What I think would make more sense than mere 'double check' and the like, would be 'assist in the mate'. So (assuming the computer could calculate this, which seems doable):
If red checks blue...
and yellow's bishop prevents blue from moving this way...
and green's rook prevents blue from moving that way or the other way...
and blue ends up in 'mate' on his turn...
Then red could get twenty points, and green and yellow five each.
A 'second' check would thus not be valuable unless (as seems normal the case) the checker also blocked the matee from moving to one or more squares.
Just a thought...
One of the questions is: Should players earn any points for double and/or triple checks at all? And why. (If they should, then we can discuss if it is +5, +10 or whatever.)
Fair question. I don't think there's any good reason they should, actually. The only reason you get points for it, is because it's relatively rare, but that kind of makes it a goal on it's own within the game. It only contributes to a win because you get points for it, unlike capturing material, which weakens your opponent.
In a 3-check variant it would make more sense, because there the primary goal of the game is to deliver a check.