Variants Poll: What rating system do you prefer?

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Tomtday
VandalizedPeace wrote:

The sheer fact that only like 900 like players can actually vote on this poll was more than enough to get me to quit 4pc. 

What I'm getting is that people under 2200 and 2100 in those categories don't matter apparently. 

As much as I wanted change in the rating system, seeing this topic was just a huge blow. 

You guys can argue with me all you want, but you know well that this is just biased and can't say it's anything else. 

this poll will hardly affect you if you are -2200. Like, maybe if you are 2199 it'll feel a bit harsh but then you change it 2199 and ppl who are 2198 are upset. at 2000-ish level this will change hardly anything, because at that point you are closer to being 1800 than you are to being 2400. At the 2200+ stage you are playing plenty of games that have multiple 2400+ people in them, thus raising the average. This is because it is so rare to find a 2400/2500+ queue, so they don't play or just join a 2200/2100+ one. Therefore, as explained in the original post by @qilp ("Please keep in mind that due to the morphing system this is only applied to high-level games (where the average rating of players is high). In games where the average rating is low, or close to 1500, the +3 +1 -1 -3 system will be kept in either way"), there is no reason for you to get upset about this arrangement.

Daniel1115
GoldCoinCollector wrote:

Both options SUCK. But if you guys insist on ignoring players like myself, Radon, LosChessquire, and I think also Martinaxo if I am not mistaken and other high rated players   who do want to see + points for 2nd, then I would definitely prefer the less bad option of having 4th place lose the most points. 

As I have stated many times before in other forum posts I understand the rationale for not awarding points for 2nd. There are times where a player can opt for the "lazy" route and play for 2nd. But in my opinion the pros of awarding 2nd FAR outweigh that problem of "playing for 2nd". 

The problem with giving people things to play for is that for ffa, if people arent playing for 1st they usually are ruining the game for everyone else. Hence with either system it is set up so the 3p stage gives 2nd=3rd. If you create a discrepancy players with who feel they have low winning chances will sometimes throw the game to get themselves 2nd (since they reason its better then 3rd).

 

4th place losing more or not depends on how much you think someone losing first should be punished. If you opposite is mediocre and the other two side players are strong at teams, you or your opposite have a good chance of getting 4th.

 

It also encourages more teaming then you would see otherwise if it was 3 -1 -1 -1, since then you want to make your position as good as possible before eliminating opposite, rather then taking risks yourself to make sure the opposite is gone (and thus ensuring no 4th). So for those who want to see less super hard teaming in 4p stage (past the opening) 3 -1 -1 -1 is better. I think to some extent it also further encourages players to play their best to the end since doing well in the beginning hasnt gained them anything (with 3 -.5 -.5 -2 there is a much smaller penalty for 2nd/3rd then 4th, so if you get tired of playing its easier to justify throwing the game).

 

EDIT: I see now that my arguments here were more or less echoed by spacebar, indi and neo.

My criticisms also apply to martinaxo's proposal and associated justification (for the 3 0 -1.5 -1.5 system)

Daniel1115
qilp wrote:

*making that 4th is not punished and hence 2nd loses more*

High rated players are leaving because of unfair rating system and can't play anymore because they lose too much. Players resign early because realize they have no chance to get 1st and hence there is no point to continue playing. Game without 4th being punished is a joke.

*making that 4th is punished and hence 2nd loses less (or even wins)*

High rated players are playing again (yes!!) and keeping their rating above 3000 constantly by not losing much for 2nd place. It's finally almost FFA we're all used to! The game outcome depends on your opponent and FFA turns into Teams.

---

We cannot make the rating system perfect for both parties. Their values and ideas about the quality of the game are completely different. Our proposal is just the golden mean, which we came to after a very long discussion and analysis of many rating systems and criteria for evaluating the quality of the game. It most optimally corresponds to the greatest number of criteria for the game quality.

I would say high level players would be leaving not because of the rating system but lack of high level games (at least if we look on the time span of say, 1 year). Its very hard to get 2500-2600+ rapid games and 2700 or 2800+ games are basically unheard of. So average game quality going down is demotivating for high level players.

Daniel1115
Radon wrote:
neoserbian wrote:
Radon wrote:

Neo's comments regarding FFA favouring him wanting to avoid 4th at all costs and mate his opposite just shows a pure lack of understanding of optimal strategy and nothing else. As much as I respect Neo as a person his agenda is very clear and very bias towards a system that favours his rating gain. The argument would have much more substance if he had demonstrated equally high levels of performance in the old system.

