You can't be serious.
After 7..Qh4, it's not murky. It's over.
Get a chess engine. I am not going to copy down all the moves. There are a lot variations.. but you don't have to memorize them all.
The computer will get to mate however white plays. If you only win a couple of pieces, that will do.
Hi all,
I have been trying to improve my chess by focusing on a couple of openings and exploring some of theory a little more in depth than I have in the past. In looking into the Ruy Lopez I've come across the fishing pole trap, and I've actually had a couple of successes with it which is nice.
I've had the pieces out on my board and been playing around with some of the alternate moves that might be made and how this might affect the course of the game. One variation which is giving me particular trouble is the best way to continue (mostly as black) after white plays 7.Nh2 as in the demo board below.
The tutorials I have seen on The Fishpole have all glossed over the Knight to H2 move. After have a play around it seems to be the game becomes more complicated and quite sharpe. It seems to be that 7..., Qh4 is the best continuation, but at this point things seems to get quite murky. I can find several ways that produce very good results with white losing material and the king taking a walk into the middle of the board but nothing that gives a forced mate, although it seems like there should be one from this situation.
Does anyone have any advice on how to proceed, or any sources of information that expand on this variation.
Thanks for reading.