Variants Poll: What rating system do you prefer?


Game from 2029 in the future
(Right click, open image in new tab to get full size view)
Holybull still hasn't learned pushing those 4 pawns is terrible and makes you a target, well-deserved 4th! Your future 3500 got 4th today, passive players like yourself deserve to be punished with the new rating system.
+25 for 1st, -15 for 4th, while 2nd & 3rd played better and got -5 each.
This is a far more logical FFA points system, it's a good compromise that may get me to start to playing again, we'll see.
Here's a puzzle from a game using the new rating system, Blue to move.

Why so serious bro?
Your lame jokes don't work when the 4PC admins are actively working on fixing the issues that drove the majority of FFA players away. This is the best compromise we've gotten since the merge.

Game from 2029 in the future
(Right click, open image in new tab to get full size view)
Holybull still hasn't learned pushing those 4 pawns is terrible and makes you a target, well-deserved 4th! Your future 3500 got 4th today, passive players like yourself deserve to be punished with the new rating system.
+25 for 1st, -15 for 4th, while 2nd & 3rd played better and got -5 each.
This is a far more logical FFA points system, it's a good compromise that may get me to start to playing again, we'll see.
Here's a puzzle from a game using the new rating system, Blue to move.
Why so serious bro?

Well, since the best way to make sure you gain rating is by first not losing any rating, playing to avoid 4th, is the correct way to go, since by avoiding 4th you're essentially ensuring yourself a freeroll.
That logic is flawed though. Unless you can guarantee not 4th 100% of the time the equation becomes much more complex. You have to weigh the expected values of playing Strategy A that aims to win and not care much about 4th against Strategy B where you avoid 4th then play to win. With respect to the old 3 0 0 -3 rating system:
w = 1st, l = 4th, p() = arbitrary Probability Function and |O()| = absolute value of point change
EV(A) = p(A(w))*|O(w)| - p(A(l))*|O(l)|
EV(B) = p(B(w))*|O(w)| - p(B(l))*|O(l)|
simplifying it slightly to use number of wins/losses gained instead of points we can just rewrite as:
EV(A) = 3(p(A(w)) - p(A(l)))
EV(B) = 3(p(B(w)) - p(B(l)))
The question then becomes is EV(A) higher or lower than EV(B) and what I am saying is that EV(A) > EV(B).
For reference p(A(w)) is the probability of winning whilst using strategy A.

The question then becomes is EV(A) higher or lower than EV(B) and what I am saying is that EV(A) > EV(B).
I think it depends quite a lot on the risk adversion (=personal parameter), as many players will prefer a less fast progression but much less volatile variations; and on the level of the person involved (typically, it is true for you, and for JonasRath as well, but could be totally wrong for a 2100 player for instance).

The question then becomes is EV(A) higher or lower than EV(B) and what I am saying is that EV(A) > EV(B).
I think it depends quite a lot on the risk adversion (=personal parameter), as many players will prefer a less fast progression but much less volatile variations; and on the level of the person involved (typically, it is true for you, and for JonasRath as well, but could be totally wrong for a 2100 player for instance).
Yes Uncertainty of Wealth falls under the umbrella of each respective strategy as naturally someone pursuing Strategy B will have a much higher risk aversion than someone pursuing Strategy A however the fact that there is a clear correlation between the best players and pursuance of Strategy A just demonstrates that the EV(A) is higher. Players who operate under B should expect to perform worse. I know Indi knows this but those who dont I recommend you look up Utility of Wealth and Certainty Equivalence for context.

Checkmating your opposite has become a thing now. Players do NOT care about any theory, they just want to save their rating (which is also logical) Betrayal is so common now and it makes sense since the rating system change. Not always, but even when a high rated player doubts in his opposite's skills, he'd rather let him get mated than help (which occurs oftentimes (quite often))

If your not 4th in every game eventually you will make number 1 on leaderboard. You only need to win 1 in 6 three player stages to break even. Unless you have the form of a Lazyimp this should be easily possible. Not sure why we going back to algebra school or pretending we went to Oxford University @Radon. Its not rocket science.
Dont worry, no one thought you went to Oxford Brookes let alone Oxford. Just because you don't understand the point of what I was trying to explain to Jonas there is no need to deflect your intellectual insecurities. Also you should be well aware that 1 Win does not equate to the same magnitude as 1 Loss. If you got a -2 Loss for a high rated player can be significantly more than a +3 Win so no your logic is not solid.