---

 

I'm quite surprised by your comment Radon - to say I don't understand the "optimal" strategy of this game's after playing so many games and staying in the Leaderboard of 4pc continuously for 4 years!?! How did I reach second place at the first World Championship 4 years ago? 

But ok, if you think so...

I expected from you counter arguments to my stated views but instead I got disparagement...but ok.

But accusing me of fighting for a rating system that suits me?!? That's hilarious! Well, in the SOLO rating system it is 3 times more difficult to get points than FFA!!! Let me remind you : in SOLO you have 75% chance to lose points and in FFA 25% !!! And I prove myself in harder SOLO variant and not in FFA so my opinion about this topic should not take as relevant?!? By what math did you come to that conclusion, please tell me? :)

For your information, and for all those who want to know, I have not played FA for years (except when I have to because there are no other games) for one reason only - because it is a game for beginners and not for experienced players. From the beginning, and even now, this rating system is intended for beginners who are just discovering 4pc and only when they gain experience can they play the game for adults - SOLO! I listed the reasons for this claim in the previous post, reasons that you did not refute except for an attempt to discredit the person who stated them.

I didn't mean to comment on your achievement with the other account (which you so gladly refer to and which only proves that you are a good player and nothing more), but considering that you think that only you are able to do it (99.99%) and that it gives you the right to think that you are the greatest authority today... I have to disappoint you - I did something similar 4 years ago! (and at the same time, I wasn't on some holy mission, I did it as a joke).

The story goes like this: 4 years ago Neo was second on the leaderboard (behind Hest I think) and then, he was satisfied with that position and, of course, played just enough games to stay in that place. But since Neo got so addicted to this game he wanted to play some casual games again, from the beginning, and enjoy himself again. And ...he created a new account of course! (considering that he did not break the rules because he had no intention of playing with himself or cheating in any other way). A few weeks after opening the second account, Neos second account (Spartacus) reached the 8th place on the Leaderbord!!! JUST A FEW WEEKS OF OPTIONAL, RELAXED, NO HOLY MISSION - GAMES! And then evil uncle Luke came and banned Neo's second account and warned him not to do that (that's how I met Luke - he can confirm all this).The End

How many of you have a story like this and how many of you got on the Leaderboard with another account? I'm sure, anyone who wanted to, from the top players, could do it!

You wanted to prove that it is possible to reach a certain rating in the SOLO system (which no one disputes, every experienced player can do the same if he plays often enough). But let me ask you something: how long would it take you to achieve that in the FA rating system??? I'm sure much faster and easier, right?

Therefore, if the answer is yes, everything you wanted to prove becomes meaningless! Think about it everyone! That is also the basic remark about inflation in FFA - Once achieved rating is hard to lose if you are a good player. Just list the games you've played and single out the ones where you came in second and third - you'd lose almost nothing on them! And you will see that, in fact, you have not proved anything (except that you are a good player)

And finally, remind me, who is in ninth place with a record of 6-2-2 from 10 games in your FFA league? Probably someone who hasn't proven himself in the FA ever, ha?

 

I never claimed to be the only one, 0.01% of the player base is (or was) still a sizeable amount of players. I have 0 doubt players like Cha, Rojo, Hest etc could do it. The only reason I bring up the account is as proof that these ratings aren't unattainable in the current system.

You argue that the optimal strategy is to ensure you don't get 4th place in the FFA rating system at any costs as per your above statements which I simply believe to be completely untrue. The way in which you approach both Solo and FFA should be identical, you are always incentivised to work with your opposite to eliminate a side players including sacrificing queens etc for them. The claim that it is 3x harder to earn rating in solo once again makes little sense because in the old system you lost 3 times as much for 4th than you do currently for 2nd/3rd so if you perform exactly the same placement wise in either mode you will have the same net rating change on average with the difference being all the loss came from the 4th places. The systems where 4th place loses more encourages players to both understand there are different stages to the game (4p and 3p) but also to appreciate that FFA is a game requiring a well rounded 4PC player to be competitive at. The starting position + rating system changes means you can essentially neglect learn basic teams and still rise through the ranks whilst no top player in the old system didnt have to get good at every aspect of the game (which is what they should all strive to be). 

I am not the foremost authority on the matter however, arrogantly or not, I am convinced how an effective system should work and we currently are not close to there. Solo cannot work without every player being extremely strong at the game and it is a system that punishes the better players who are on the receiving end of weaker players poor decisions in the 3 player stage. Last I checked we weren't all FFA versions of stockfish so the system just does not work.

