That was a lot
Variant idea, Biological Chess

I like the concept. It won't get accepted unless you simplify it though. Maybe just 1 version of the disease.

I was thinking that just as how atomic chess is based how war can involve atomic bombs there should be a variant that is based on how wars can involve biological weapons. I’m thinking that it could be set up so that a piece can have a contagious disease that will automatically spread to any piece next to it on the next move. Symptoms of the disease could range from causing it to malfunction, such as being unable to move in all the ways it should be able to, such as a diseased queen only being able to move a certain number of squares that’s less than the board size, or diseased piece only being able to move once every certain number of moves, to a diseased piece dying after a certain number of moves.
I was thinking that there could be an option to have some pieces that won’t experience symptoms of a certain disease but which act as carriers that can infect other pieces. I was thinking some carriers could automatically transfer a disease to another piece upon contact based on how someone might carry a disease in their body, while others could be set up so that a player manually clicks a button for “transfer disease,” in order to infect others pieces based on how a person could also carry biological weapons in a sealed container.
If a healthy piece captures an infected piece then it would become infected with the disease unless it was immune to the disease. Also dead pieces could carry diseases. I was thinking there could also be an option for unoccupied squares to contain diseases that a piece could catch if it lands on the square containing the disease. Also there could be some diseases that get onto the squares that a piece lands on or moves to even after the piece moves off the square. If a diseased queen was to move through multiple with such a disease for instance then all the squares she would pass through, not just the one she lands on, would contain the disease. Not all diseases would have this property though.
If a diseased piece was to die then the player who brought the army the disease that infected the piece would get the points for the death of the piece.
I’m thinking this could be called Biological Chess after biological warfare.
now we need to a piece which is a Contact Tracer and like it reveals all pieces infected /j
I was thinking that just as how atomic chess is based how war can involve atomic bombs there should be a variant that is based on how wars can involve biological weapons. I’m thinking that it could be set up so that a piece can have a contagious disease that will automatically spread to any piece next to it on the next move. Symptoms of the disease could range from causing it to malfunction, such as being unable to move in all the ways it should be able to, such as a diseased queen only being able to move a certain number of squares that’s less than the board size, or diseased piece only being able to move once every certain number of moves, to a diseased piece dying after a certain number of moves.
I was thinking that there could be an option to have some pieces that won’t experience symptoms of a certain disease but which act as carriers that can infect other pieces. I was thinking some carriers could automatically transfer a disease to another piece upon contact based on how someone might carry a disease in their body, while others could be set up so that a player manually clicks a button for “transfer disease,” in order to infect others pieces based on how a person could also carry biological weapons in a sealed container.
If a healthy piece captures an infected piece then it would become infected with the disease unless it was immune to the disease. Also dead pieces could carry diseases. I was thinking there could also be an option for unoccupied squares to contain diseases that a piece could catch if it lands on the square containing the disease. Also there could be some diseases that get onto the squares that a piece lands on or moves to even after the piece moves off the square. If a diseased queen was to move through multiple with such a disease for instance then all the squares she would pass through, not just the one she lands on, would contain the disease. Not all diseases would have this property though.
If a diseased piece was to die then the player who brought the army the disease that infected the piece would get the points for the death of the piece.
I’m thinking this could be called Biological Chess after biological warfare.