Game from 2029 in the future
(Right click, open image in new tab to get full size view)
Also imagine making fun of @carlosgabriel1234 's English when he isn't a native yet you can't even use your and you're correctly pft.

Well, since the best way to make sure you gain rating is by first not losing any rating, playing to avoid 4th, is the correct way to go, since by avoiding 4th you're essentially ensuring yourself a freeroll.
That logic is flawed though. Unless you can guarantee not 4th 100% of the time the equation becomes much more complex. You have to weigh the expected values of playing Strategy A that aims to win and not care much about 4th against Strategy B where you avoid 4th then play to win. With respect to the old 3 0 0 -3 rating system:
w = 1st, l = 4th, p() = arbitrary Probability Function and |O()| = absolute value of point change
EV(A) = p(A(w))*|O(w)| - p(A(l))*|O(l)|
EV(B) = p(B(w))*|O(w)| - p(B(l))*|O(l)|
simplifying it slightly to use number of wins/losses gained instead of points we can just rewrite as:
EV(A) = 3(p(A(w)) - p(A(l)))
EV(B) = 3(p(B(w)) - p(B(l)))
The question then becomes is EV(A) higher or lower than EV(B) and what I am saying is that EV(A) > EV(B).
For reference p(A(w)) is the probability of winning whilst using strategy A.
Obviously, you can't guarantee a not-4th, but the idea is reducing variance. Also, I think we have slightly differing definitions of "playing to avoid 4th". It's obviously situational. That is, under this strategy, you do cooperate with your opposite, but if faced with a choice between saving and not saving/killing them, you choose the latter.

What about bringing back Solo / WTA like it used to be. Two options. Look how many variants are on the site or even leaderboards that are rarely used. So the argument of trying to trim down the site cannot be used against this.
What is going to happen to the next Solo championships. Will it be cancelled? How can we have a championships for a game mode that doesn't exist.
Solo / WTA used to be 4 -1.3 -1.3 -1.3 rather than the recent 3 -1 -1 -1 and i think the 4 -1.3 is better. Also the name Winner takes all is a better name in my opinion.
WTA should be brought back and must be an option on the 4pc site. FFA and WTA. Two different games like it was before the merge.
This is the only solution to this whole debate.
With this I think many of us agree, just go back to pre merge where solo and ffa were different modes and retain those modes of play.

+3.7 -1.05 -1.05 -1.6 is more balanced. The difference between 2nd/3rd and 4th is also not that big, only 0.55 while 1st place gets (close to) 4 wins like it's supposed to be

I think technically as is, we could list Solo instantly but it would use the same rating. Which I think would be a good idea anyway, to use the same rating.
My reasoning is, there will likely never be enough active players for a Solo leaderboard to exists, which will make it very unattractive, seems like it would hardly get played at all.

Anyway: I've read all, and most players (even those who DO NOT AGREE AT ALL WITH EACH OTHER) are right to some extent. And it is clear that we'll never be able to reach a "perfect system that suits all".
The only way to solve this difficulty is: "more liberty".
Let's simply allow the person who launches a game to choose the setting (like today one can choose to launch with this specific time setting, with this or that set-up, with additional rules like en-passant removed, with +40 pts for the mate, etc.). We can let 4-5 options like that (and by default could be again +3 +1 -1 -3, because that's what the beginners and LL players like).
The players will join or not according to their tastes and preferences and principles.
@JustinD7

What about bringing back Solo / WTA like it used to be. Two options. Look how many variants are on the site or even leaderboards that are rarely used. So the argument of trying to trim down the site cannot be used against this.
What is going to happen to the next Solo championships. Will it be cancelled? How can we have a championships for a game mode that doesn't exist.
Solo / WTA used to be 4 -1.3 -1.3 -1.3 rather than the recent 3 -1 -1 -1 and i think the 4 -1.3 is better. Also the name Winner takes all is a better name in my opinion.
WTA should be brought back and must be an option on the 4pc site. FFA and WTA. Two different games like it was before the merge.
This is the only solution to this whole debate.
With this I think many of us agree, just go back to pre merge where solo and ffa were different modes and retain those modes of play.
The only problem with that was the existence of 2 separate sets of ratings. And as Solo was played much less, it was challenging to get a decent level Solo game, etc.
We could re-separate, why not, but in this case I believe the games should impact the same rating.