To answer your question re whether I would do it quicker or not in the old system I cannot possibly tell because I wont get the chance to try but even if I did it slower it wouldn't therefore mean that solo is easier because that is not how statistics works.

1) Imo Neo has proven himself consistently over the years to be a top player at both ffa/solo

 

2) If the way the game was played at both rating systems was identical, then there would be no reason to change it either way since it has no impact on the game. Being good at the 4p stage doesnt mean not getting 4th, since getting 4th can just be bad luck with opposites (and then who the flank players target). There are other ways (other then not getting 4th) where one can show off being better at this stage. 

 

I would agree with Neo that the 3 -.5 -.5 -2 promotes avoiding 4th significantly more. The point is that you lose significantly more if you get 4th so you will accept lesser winning chances if you can get to the 3p stage (then with the 3 -1 -1 -1 system). The possible rating loss in fact is a 4x change from 3rd->4th as opposed to a 1x change from 3rd->4th.

 

I think getting eliminated first is punishing enough in the 3 -1 -1 -1 system, since your winning chances drop to 0, you dont need much more. Sure your rating doesnt update as much as with a 4th in the other system, but I think we should care significantly more about players ability to get 1st more then about how good they are at "not getting 4th".

 

The 3 -1 -1 -1 system is a lot more punishing. Every 4 games you need to win 1 to not lose rating (with equal rated opposition). In the 3 -.5 -.5 -2 system its a lot easier to maintain rating if you avoid 4th since you now only need to win 1 in 7 games (again vs equal rated opposition). Im a fan of more pressure on getting 1st.

 

 >>> Radon wrote "Solo cannot work without every player being extremely strong at the game and it is a system that punishes the better players who are on the receiving end of weaker players poor decisions in the 3 player stage."

If I understand correctly, this sounds like a big reason for those who want to go away from 3 -1 -1 -1 ( i.e. that it is too punishing). But I don't think that its hard to preserve rating is a bug, its a good feature. Trying to insulate losses to protect against bad players doesn't seem like a good solution when the rating system is in place for the highest levels of play (and is there to promote the best play). So I don't think we should hurt the gameplay for high level matches to cushion rating losses when there are big rating mismatches (which will always cause problems).

 

One big change that 3 -1 -1 -1 has on the 4p stage is that one wants to be much more careful with what situation you are in (points, material and king safety wise) when going into the 3p stage, since you may not be better off then in the 4p stage. Due to the magnitude of the rating change this kind of assessment is much more significantly warped with the 3 -.5 -.5 -2 (since 4th is so much worse then 3rd).

 

martinaxo
Daniel1115 escribio
 

EDIT: I see now that my arguments here were more or less echoed by spacebar, indi and neo.

My criticisms also apply to martinaxo's proposal and associated justification (for the 3 0 -1.5 -1.5 system)

@Daniel1115

This proposal format was the winner in the previous poll, anyway at this moment it is not in participation, so don't worry, anyway I invite you to read my previous post again, especially where I say this:

>If you prefer a rating system SOLO, then the one that is active now, is perfect and does not require any changes, because it solved the problem of high ratings when playing in lower level queues and your loss in points is very minimal, compared to how it was before.

1st: 3 wins
2nd: -1 losses
3rd: -1 losses
4th: -1 losses

I also agree with what they say: Spacebar, Indipendenza and Neoserbian.

- "play to avoid 4th" , it is bad for the good quality of the game.
- Whichever system rating punishes the 4th the most, automatically forms passive opposite in the 4 player stage, and lets their opposite die.
- my proposal punishes the 4th and the 3rd equally.
- the 2nd is not a prize, because it does not gain or lose points.

Daniel, For this reason, I would like you to analyze well before referring to me here. Please see carefully everything I indicated in the previous post. 

Now I even realize that we are not so distant in our opinions and the proposals are not very different, it is something that we all reach a middle point where we can all agree on something, and not continue to be so divided in the opinions in general.

I feel that we can still reach a good consensus.

