Variants Server Suggestions [Post-4PC Merge]

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grable
ChessMasterGS wrote:

Suggestion: Daily Game Suggestion

So like a "Variant of the Day" arena? I don't quite get what the separate point system would be used for though.

 

ChessMasterGS wrote:

[...] maybe a "Random Variant" button? Not like the one in game creation, but just something that finds a random variant (like Chaturaji) and redirects you to it, could give people who have no idea what to play a look...

Couldn't players just select an open variant queue from the lobby?

 

1Username2awesome3

Grable unresign then make quickthrone bypass all filters then resign again

 

Green_Sleeves

I have a question, which may be followed by a suggestion XD

Is there a reason why there is always a link at the bottom to the 4PC group, even if you're not looking at 4PC games?

grable
Green_Sleeves wrote:

Is there a reason why there is always a link at the bottom to the 4PC group

I can answer that! While not disclosing private admin conversations, there were questions about how to treat the official 4PC forum, now that this one (Variants) is designated as all-encompassing. We had debated somehow merging the two forums, but there wasn't a feasible way to do so. More than 5 years' history in the 4PC forums, much of it, now with no relation to anything on the variants server. However, that shouldn't all be erased, or made un-official, because, well, why bother? Also, for as much irrelevant content as there is over there, there are also troves of very much still-relevant discussions. Still today, there are posts going up over there which don't really have much to do with 4PC at all, but rather to the variants server. You can't force people to post in the correct forum always (although it's recommended, and stipulated by the rules).

 

Hence, if you're on the variants server, you have a direct link to the discussion forum formerly only pertaining to 4PC, alongside that of the variants club.

Green_Sleeves

Okay, that makes sense I think. Thanks.

I guess my question is, though, why is it always there instead of just when it’s set to 4PC? That would make more sense to me, though I’m sure it would be harder to code XD

I also ask because I think it would be cool if there were various links that could be down there. If there was a club for koth, or for 3+, or even linking to the 4PC Teams group or the 4PC Custom Positions group, and it would switch depending on what mode you have selected.

ChessMasterGS
grable wrote:
ChessMasterGS wrote:

Suggestion: Daily Game Suggestion

So like a "Variant of the Day" arena? I don't quite get what the separate point system would be used for though.

 

ChessMasterGS wrote:

[...] maybe a "Random Variant" button? Not like the one in game creation, but just something that finds a random variant (like Chaturaji) and redirects you to it, could give people who have no idea what to play a look...

Couldn't players just select an open variant queue from the lobby?

 

No, I want something like that; but it's pinned to the lobby; do you see how less people are playing arenas?

grable
Green_Sleeves wrote:

I think it would be cool if there were various links that could be down there. If there was a club for koth, or for 3+, or even linking to the 4PC Teams group or the 4PC Custom Positions group, and it would switch depending on what mode you have selected.

Just rewriting this as a more concrete and defined suggestion:

The links included at the bottom of the sidebar menu could change depending on which game type was being played/observed. Specifically:

 

Green_Sleeves

Thanks @grable grin.png

ChessMasterGS

Suggestion: Counter that shows how many arenas someone has gotten top 3 in.

grable
ChessMasterGS wrote:

Suggestion: Counter that shows how many arenas someone has gotten top 3 in.

Can I revise? I love this idea, but would suggest a slight change:

Leaderboards for tournaments (combined). A points-based scoring scheme could be created as a function of A) Placement in the tournament's standings, B) Number of unique players in the tournament, C) How long ago it was played, and D) Tournament duration.

 

Something along the lines of (just spitballing here): 

  • 1st place = 4 tournament leaderboard points
  • 2nd place = 2 tournament leaderboard points
  • 3rd place = 1 tournament leaderboard point
  • Points are multiplied by 1,2 if there are more than 300 unique players
  • Points are multiplied by 1,5 if there are more than 600 unique players
  • Points are multiplied by 2 if there are more than 1.000 unique players
  • Points are multiplied by 1,2 if it's a Stakes tournament (between 12 and 24 hours)
  • Points are multiplied by 1,5 if it's a Derby tournament (longer than 24 hours)
  • Points are multiplied by 2 if it was an All Week tournament (168 hours or longer)
  • Tournament leaderboard points depreciate at 20% per week
At_d0sA_fNLt_Laris

En Passant = 1 pt is a total nonsense, not only that...remember when there was a variant (old standard promotion on 4th=K) with all the players missing their king, so if you slip or you don't know the rules, push the pawn 2 squares up auto-promotion into a king and you get mated in a few moves after some checks. imo I only find 8th 9th and 11th rank useful because of standard FFA, standard Teams and King Safety Teams. The most hated rank for a promotion is 4th rank and ppl wanted it removed from the promotion settings. What I would do is have all of them removed except those main 3 and maybe KoTH enabling it in some variants, I would have that removed as well. Only possible "promotion into En passant" (walking into En passant) in standard are side pawns promotion = 4th rank in variants also 4th, but those who all pawns on 2nd rank like in War for Throne it's possible. Speaking of variants, there can be some variants (previously approved by the admins) with some exceptions when it comes to the promotion settings,, but those who have all the pawns on 2nd rank like in standard, it doesn't make any sense to have the promotion on 4th rank. Also "no promotion" unless it's a variant with the wall in front where you can push the pawn into a wall and go for stalemate. So, even if "a promotion" walking into En passant is possible I agree with spacebar, it should give the value of a promoted piece. 

