Since this thread has mostly degenerated, I'll attempt to get back on topic by adding some tactical/endgame advice.
Undefended/Hanging pieces
These are common, especially at lower levels. Knowing when pieces are hanging and not hanging pieces in return is a good start for improvement.
Forks
Often used in conjunction with undefended pieces. Knight forks, rook forks, and pawn forks work the same way as they do in regular chess. Alfil forks are trickier to see due to the jumping and are usually less common due to the limited movement.
Endgames
Stalemating the opponent grants a win. In addition, taking all of the opponents pieces without losing all of your own pieces grants a win.
The following endgames are drawn:
K+R v K+ 2 F (same color) in special fortresses
K+A v K+(any amount of color-limited pieces not in the same color as the alfil) in special fortresses
K+R v K+R (exceptions are generally very obvious)
K+R v K+R+(A or F or N or P) (if the K+R side's position isn't terrible)
K+(A or F or N) v K+(A or F or N) (+P) (unless a piece gets separated from the king and trapped)
K+N v K+(A or F or N)+(A or F) (unless pieces get separated from the king and trapped)
K+R v K+N(+A or F) (unless the knight gets lost)
K+2N or K+N v K+R (same as regular chess, unless the knight/rook gets lost)
If a simple endgame (a simple endgame is defined as one where each player has less than 3 pieces other than the king) does not appear in the list above, it is highly likely that it is winning for some player.
hi, nice post, but it is outdated