Indipendenza
MuppetRobin wrote:

There's also WTA +4 -0.75 -1 -2.25

 

I understand the idea behind, but I find it bad for several reasons.

a) quite often someone wins simply by chance, because another player throws (even sometimes deliberately, especially in non-anon. games, for instance someone doesn't like someone else, understands that he wouldn't win anymore, plays for 2nd and offers the victory to another player),

b) in this system again the 4th is punished too much and it creates a lot of perverse effects, players play to avoid being 4th.

c) it is true that in your system the difference 2nd/3rd is minimal (that's very good), but the 2nd nevertheless loses not that much and it creates an incentive for playing for 2nd if you see that you can't win anymore... With +3 -1 -1 -1 we don't have this drawback.

d) more importantly: with +4 and -2.25, the ratings would vary a lot, and I do not think that it is good to encourage the volatility and inflation.

e) to some extent, with this +4 (or +5, etc.) you could create an incentive for some naughty players to cheat with the system. Yes they would be unmasked one day necessarily, but in the meantime it would be very damageable for our overall image + for the ratings of the victims. (I've already lost several times many points due to alts for instance, who were 2700 actually but officially 1500-1800, and nobody has ever reimbursed this undue damage).

Indipendenza

I think it's good to keep what we have.

But if we had to change absolutely, what would I suggest?

Some postulates first.

a) to punish 4th too much is not good (one may quite often be 4th simply because the opp played terribly and the flanks correctly, it is not normal because the ratings variations should reflect how WE played, not someone else ; in addition it is not good at all for the quality of the game to push players to avoid the 4th at any cost),

b) the difference 2nd/3rd should not exist or should be very narrow, because the 2nd is usually the main loser in fact, who failed in the 2nd stage (of the 3 stages) to play correctly; in addition we shouldn't encourage playing for 2nd both because it's not good sportsmanship and because it makes undue victories, when players throw,

c) the variations shouldn't be too large / ratings too volatile.

 

That's why I would suggest something like +3 -0.8 -1 -1.2.

Indipendenza

Anyway: I've read all, and most players (even those who DO NOT AGREE AT ALL WITH EACH OTHER) are right to some extent. And it is clear that we'll never be able to reach a "perfect system that suits all". 

The only way to solve this difficulty is: "more liberty". 

Let's simply allow the person who launches a game to choose the setting (like today one can choose to launch with this specific time setting, with this or that set-up, with additional rules like en-passant removed, with +40 pts for the mate, etc.). We can let 4-5 options like that (and by default could be again +3 +1 -1 -3, because that's what the beginners and LL players like).

The players will join or not according to their tastes and preferences and principles.

LosChess

It seems to me that a lot of players who have minimal Teams experience, and don't help or support their opposite often prefer Solo.  Why is that?

4th should always be punished the most, since you're the worst player of the 4.

Indipendenza

I fully agree, and I also can quote several games where I was green; made absolutely no mistakes; was 4th; and where the blue rating was much lower than mine, i.e. nobody can say that I was 4th because I was the worst player.

It's a matter of fact that strictly no one can be "3rd or better guaranteed" if his opp plays BS and the flanks know how to play FFA. Quite often regardless of what you do, you simply prolonge the agony and finish 4th anyway. It is not about your ability, it is not about the flanks correct cooperation, it is not about your opp level, it's about the combination of these 3 factors. You may well be 3000, if your opp is 1800 and your flanks are 2300+ and cooperate not even perfectly but just correctly, you're 4th.

LosChess

This is a starting position issue and the BY position should seriously be considered if they don't wanna go back to Old Standard.   They can't just fix the Solo system, without addressing the starting position as well.

New Standard isn't the optimal setup for FFA, and it's even worse for Teams, since we have very few openings to choose from.  We voiced this opinion loud and clear during the Month long arena prior to the merge, and they implemented it anyway for some unknown reason.

According to Icy, BG had the advantage in Old Standard, while RY were playing to equalize,  the Teams Championships supported this theory.

Radon
JustinD7 wrote:
LosChessquire wrote:

 

4th should always be punished the most, since you're the worst player of the 4.

 

 

In this example blue wastes 2 moves by pushing the rook pawns. Completely useless moves in that position. However every single one of greens moves is forced. Can we really say that green is the worst player of the 4 here? No. Green has played a much more precise opening than blue. 

Green is in a forced mate here if he takes the yellow queen. Blue can prevent it by sacrificing their queen. The one loser scoring system being suggested would give blue even less incentive to do that as the cost for 4th is more. If blue saves green, green may wait for him to lose opposite or even start attacking him. Best to just skip that possibility and basically keep your rating. 

So we have a situation where green would lose even though they played all the correct moves because their opposite played a passive opening. Blue does not even have to go on and win the game. They would only have to win 1 in 6 games if they wait for the opposite to lose in every game to break even. 

