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What you should do is first analyze the game. Then I reccomend you put it into Arena 3.5 (or 3.0) or Scid vs PC to check if your analysis is right.
In my opinion Stockfish 6 is the best, as second strongest engine right now (behind Komodo, but you really don't need to spend $60+ on an engine that's only 16 points higher than the other one). It is also free, and is easily downloadable on Windows or Macintosh. Linux is another story, but unless you have Linux, Stockfish 6 is very good.
Stockfish 6 works just fine on Linux also. Many distros have a pre-compiled version in their package manager.
Correction: Stockfish 6 works fine on Linux, but I couldn't seem to find a way to download Arena on Linux.
I'm not sure about Scid vs PC, but I believe it works fine on Linux as well.
But just a question for the OP; why do you need this information? In my expierience, when I was at your level (OP), I needed very little computer work. Maybe just tactics and videos, and that's it! I analyzed my game with my coach (you can probably just ask people in the forums to do the same thing) and myself, so I didn't need much computer.
But that's just me. Maybe someone else thinks otherwise. Just my 2 cents.
Therer is no special build for Linux. You just install the windoze version, Arena works under WINE almost perfectly.
Scid vs PC has native 32 and 64 bit versions, which do work fine.
I have Linux, and I can confirm that both scid-vs-pc and Stockfish run natively on it.
It means he deleted his comment.
And yeah, stockfish 6 is best
The question was:
Like: "Come again?", "You said something?" etc...
And by the way, you compare apples and oranges. I may also think that Mercedes is the best, but why would I write such a thing here, in this thread?
The main idea behind my posting here was hypothesis that not only computers are superior to humans in playing chess, but they can be also superior in chess tutoring. Although the former is actually more like a proven fact, the latter still sounds like a heresy to many. It basically means that learning chess would no longer require any interaction with people, some of it is already present on this site, at least for premium members.
It revolves very much around computer capability to analyze ones games, present the results in a humanly understandable and beneficial way, study her/his weaknesses and prepare adequate excersises, ... whatever is part of a normal training process.
Analyzing games of master players in this context is for example a task similar, but not entirely identical to the one already mentioned. The difference is that the pupil already has some clue about ideas behind each move played in games he/she took part of, while that is not neccessarily the case when dealing with master games. So this requires a different approach with respect to "configuring the output" of analysis, but still, these both are basically the same "automatic game analysis / annotation" task.
I'm aware of the fact that what I mentioned there is just a tip of the iceberg, primarily built for Windows, and when it comes to chess GUI's for Android, there is a plethora of other programs, literally hundreds of them, that I didn't look at. Any sensible input here would be greatly appreciated...
For example, one formal point is with respect to the input and output of that feature. They both should be the most standard PGN's, not producing non standard characters/tags while annotating, so that afterwards you cannot import it anywhere without editing first to remove the excessive formatting, and such things...
This is the problem. Most programs can present lines but in many cases, the reasons why that line is better than another is not clear and the program can't explain it to you.
No point analysing your games by yourself without an engine because you will be using the same thinking-process as you used in the game itself.
sommerswerd @ post 57
OK, so I just realized Martin_Stahl already posted in this thread, and pretty much answered the question, but it was 3 years ago, so the question still makes sense.