Ulster need English and Irish and International flags recognised. Due to the region being a region with some history and being partly in Northern Ireland and Ireland.
https://www.chess.com/club/province-of-ulster
Ulster need English and Irish and International flags recognised. Due to the region being a region with some history and being partly in Northern Ireland and Ireland.
https://www.chess.com/club/province-of-ulster
Appendix C: Foreign flag exceptions
Every season the same, ... exceptions ... exceptions ... exceptions.
Exceptions are unnecessary, they cause mistrust and some admins use it for cheating and abuse. Instead of an exception, only one simple rule should be introduced.
If a player plays in the WL for the national team of the country in which the city is located and plays in the WCL and in other city competitions, he is not a foreign player, no matter which flag he has.
By applying this rule, the problem of exemption is solved forever.
This change should be made here:
5. Foreign flag players
The flag of the state in which the city is located is considered the home flag of the team. Also, a player who plays for the national team of the country in which the city is located is not a foreign player, no matter what flag he has.
This rule is good:
The number of players with a foreign flag is limited to 1 in each cumulative (possibly incomplete) block of 4 players (ie maximum 1 player on boards 1-4, maximum 2 players on boards 1-8, maximum 3 players on boards 1-12, etc. .).)
@NOPI: We have discussed this possible change of rules several times. I admit that it has a certain appeal, but you seem to be heavily biased towards its advantages.
There are two main reasons that we don't want to regulate the foreign-flag issue in the way you suggest:
Apart from this there are number of smaller problems, which would need to be regulated. In the end, a rule via "national teams" would rather be more involved than simpler than the current rule.
Okay...
Good to all World Cities Team League. have fun playing chess, relax, enjoy your games and cheers to all.
Ray
Ray Duque III (GMBD), USA
About rule 5:
Foreign flag players in excess of these cumulative maxima are considered irregular players and their results are corrected according to Appendix D.
A violation of the foreign flag player rule must be claimed in the forum of the respective league/division. It is not checked automatically.
Question: If for example a team has 3 foreign player among the first 4 boards, which foreign player is considered legal and which two are in excess?? The fist one? The other teams can decide? This could be important because maybe they obtained different results so the match result can changed (depending on which player keep the original score).
We never had practical problems with the implementation of this rule. But, for clarification, I have added this sentence: "Foreign flag players are checked from top to bottom: The players on the highest possible boards are considered regular, the rest irregular."
Hi everyone,
I just finished reading these rules and I didn’t find information about which division does a newly entered team goes?
I am the SA of Team LEYTE (Philippines) were growing in numbers and will for sure enter for next season. If there’s a team out there that can spare us some time for a team match that’ll be greatly appreciated.
Does anyone know why the Match parameter of Minimum Games is 0?
I assumed players had to have a few games and a provisional rating so board matches were accurate. I was quite surprised to see it is 0.
The idea of having "Minimum Games" at zero is to make it for teams as easy as possible to reach the minimum team size and to have low hurdles for players who want to join.
Inaccurate ratings and biased team rosters have not been felt to be a major problem so far.
Team Moscow faced a loophole in the rules about multi-team players. Currently, a player playing for one team is allowed to play for another team, but only once. A ranked player from another team has registered and is playing for a key match in our division. And this is allowed by the rules! That is, the problem is that 5-7 highly-rated players from another club, but from the same country, can be invited to an important match, a decisive match in the division, and this will not be considered a violation of the rules.
We discussed this rule in the All-Russian Club League and formulated the rule for ourselves as follows:
"Each player is allowed to play for only one city team during one season, regardless of the division in which this team participates. Club administrators should warn their players that they are obliged to choose one team and cancel registration in the games of the other team.
Players who have registered for matches in several teams will be marked as multi-team players. The results of a multi-team player will be counted only for the team for which the player started playing first. The results of games for other teams will be counted as losses, regardless of the actual result.
A player has the right to transfer to another team once a season by applying to the administrators of the old and new teams and the League Management. At the same time, all his previous games of the season are counted as defeats."
What is your opinion?
I agree that the current multi-team-player rule leaves opportunities for abuse and that it is actually abused occasionally.
The alternative formulation of the multi-team-player rule with a "home team" makes sense. When we discussed the last large revision of the WCL rules, we came up with similar ideas.
The problem is the practical implementation. We rely on chessteams.info for automatic processing of the results. With more than 100 teams participating and only a few league admins, we must use automatic processing of the results. Currently, the set-up of chessteams.info does not allocate a home team to the players. It only registers all games of a player in a league. Then you can specify a criterion that makes the player an irregular multi-team player. In this case all his games (for all clubs) are counted as lost.
I'll inform with @puremind, the maker of chessteams.info, whether a home-team version of the multi-team-player rule is feasible. If it can be implemented, it is not likely to be effective in the 2022 WCL season.
Hi:
There is really no "home team".
What matters is the number of games a player has played with different teams, having the directors of tournaments the ability to decide how many games are allowed for a player to play in a second team, before all the points are lost for all matches regardless of the team.
This is how it is working for years for WL, EL, 960WL, and a lot of other leagues hosted.
You can decide the threshold you want to apply... meaning the number of games the player is allowed to play in a "second" team before a full disqualification, as you can see: https://chessteams.info/multiplayers.php
where next to the league name you'll read (X+ Matches per Team)
been X the number of matches a player can play in another team ("by mistake?") before all the matches (all of them) are marked as lost by the player. You can check how this is working for all the other leagues in there.
I won't be implementing anything new in there.
Is not viable to start assigning players to teams and move them, etc. what a job. for what?
Extreme silver lining, excessive amount of work, no difference at the end.
Team Admins are able to see the multiplayers roster while matches are open and advise/remove players from those rosters if they are breaching the multiplayer rule.
Noted by RainPiper the WCL does indeed have a threshold of 2.
You can change that to 1 if you prefer, so cases like this will result in losing all matches.

@puremind: I admit that, partly, we are repeating moves, but let me once again make the case for a "home team" multi-team-player rule:
Would this actually be an "excessive amount of work"?
World Cities League (WCL) Rules
(updated September 2020, changes in italics)
1. General principles
2. Set-up of the league
3. Announcement of rounds and match challenges
4. Minimum number of players
5. Foreign flag players
6. Multi-team players
7. Match result correction for closed accounts
8. Removal of players
9. Final results of a season
10. Rule changes
Good luck to all teams in their matches and to all players in their games!
Appendix A: Match parameters
Start time:
Appendix B: Team power
Wildcard granting and team allocation to the parallel groups of one division is based on past performance in the WCL or other city team competitions. If information of this sort is not available, a tentative indicator of the team strength is calculated: Average rating of the group + number of members of the group.
Appendix C: Foreign flag exceptions
Appendix D: Match result corrections
The following players are considered “irregular players”:
The results of irregular players will be corrected in the following way:
Appendix E (Chess960 WCL):
Appendix F (European Cities League):
F1) Set-up of the league
F2) Merging of WCL and ECL matches