 

 

I agree the starting position is ridiculous however in this game you grab a snapshot out of context. 1.g just play l8 instead and if red goes for the mate blue just sacs a bishop easy game. The issue you raise is a positional issue not a rating system one but you could have played this more accurately. Not to mention you don't even get mated in the game: https://www.chess.com/variants/4-player-chess/game/29663152/16/4

 

Radon
Indipendenza wrote:

I fully agree, and I also can quote several games where I was green; made absolutely no mistakes; 

It's a matter of fact that strictly no one can be "3rd or better guaranteed" if his opp plays BS and the flanks know how to play FFA. 

Please, I would love to see these games because im willing to bet that you did make plenty of mistakes, but again this is an issue with the position not the rating system.

Regarding the other point ask Rojitto.

 

Radon
Whenthewindblows wrote:
Radon wrote:
JustinD7 wrote:
LosChessquire wrote:

 

4th should always be punished the most, since you're the worst player of the 4.

 

 

In this example blue wastes 2 moves by pushing the rook pawns. Completely useless moves in that position. However every single one of greens moves is forced. Can we really say that green is the worst player of the 4 here? No. Green has played a much more precise opening than blue. 

Green is in a forced mate here if he takes the yellow queen. Blue can prevent it by sacrificing their queen. The one loser scoring system being suggested would give blue even less incentive to do that as the cost for 4th is more. If blue saves green, green may wait for him to lose opposite or even start attacking him. Best to just skip that possibility and basically keep your rating. 

So we have a situation where green would lose even though they played all the correct moves because their opposite played a passive opening. Blue does not even have to go on and win the game. They would only have to win 1 in 6 games if they wait for the opposite to lose in every game to break even. 

 

 

1.g just play l8 instead and if red goes for the mate blue just sacs a bishop easy game. 

 

 Your telling me to walk into mate in one in FFA and you want a scoring system that penalizes 4th more making it even less favorable for blue to save green. Please Radon your testing my patience

 

 

It isn't M1 and the fact you think the old scoring system favours blue not saving green just shows your lack of understanding.

JkCheeseChess

if you're going to make the best strategy teaming in the 4p stage, how about learning to play teams first?

Radon
JustinD7 wrote:

Telling me to walk into mate in one in FFA unless blue sacs their bishop. Incredible

Yes, no need to advertise your incompetence more than it currently already is. Maybe you should play again and stop sitting on your rating.

Radon
TheCheeseDuck wrote:

if you're going to make the best strategy teaming in the 4p stage, how about learning to play teams first?

Something the proponents of the solo system in general aren't willing to do.

LosChess

I still consider myself a new player to 4PC, and Chess in General since I started playing in 2021.  I'm constantly working on improving the holes in my game. When I was stuck at 1900 FFA, I was  getting crushed by my flanks. My solution wasn't to blame the system, but adjust to it, and that's when I started learning Teams. It wasn't long before I breezed through 1900's and beyond after learning how to attack my flanks effectively, and defend against their attacks.

Weren't you just complaining about green in New Standard?  In Old Standard the Queens had to develop in order to create mate threats, BG could defend, equalize and even turn the tables on RY.  This is not the case with the boring and repetitive New Standard.

Then the merge came along, and halted all my progress as I don't play Rapid as much anymore because of the forced Solo system that came with a bad starting position, where you must make forcing moves in the opening or get mated.  Nothing could be more boring than this combination that drove many players away, and until that's fully addressed it won't bring them back.

One last thing, I shouldn't have had to build a website for us to keep playing the game we loved pre-merge.

spacebar

>According to Icy, BG had the advantage in Old Standard,
This is such obvious nonsense. 57% win rate for RY in old setup. (But of course when icy is blue or green then BG have the advantage...)

New setup has 52.7% win rate for RY. (after about 250k teams games so far)

LazyImp
Indipendenza wrote:

I fully agree, and I also can quote several games where I was green; made absolutely no mistakes; was 4th; and where the blue rating was much lower than mine, i.e. nobody can say that I was 4th because I was the worst player.

It's a matter of fact that strictly no one can be "3rd or better guaranteed" if his opp plays BS and the flanks know how to play FFA. Quite often regardless of what you do, you simply prolonge the agony and finish 4th anyway. It is not about your ability, it is not about the flanks correct cooperation, it is not about your opp level, it's about the combination of these 3 factors. You may well be 3000, if your opp is 1800 and your flanks are 2300+ and cooperate not even perfectly but just correctly, you're 4th.

Maybe you aren't the worst player in a said game, but you also aren't playing mistake-free, if you provided games, I'm sure I could point out places where you could have improved your chances of survival in the 4 player stage.  The point is, good players, even if they occasionally get 4th due to uncontrollable circumstances, will do a much better job at avoiding 4th than others will.