Memorizing lines AFTER HAVING UNDERSTOOD THEM is not a bad thing.
If I understand the French, but remember none of the moves, I will play the right moves over the board, but it will take 30 minutes to play 10 moves, and have only say, 60 minutes left for the rest of the game.
If I understand the French and remember all the main lines, I could play 10 moves in 30 seconds and have 89 1/2 minutes left for the rest of the game.
If I memorize the French, and understand nothing, and White deviates with an inferior move (5.Ne2 or 5.f4 in the advance French), I would be as good as lost. Spend 30 minutes thru move 10 to play the wrong moves rather than the right moves like in the first scenario.
The first scenario, for me, would be the Italian Game. I understand it. I know all the ideas. When to play h3, when not. When to play b4 and a4, when not. But I do not have a bunch of lines memorized, and so it takes me time to get to move 15.
The second scenario for me would be the French Defense, of course, and hence why that was the opening used in the example.
The third scenario for me would be the Grunfeld. Sure I know a few lines to the mid-teens, like the Seville (12.Bxf7+). But deviate once send I am clueless. I just do not get the Grunfeld at all.
Hope this helps distinguish the importance of understanding vs memory. It is not 100 vs 0, but understanding an opening is more critical than memorization, though both play their parts.
Unlike many chess writers, Soltis is prepared to say that some memorisation is necessary.
The old-style rote memorisation in schools has gone out of fashion in many western countries. In some ways that is a good thing, but sometimes the balance tips too far the other way and there's no attempt to memorise anything.
This extract is from his book "Studying Chess Made Easy", Chapter 4.
// If you believe grandmasters, the worst words in chess are 'memory' and 'memorize.' "Chess cannot be played from memory," declared Siegbert Tarrasch. "I don't really memorize anything," said Tony Miles. "The student must avoid the trap of memorization," wrote Eugene Znosko-Borovsky.
This has become the 11 th Commandment: Thou shalt not memorize.
But that leaves a student bewildered. "How am I supposed to learn anything," he wonders, "unless I commit some of what I study to memory?" The answer is: You can't. Every player memorizes.
Grandmasters do it more than anyone else. GMs spend most of their study time cramming analysis into their long-term memory. They rely on memory when they play their first dozen or so moves of a game. They rely on memory when they play 'exact' endgames.
A typical GM has memorized a vast number of moves and key positions at both ends of the game. And this doesn't include the patterns and priyomes he amassed through subconscious memorization.
"Memory is very, very important," said Roman Dzindzichashvili
in a rare admission by a grandmaster. "Actually it's one of the most important things for success in this game."
In this chapter we'll try to put memorization into its proper place and explore the broader issue of how to study openings.
First, all good opening play is part memory and part understanding. You can argue about which matters more. But what is clear is you use memory first.//
Any comments welcome.