Now my suggestion:

I want the change of the arenas. have multiple arenas starting at the same time. I would separate them into 4 categories: standard, antichess, chaturaji, other variants. So basically, we can have even (up to) 4 arenas starting at the same time up to (lasting/arena duration time) 24h max. Standard can mix with old standard and teams self-partner. So, we would have lots of arenas basically available all the time, maybe even give a 5th spot to WoF since it can be played rated, it's different and luck based. How all of this would be of any use? It would help new players discover various new variants instead of them sitting in the basement somewhere. Right now I see WoF: Chase the Royal 76 games 37 players (3h 37min left), Surprise Attack 0 games 0 players 1 active player (36min left) Standard FFA Gold Arena 1600+ 0 games 0 players (3h 35min left) Standard FFA Diamond Arena 2000+ 0 games 0 players (3h 35min left) Standard FFA Beginners Arena <1600 0 games 0 players (3h 35min left) My suggestion is maybe keep those standard ones out of the "Chess Variants" arenas cuz they're not representing what chess variants really is, it's just standard 4pc boring, right? or keep them, add 3 more variants so we have 3 more besides Surprise Attack and WoF and keep Standard FFA ones at the bottom. Those Standard FFA ones are not really useful atm, at least not in "Chess Variants" arena list, are they? Another thing, 1|0 is a bit sus like this current ongoing WoF, I would keep it at fast blitz like 2|4 in general as the time control. Lasting 4h okay, but why bullet and why 1|0, maybe keep it blitz blitz blitz, exclude all standard ones and an exception to blitz could be 15sec chaturaji hyperbullet arena which is kept separated as a chaturaji arena, so the other 3 or 4 "Chess Variants" arenas would be in focus. This sounds rude, but I would keep bullet out of "Chess Variants" arenas and being allowed to be created only custom, no arenas, hyperbullet all the same with chaturaji 15sec as an exception because it's really not beginner friendly. I really don't know what those empty (with a rating range) Standard FFA arenas are doing there in the "Chess Variants" since there's 0 interest in them...

1Username2awesome3

I wonder what percentage of people who see that actually bothered to read it, and if their combined time reading it exceeds the time you spent typing it tongue.png

grable

Suggestion: The ability for custom position creators to designate squares at given coordinates to function as the "Hill" in king-of-the-hill games, so we aren't always constrained to using the 2x2 square in the centre of the board:

DocZomboss
JkCheeseChess wrote:

Second (not necessarily) new idea: walls that only certain colors can go through (I believe someone suggested this a while back but I don't remember where I saw it).

 

i suggested it on 4PC discord.

qilp

Suggestion: The ability to automatically join next arena game. Can be turned on for a specific arena when spectating/playing its game and turned off any time.

    

lewis0428
JkCheeseChess wrote:

First new idea for variants: promotion on multiple ranks. The idea is self-explanatory: you can promote your pawns on multiple ranks. It can be used in many different ways. Here are some ideas:

1. 4th=E, 8th=AE. If you want to promote to an amazon, you have to wait until your pawn reaches the 8th rank. If you want to settle for a chancellor (used to be elephant), you can promote to it on the 4th or 8th ranks.
2. There is a row of pawns on the 2nd rank and another row of pawns on the 6th rank. There is a row of walls on the 5th and 9th ranks. The first row can promote on the 4th rank to a certain piece, and the second row can promote on the 8th rank to a certain piece.

This is probably hard to implement, but it's an idea I had.

Maybe we can do this. For example, assume all the pawns are berolinas. They promote to sergeant, a more powerful pawn, or maybe another piece, on the 7th rank, for example, and then sergeants promote on 9th rank to amazon.

lewis0428
grable wrote:

Suggestion: The ability for custom position creators to designate squares at given coordinates to function as the "Hill" in king-of-the-hill games, so we aren't always constrained to using the 2x2 square in the centre of the board:

 

This creates a problem, because then racing kings will be the same as KOTH only with a different hill position.

qilp
lewis0428 wrote:

This creates a problem, because then racing kings will be the same as KOTH only with a different hill position.

What's a problem here? There can just be a separate rule that does not allow checks.

1Username2awesome3
qilp wrote:
lewis0428 wrote:

This creates a problem, because then racing kings will be the same as KOTH only with a different hill position.

What's a problem here? There can just be a separate rule that does not allow checks.

Why not simply let players choose the squares for KotH, like you can do with walls?

qilp
1Username2awesome3 wrote:

Why not simply let players choose the squares for KotH, like you can do with walls?

This's exactly what grable suggested a few comments above 🤦‍♂️