, but his team will not be further penalized.
- After completion of one round of matches in the forum in the main 1st group will be appointed the official results and standings.
- The annual tournaments start no later than February 1st of each year.
- One player will not be able to play for two different teams in the league for the same year, but he can belong to several teams and play other games. If such case occurs in a match, that parties will be annulled.
- Every big team (more than 90 members) should play each match with at least 4/5 of the players with city flag, medium teams (50-90 members) with at least 3/4 of the players with city flag and smaller teams with at least 2/3. In all cases a foreign country flag can not be more than 1 in the first 10 tables and more than 3 in the first 25 tables.
- Scoring system is W: 3; D: 2; L: 1; who not accept the challenge or not send a challenge (-1); who accepted the challenge but did not get enough players to start the match (0). If a team does not accept a challenge on time or the opponent team does not accept to play with less than 10 players, the "winning" team get 3 points.
-Penalty for each day of delay lock team is -1 points, starting within 4 days. After 7 days the team loses the match with 0 points, and 0 points for first 5 table if the team enters the system due to the elimination of equal points.
- New round in the main groups stage will begin every 2 to 4 weeks
- Match name: 2013 World Cities League R1: Team 1 vs Team 2
Example 2013 WCL R1: Toronto vs Paris
Starting Position: Standard
Days per move: 3
Rating range: Open
Players: 4+ or 5+ or 8+ or 12+ or 15+ or 18+
Concurrent games per opponent: 2
Auto Start: No
Rated: Yes
- All participating city teams agree with these rules.